Help - Search - Members - Calendar
Full Version: Patches for games?
RPG RPG Revolution Forums > Game Engines > RPG Maker XP Discussion
Nub Cake
So i have been wondering for a time while i have been working with my game if you could come with a patch or such as expansion pack later or if you have to make it in the game (means i add it in the game and then upplaod it all).
Then i mean that you downlaod it and have to move over the saved file, but the easiest had to be to just instal it if it works ^^

Your own Nub Cake
stripe103
I don't know why there are people asking this question. I've seen it many times.
What I'd do is that I would make my game. Make an installer for that so that I know where it is installed. Then, when I make more onto it, keep track of which files that I change(Scripts, Actors, Maps, or all of them) and then make a simple installer/extractor that overwrites the old files with the new ones. Or if it is encrypted, overwrite the Game.rgssad file.

Or it isn't that you are after?
Nub Cake
QUOTE (stripe103 @ Jul 7 2010, 12:11 PM) *
I don't know why there are people asking this question. I've seen it many times.
What I'd do is that I would make my game. Make an installer for that so that I know where it is installed. Then, when I make more onto it, keep track of which files that I change(Scripts, Actors, Maps, or all of them) and then make a simple installer/extractor that overwrites the old files with the new ones. Or if it is encrypted, overwrite the Game.rgssad file.

Or it isn't that you are after?


Well, it was a very good answer so ^^
Thanks biggrin.gif
Flying.Walrus
I was wondering about this also a while back, since it would be interesting to add more content to a developing project. But, would the player's save file still load? It would be tragic if they would lose their save data due to an update patch or the like.
stripe103
If I'm not all wrong, all the save file does is saving for example, Variables and Switches, Items, Weapons and such, so if you only add things and not change old things, I think you'll be okay. But of course, when updating scripts and such, have a save file from before the update and check if it works. Otherwise you need to go through the script and change back for example call scripts.
Flying.Walrus
Hmm, yeah, that makes sense to me, as long as the core systems for the game are left well alone and only new content is added (as in new quests or features that don't tread the ground of previously used scripts), it should be fine. But, it doesn't hurt to double check for the sake of the players, yus. <3

I'm considering patching a future project (an adventure/platformer/puzzle game) with added levels and such, hence my interest in this!
stripe103
Also, if you change things, then I guess you could have another project that, for example, if you in your new update change place on one of the variables, you could have the other project so that you load the save file and then it checks the old variable and transfers the value to the new variables so that you can use the save file for the new game. Or something like that.
Xim
I don't see why patches wouldn't work. I'll add tons of stuff, change scripts while making my game and my save files for testing still work just fine.
stripe103
Nono. The patches themselves work just fine, but if you have a save file from the last version, and then update, if a variable has changed place then when you load the save file it sets the old variable to the saved value instead of the new variable. That is why you (if you have changed places) need some kind of converter.
Makin Kash
I heard there is a really cool one for RMVX, maybe you could ask the creator if they can convert it to XP?
dry.gif You'd have to find it first though... I still can't...
stripe103
If you find it, please post a link smile.gif
Nub Cake
Yeh, post a link if you find it biggrin.gif
Akroona_Shadow_of_Death
QUOTE (Flying.Walrus @ Jul 15 2010, 02:04 PM) *
I was wondering about this also a while back, since it would be interesting to add more content to a developing project. But, would the player's save file still load? It would be tragic if they would lose their save data due to an update patch or the like.


Simply put, you could take a save file from one game put it in a different folder, and if the map # id exists, it'll load the save file, even if the character and items and all the stuff in the save file doesn't actually "exists" in the second game.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2013 Invision Power Services, Inc.