I'm having quite the long eventpages due to the fact, that when I am setting up a longer conditional branch, that needs to check for more than just one condition, I have to do that seperately, resulting in several:
Is condition "x" given?
If yes:
Is condition "x2" given?
If yes:
Is conditon "x3" given?
...
If not:
Tell him to do it.
If not:
Tell him to do it.
If not:
Tell him to do it.
Is there a possibility to do a batch conditonal branch, like:
"Does the player have the items: "Bronze Sword, regular Shield, HP medicine" in his bag?
If yes:
...
If not:
...
I know this exists for switch-batches and variable-batches, but what I'm asking about is all those other options, like "partymembers"
Also I would find it helpful to achieve a function like this:
"Does the player have the items: "Bronze Sword OR regular Shield OR HP medicine" in his bag?
If yes:
...
If not:
...
It would REALLY help cleaning a lot of repitions out of the pages, that only render the eventpage diffuse...