Jun 18 2010, 04:01 PM
I am trying to get the player to walk on top of certain events (this was easily do-able in RM2K) but cannot figure out how to do it. Instead the player walks under the event. In RM2K, there was a setting in the event that dictated what level the event was on, top middle or bottom.
How can this be achieved in RMXP?
Jun 18 2010, 04:48 PM
Set move route, THROUGH = ON
Jun 18 2010, 05:54 PM
I generally use empty tiles, and I know how to get even 20 events ontop of each other (although I would never do it, as this would create handling problems), but you can turn your "always ontop" on for your 'Player' sprite using the movement command. If you're using a Tileset picture as your event picture, it will depend on what priority that tile is in your tileset. A little bit more information would be helpful in giving you the correct solution ^^
Jun 19 2010, 01:39 PM
Your solution works just fine, Teriki Tora. Thanks.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here