Please notice that this was copied and pasted from another forum where I have the project hosted, I didnt want to type it all again so the dates may seem peculiar since this was just posted today.
DEMO RELEASED (1.0b) on 11 JUN -- RMXP RTP REQUIRED
1Aug2009 - Added a few extra screen shots.
8Aug2009 - Still working on the game nothing too impressive to report. I have refined the Battle System and the Sphere Grid system is now fully functional with a browse tool. I will post some new screenshots once I have finalized the Battle System. I have decided to change from a CTB to an ATB system because I like the feel of the battle-system as ATB much better.
11Aug2009 - Battle system is getting finishing polish. I think I like the way everything looks and feels now. The true creation is now really getting underway since I have the mechanical parts of the game out of the way. Keep tuned guys!
12Aug2009 - Posted 4 new screen-shots. A few showing off the new battle-system. Also another one revealing a bit more of what to expect from the sphere-grid system. Also updated/revised a few of the character introductions.
Please keep the feedback coming! Stay Tuned for future updates!!
29Aug2009 - CBS is Finished. Now working on the balancing of the game mechanics.
13OCT2009 - Mechanics are getting closer to being finished, the hp/damage etc
09JUN2010 - PROJECT HAS BEEN REVIVED, Work is now resuming!
*11JUN2010 - Did some polishing and pieced together a DEMO TEASER, approximately an hour of game-play.*
Summary & Brief Story
RELIC, is a semi-linear RPG following the story of a boy named Cale as he searches for his lost father. He learns of his fathers trade as a Captain of "The Vanguard", a treasure ship that his family owns. Join Cale in his adventure across the world in search of clues towards locating his missing father and the rumored "Relic" he was carrying aboard his ship. Cale learns of the disappearance of his fathers ship and isn't settled with the stories that tell of his death over twenty years ago. He sets out on a dedicated journey to finally reunite himself with his long lost family once he has discovered he was raised as an orphan by a kind local family where he grew up.
Cale - Protagonist - Main Character
Age: 21 G: Male H:6' 1"
Cale is the focus of the entire story of Relic and his prime motive is to reunite with his long lost family once he discovers he is an orphan of twenty plus years. He is a reckless young man who is on a mission strengthened by his burning desire to solve the mystery behind the disappearance of his father's vessel "The Vanguard" and possibly find the truth about the fabled Relic he was transporting before his mysterious disappearance.
Sabrina - Antagonist - Main Nemesis
Age: 27 G: Fem. H:5' 7"
Sabrina is a tell-tale roguish character with no further interests than her own pockets. She is ultimately set to destroying Cale after their first encounter where Cale embarrasses her in combat and she swears revenge upon him. She is a ranking officer in an underground crime organization called "The Shades" and is a wanted criminal. She is not to be taken lightly.
Lemitz - Protagonist
Age: 30 G: Male H:6' 4"
Lemitz is a unique breed, always seeking to be the best at everything and he does not take lightly to failure, some might call him a perfectionist. He harshly judges Cale's every mistake in an attempt to better his own ego. Cale and Lemitz are a dysfunctional family at-best. Lemitz is inexplicable intrigued by Cale's motivational drive and he later learns of Cale's mission, blindly believing the mysterious Relic will teach him everything he needs to become an all-powerful warrior.
Jayci - Protagonist
Age: 20 G: Fem. H:5'5"
Jayci appears to be a sense lacking mercenary whom is in it for monetary gain.. Cale suspects she has another hidden motive.
??? - Protagonist
I have not developed the fourth protagonist yet.
Ra'ama - Antagonist
Age: ~50 G: Male H: Unk.
Not too much can be revealed here about Ra'ama, the most I can tell you about this character is his motive. To find and fuse his power with the Relic.
AMS by Dubealex
Enu's Sideview Battle-system (Heavily Modified)
Atoa's CTB Addon for Enu's SBS (Modified)
Fully Animated Battles for both Enemies and Characters.
Visible Encounters made possible with Gubid's Enemy Detection System
A Unique approach to currency using a DnD'esque system customized for this game. This script was written by: Jimmie
100% Custom Skill Point Distribution System & Leveling System (Self Scripted)
100% Custom Sphere/Ability Grids for all Main Characters, featuring numberless possibilities. (Play the character you WANT to play!) (Self Scripted.. with help from Jimmie! )
Full Credits (Thus Far)
Screenshots! (The good stuff)
[Show/Hide] Screen Shots (56k beware)