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RPG RPG Revolution Forums > Game Engines > RPG Maker XP Discussion
Nub Cake
Hello
i am currently working at a game that is based on fantasy, but for our next game i want to make a more modern game.
So i began to think of getting materials before i begin so i don't have to delay it for maybe a week or two.

So i was wondering if there we're events like Car and Boats so you could drive them/wawtch them drive past and so on...
I have seen it in a game i had once (then it was police cars for information).
So if any know where i can get it would be great ^^

Thanks
-Nub Cake

Edit: Does some just have a event for auto movement then?
at last i get cars in the game then ^^
Libelnon
QUOTE (Nub Cake @ Jul 1 2010, 12:09 AM) *
Hello
i am currently working at a game that is based on fantasy, but for our next game i want to make a more modern game.
So i began to think of getting materials before i begin so i don't have to delay it for maybe a week or two.

So i was wondering if there we're events like Car and Boats so you could drive them/wawtch them drive past and so on...
I have seen it in a game i had once (then it was police cars for information).
So if any know where i can get it would be great ^^

Thanks
-Nub Cake


It's possible, you need to set up the car as a sprite and have it move past. Bear in mind it would likely be a large sprite, so it would take up more than a 32x32 pixel square in game - meaning if someone's in the tile adjacent, it's likely you'll end up running them over.

Driving the vehicle would be much more difficult. I don't think you could do it with boats, unless you find a way to flip what's a passable square and what's not. But, to set it up as a car, you want to create an event that changes the character's sprite into a car one. However, you'll have to get clever if you want to create a collision system which reacts if the player drives into something or someone. Or you could be lazy and just use an event to make a move order directly - although then the car would be 'driven' by the character and not the player.
Teriki Tora
What also makes it a hard concept as well, is the fact that vehicles can't flip around and go backwards. The engine works as a person does, who can flip around and go backwards. You would need a complex script to force the player to go one tile forward before turning, not to mention that the sprite would look very unfinished if it just flips to turn (-> to |^), meaning you would need some way to also make the sprite change into an diagonal direction for a few seconds (the script that allows you to rotate sprites could work though). It is possible but it would actually take scripting rather than events.

---Car wouldn't be able to change direction in an instant (<- to ->)
---Car needs to take time to turn (Going -> and then suddenly going |^ looks like an older than NES game)
---Driving controls need to differ (because to go forward with the ->, <-, or |v keys feel awkward)

As for boats... I don't know why they got rid of it, but boats used to be implemented in the RPG maker. In the older version, all you had to do was tell the events that you wanted to use a boat, and bam, you're in the boat that was set up in the system database. A drivable boat would be tough to do, but faking a camera to your player is easy (set opacity of player to 0, and just have the player follow the boat event to make it look like he's in the boat).
Nub Cake
Thanks
So after this i will just set a automatic moving rout, but then i just need the car picture or, as a character so it can move :/
Never found a page with it on, so would be great if any sent me a link ^^
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