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Decedent
I'll start by saying I'm no nub when it comes to eventing. But for some reason, I just can't wrap my head around why my eventing in battle won't work (I wanted to suspest the "Enu SBS Tanketai XP" script I'm using, but I don't think so).

It looks like this;
I have 3 enemies. "Man Eating Tree", "Left Arm" and "Right Arm". The idea I'm trying to get is to have the Right Arm cast magic, about 3~4 before it runs out of mana. The Left Arm has 2 attacks, HP Absorb (which it uses periodicly) and Mana Absorb (which it should use when Right Arm runs out of mana.) Meanwhile, the Man Eating Tree is casting occasional spell (status inflictions), and should revive any dead arm after it's been dead for 5 turns. (The strat is to kill the Absorbing arm, then focus on tree since Right is out of mana).

I can't get the Right Arm to say it is 'OOM' (Out of Mana).
What I Tried;
Gave Right Arm (Spellcaster) a skill called OOM, that targets itself, with no animation effect that turns on a switch called "OOM". It only has 1 other skill at the moment (Lightning) and won't cast OOM unless it's priority is set close to Lightning's (I don't want it casting OOM skill if it's not OOM...). Sometimes even though OOM skill cost no SP, has an ATK-F of 1 (so it's not counted as Magic when silenced) and Power of 0, it still won't use this skill even when it has run out of mana and can't use lightning...

I can't get the Main Tree to revive an arm more than once, let alone after 5 turns.
What I Tried;
The stupid troop page with condition X turn x X turn recuring or some crap that doesn't work... Even then, regardless what I set this too it will only raise the arm once. If I give the tree the Raise magic, I will still have the issue of it rezzing before 5 turns. As I type this I wonder if I can set it to at each turn of Right arm being dead, set a variable +1, then at start of each turn if variable = 5, cast raise? If so I'm sure even that would screw up...
Unka Josh
QUOTE (Decedent @ Jul 14 2010, 12:32 AM) *
I can't get the Right Arm to say it is 'OOM' (Out of Mana).
What I Tried;
Gave Right Arm (Spellcaster) a skill called OOM, that targets itself, with no animation effect that turns on a switch called "OOM". It only has 1 other skill at the moment (Lightning) and won't cast OOM unless it's priority is set close to Lightning's (I don't want it casting OOM skill if it's not OOM...). Sometimes even though OOM skill cost no SP, has an ATK-F of 1 (so it's not counted as Magic when silenced) and Power of 0, it still won't use this skill even when it has run out of mana and can't use lightning...


Have you tried using Battle Events with Force Action? That's how I've done similar things...

QUOTE
I can't get the Main Tree to revive an arm more than once, let alone after 5 turns.
What I Tried;
The stupid troop page with condition X turn x X turn recuring or some crap that doesn't work... Even then, regardless what I set this too it will only raise the arm once. If I give the tree the Raise magic, I will still have the issue of it rezzing before 5 turns. As I type this I wonder if I can set it to at each turn of Right arm being dead, set a variable +1, then at start of each turn if variable = 5, cast raise? If so I'm sure even that would screw up...


Likewise, Battle Events and Force Action have done this for me-- I just have an Event with a Span of Turn that runs on Turns 1+1X that checks the State, or HP, or SP of an enemy, and then applies Force Action.

Would you mind posting screenshots of your skills and event code? That can make debugging easier.
Nub Cake
If you don't fix it you could try to download XAS Battle System or any other.
I work with it and have started to look into the script and system so i can change name at the monsters since i mostly never use all the monsters ^^
I just thought that you might could try the same if you don't get it to work wink.gif

(i know im not the best who could say this tongue.gif )
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