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Full Version: Problems with the set move route command. (resolved)
RPG RPG Revolution Forums > Game Engines > RPG Maker XP Discussion
LaDestitute
I'm working on an evented intro for my game, and it appears I'm having trouble with the Set Move Route command where one of my Set Move Routes isn't working as it sould. During a point during the intro, an Amy Chao appears and startles a Sonic Chao, causing her to chase him after he leaves the screen...however, the set move route event for her is only done paritally or so, and then it ignores the rest of the commands in the set move route I gave the event. The event basically just stops two tiles before it's supposed to, and doesn't even set it's graphic to none as I had it commanded after the movement sequence.
Note:
+Originally, I had the eventing for the intro put into one autorun invisible event, and that's where the problem initially happened.
+I then did a test where I created a copy of the auorun event, turned the original to action button trigger, and set the new one to autorun. I edited it to show only the Amy Chao's movement, and strangely...it went through on it's own. O.o
+I then tried splitting the original event itself in half, and setting the second half's requirements to activate to a switch or variable value. No success there, the move route for the Amy Chao is still screwed up. That's all I have for now.

Scripts being used (In case that one of my scripts is messing with movement o had compabilitiy issues/problems):
Tankentai Side-View CBS by Atoa & co (original for VX by Enu, and translated by Kylock, Mr Bubble, and cairn (XP version)
Tankentai's Animated Battlers Add-on (no author. Atoa?)
All of the weapon animation add-ons (Bub's Bow, Kylock's Gun, Atoa's Spear, Epinor's Throw, and Enelvon's Dash and Bomb)
Battle Windows Add-on (Atoa)
HP/SP/EXP Meters Add-on (Atoa)
Map Stats by Dubealex (With Cybersam's keyboard script)
Leon's Custom Shop Menu and Alignment System
Dubealex's AMS
Ccoa's Weather System
Character Database, by Nakate
Demon Book by Mr Mo (I think, not sure...)
Expand Show Choices by Jimmy
Atoa's CTB for the Tankentai Side-View CBS
Extra Menu Commands by NightRunner
Zeriab's Anti Event Lag System
Some custom windows I made (A window for displaying AP stored in a variable on the skill tree map, and one for displaying records stored in a variable.)
Mimic/Copy by RotimiKid
Damage Recording Snippet (thanks to GubiD)
Credits Script by Paul Baker
Enemy Levels by RotimiKid
Screenshot Script by GameGuy
Advanced Debug System by Slipknot
Title Skip by Punk
Battle Mod Scripts by PhotonWeapon
Knot
Well I'd first try switching the autoruns to parallel processes. If that doesn't work then try putting a "through" command in the move route just to make sure that there isn't an obstacle in the way.
Teriki Tora
QUOTE (Knot @ Jul 5 2010, 08:33 PM) *
Well I'd first try switching the autoruns to parallel processes. If that doesn't work then try putting a "through" command in the move route just to make sure that there isn't an obstacle in the way.


That's what I was thinking, there's a hidden block in the way of the finishing of the move route, or it's hitting the edge of the screen, and it still has commands left, but it cannot finish those commands. If your Sonic Chao disappears before your Amy Chao, make sure that its "through" setting is turned on as well.

I had a similar problem, where I had two event blocks, you step on one and the guards came at you, however one of the guards kept on getting caught up on nothing. Problem was, my event block (that I was using to step on) didn't have "through" turned on, and thus they were getting stuck on each other. (Events cannot go through events unless A: it's a Tilesheet tile, or B: "Through" is turned on)
LaDestitute
Thanks guys, I think I oslved this one. It was the NRR Chao event, forgot to set it to through.
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