http://i251.photobucket.com/albums/gg313/z...d_No_Reason.png
SO...here's what I've been trying to post.
Okay I've attempted it and this is what I got. I'm not a good scripter so it might not work right. so...
Go to the Script Editor and go to Game_Battler 3. Scroll down until you find:
# Critical correction
if rand(100) < 4 * attacker.dex / self.agi
self.damage *= 2
self.critical = true
end
Change that whole thing to:
CODE
# Critical correction
if rand(100) < 4 * attacker.dex / self.agi
if attacker.weapon_id == WEAPON_ID
self.damage *= CRIT
else
self.damage *= 2
end
self.critical = true
end
if rand(100) < 4 * attacker.dex / self.agi
if attacker.weapon_id == WEAPON_ID
self.damage *= CRIT
else
self.damage *= 2
end
self.critical = true
end
Just change WEAPON_ID to the weapon you want that will do the different critical damage. Change CRIT to how much you want it to multiply by. The default critical damage is 2. If you want to see a big difference, try changing CRIT to 10.