Nub Cake
Jul 7 2010, 11:39 AM
So i have been wondering for a time while i have been working with my game if you could come with a patch or such as expansion pack later or if you have to make it in the game (means i add it in the game and then upplaod it all).
Then i mean that you downlaod it and have to move over the saved file, but the easiest had to be to just instal it if it works ^^
Your own Nub Cake
stripe103
Jul 7 2010, 12:11 PM
I don't know why there are people asking this question. I've seen it many times.
What I'd do is that I would make my game. Make an installer for that so that I know where it is installed. Then, when I make more onto it, keep track of which files that I change(Scripts, Actors, Maps, or all of them) and then make a simple installer/extractor that overwrites the old files with the new ones. Or if it is encrypted, overwrite the Game.rgssad file.
Or it isn't that you are after?
Nub Cake
Jul 7 2010, 12:19 PM
QUOTE (stripe103 @ Jul 7 2010, 12:11 PM)

I don't know why there are people asking this question. I've seen it many times.
What I'd do is that I would make my game. Make an installer for that so that I know where it is installed. Then, when I make more onto it, keep track of which files that I change(Scripts, Actors, Maps, or all of them) and then make a simple installer/extractor that overwrites the old files with the new ones. Or if it is encrypted, overwrite the Game.rgssad file.
Or it isn't that you are after?
Well, it was a very good answer so ^^
Thanks
Flying.Walrus
Jul 15 2010, 01:04 PM
I was wondering about this also a while back, since it would be interesting to add more content to a developing project. But, would the player's save file still load? It would be tragic if they would lose their save data due to an update patch or the like.
stripe103
Jul 15 2010, 01:24 PM
If I'm not all wrong, all the save file does is saving for example, Variables and Switches, Items, Weapons and such, so if you only add things and not change old things, I think you'll be okay. But of course, when updating scripts and such, have a save file from before the update and check if it works. Otherwise you need to go through the script and change back for example call scripts.
Flying.Walrus
Jul 15 2010, 01:39 PM
Hmm, yeah, that makes sense to me, as long as the core systems for the game are left well alone and only new content is added (as in new quests or features that don't tread the ground of previously used scripts), it should be fine. But, it doesn't hurt to double check for the sake of the players, yus. <3
I'm considering patching a future project (an adventure/platformer/puzzle game) with added levels and such, hence my interest in this!
stripe103
Jul 16 2010, 01:25 AM
Also, if you change things, then I guess you could have another project that, for example, if you in your new update change place on one of the variables, you could have the other project so that you load the save file and then it checks the old variable and transfers the value to the new variables so that you can use the save file for the new game. Or something like that.
Xim
Jul 16 2010, 02:54 PM
I don't see why patches wouldn't work. I'll add tons of stuff, change scripts while making my game and my save files for testing still work just fine.
stripe103
Jul 17 2010, 01:11 AM
Nono. The patches themselves work just fine, but if you have a save file from the last version, and then update, if a variable has changed place then when you load the save file it sets the old variable to the saved value instead of the new variable. That is why you (if you have changed places) need some kind of converter.
Makin Kash
Jul 18 2010, 05:27 PM
I heard there is a really cool one for RMVX, maybe you could ask the creator if they can convert it to XP?

You'd have to find it first though... I still can't...
stripe103
Jul 19 2010, 01:04 AM
If you find it, please post a link
Nub Cake
Jul 19 2010, 03:41 AM
Yeh, post a link if you find it
Akroona_Shadow_of_Death
Jul 30 2010, 03:37 PM
QUOTE (Flying.Walrus @ Jul 15 2010, 02:04 PM)

I was wondering about this also a while back, since it would be interesting to add more content to a developing project. But, would the player's save file still load? It would be tragic if they would lose their save data due to an update patch or the like.
Simply put, you could take a save file from one game put it in a different folder, and if the map # id exists, it'll load the save file, even if the character and items and all the stuff in the save file doesn't actually "exists" in the second game.
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