I can't remember who made it but at HBGames their was a custom install font script, though this may help.
CODE
#==============================================================================
# ** Auto Font Install
#------------------------------------------------------------------------------
# Wachunga
# Version 1.0
# 2006-01-07
#------------------------------------------------------------------------------
=begin
Automatically installs one or more fonts so the player doesn't have to. It
only does this the first time the game is run and the process is quite
transparent (notification to the player is optional).
Thanks to MagicMagor for the pointer to one of the Win32 functions.
FEATURES
- handles installation of fonts so players don't have to
- supports multiple fonts
- process is quite transparent
SETUP
Create a Fonts folder in the game directory and place all fonts to be
installed within. Then update the Filenames and Names constants below,
adding an element to both arrays for each font.
This just installs the fonts. You'll still have to refer to them as necessary,
e.g. setting a new default as follows (in main):
Font.default_name = [Fonts::Names[0], 'MS PGothic']
This script requires the SDK available from:
http://www.rmxp.net/forums/index.php?&showtopic=31096
(To remove this dependency, just delete the three SDK-labeled lines,
including the 'end' at the bottom of the script.)
Note: if player does not have the rights to install fonts on their machine,
this probably won't work -- but then they wouldn't be able to do it manually
either. :)
#------------------------------------------------------------------------------
=end
module Fonts
# filenames of fonts to be in stalled
Filenames = ['RetGanon.ttf']
# e.g. Filenames = ['carbono_pw.ttf','FUTRFW.TTF']
# names (not filenames) of fonts to be installed
Names = ['Return of Ganon']
# e.g. Names = ['carbono', 'Futurist Fixed-width']
# whether to notify player (via pop-up message) that fonts were installed
Notify = false
# location of fonts (relative to game folder)
Source = 'Fonts/'
# location of fonts after installation
Dest = ENV['SystemRoot'] + '\Fonts\\'
end
class Scene_Title
AFR = Win32API.new('gdi32', 'AddFontResource', ['P'], 'L')
WPS = Win32API.new('kernel32', 'WriteProfileString', ['P'] * 3, 'L')
SM = Win32API.new('user32', 'SendMessage', ['L'] * 4, 'L')
WM_FONTCHANGE = 0x001D
HWND_BROADCAST = 0xffff
alias wachunga_autofontinstall_st_main main
def main
success = []
for i in 0...Fonts::Filenames.size
f = Fonts::Filenames[i]
# check if already installed...
if not FileTest.exists?(Fonts::Dest + f)
# check to ensure font is in specified location...
if FileTest.exists?(Fonts::Source + f)
# move file to fonts folder
File.rename(Fonts::Source + f, Fonts::Dest + f)
# add font resource
AFR.call(Fonts::Dest + f)
# add entry to win.ini/registry
WPS.call('Fonts', Fonts::Names[i] + ' (TrueType)', f)
SM.call(HWND_BROADCAST,WM_FONTCHANGE,0,0)
if FileTest.exists?(Fonts::Dest + f)
success.push(Fonts::Names[i])
else
p 'Auto Font Install: failed to install' + Fonts::Names[i] + '.'
end
else
p 'Auto Font Install: font ' + f + ' not found.'
end
end
end
if success != [] # one or more fonts successfully installed
if Fonts::Notify
fonts = ''
success.each do |f|
fonts << f << ', '
end
p 'Auto Font Install: sucessfully installed ' + fonts[0..-3]
end
# new fonts aren't recognized in RMXP until the program is
# restarted, so this is (unfortunately) necessary
a = Thread.new { system('Game') }
exit
end
wachunga_autofontinstall_st_main
end
end