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Omnial
Hokay, the roleplaying section of RRR needs more roleplays and Roleplayers, many of us have been thinking this (least i think we have been thinking this) and with summer close by, now would be the best time to pull in fresh meat!

I suggest we create a list of a bunch of roleplays or some things we would all like to roleplay, and eventually make a bunch of roleplays all at once! (with the overdosing posts coming from this section we would be bound to get some more attention and maybe pull in new comers!)

I call it Operation Overload!

From my experence one this site, I can safly assume that most of the time, the roleplays that get the most attention, and seem to actually bring in people are roleplays based on games animes ect.

Now then, I have a currently small list of roleplays that I think would be quite enjoyable, and i think we should all just pull titles out that we would like to roleplay, even the list itself might grab some random persons attention!

Here is a small list of what I currently can think of that would make for interesting roleplays.

--
THE LIST OF DOOM TOPICS
--

Starcraft
Mana Khemia
Disgaea
Gundam
Pandora Hearts
Fate/Stay Night
Bleach
Legend of Dragoon
Legend of Legaia
Shimigami Tensei Devil Survivor
Final Fantasy
Parasyte
Naruto
Digimon
Monster Hunter
--

Will add to the list any suggestions, and in the odd chance people see a topic and want to roleplay it ASAP, then lets get on it! XP
Nicsp
I've been thinking of a Mass Effect RP to tell the truth, still a work in progress, i'll post more info on it later.
Ryuga
That's a nice idea Omnial. Although I don't think the problem is a lack of role players, moreso the lack of role players who are willing to stick around. From what I've seen we get a new rp and everyone is excited and we have like 8 or so players. Then everyone seems to lose interest and stop posting. Usually happens by the time I get around to joining... wait a minute... sweat.gif

Actually, I also have a rp in the works. I tried to do something different so its going to be an like an experiment when I post it.
Scriptless
An RP based off of Soul Edge? Oh wait there already is one that just started! cough cough
Milton Monday
Instead of Mana Khemia, how about a main series Atelier RP where the players could be running competing Ateliers (Alchemist shops, for those of us not familiar with the series) or could be adventurers the Alchemist characters hire as bodyguards. That promises much potential for zaniness.

Wild ARMs or some other Western/Fantasy hybrid would be badass as well.
Satou Asahira
Wild ARMs would indeed be awesome. I was kinda working on one for The World Ends With You but got lazy. And I'll quit this website if there's another Persona one. Do something else like Nocturne or Devil Survivor.
Omnial
looks like most of us had/have a rp that we were/are working on. Nice. lol.


QUOTE
That's a nice idea Omnial. Although I don't think the problem is a lack of role players, moreso the lack of role players who are willing to stick around. From what I've seen we get a new rp and everyone is excited and we have like 8 or so players. Then everyone seems to lose interest and stop posting.


Very true, most of us seem to jump at the start and then only a handful actaully want to keep the roleplay going, which doesn't work well if you are in a conversation with someone who left lol. Or some of us fill in the sign up, and never post. (I've done that before sweat.gif ) What I think the key is is having a host/gm who really wants that rping going and at least one or two others.

QUOTE
Instead of Mana Khemia, how about a main series Atelier RP where the players could be running competing Ateliers (Alchemist shops, for those of us not familiar with the series) or could be adventurers the Alchemist characters hire as bodyguards. That promises much potential for zaniness.


That would work too (I've only played atelier iris 3 and Mana Khemia though so I might get confused tongue.gif)


I did quite enjoy playing devil survivor (hated the not getting the ending I wanted though <insert rant here> )
Ya...I'll cross persona from the list then lol.

Kisuke Urahara
I know there arn't many rp based off mmos but what about an AION RP

The stoyline is simple enough to twist because no major earth shaking events change the whole world, this would make it easer to say when the rp happen instead of having to make up a whole new past.
AdamWired
ARGH!
YES! biggrin.gif
and no...

i'm not sure how this would all go down to be honest. I know i have tried to included myself in many of the RP's that have started up since i've been here (hope at least some of you have noticed happy.gif ) haha
but yea, this seems (on the face of it) a good idea, but i'm not sure how well people will all get involved when it comes down to the crunch. Like you have said Ryuga, people get excited and then don't stick around. I even think it's more to do with the setting up and joining of the game. The fact that everyone gets excited but then when it starts up, it doesn't live up to the past glory and excitement factors it was given in the sign up.

I also agree, that there is sometimes only 7 or 8 people (sometimes even less :/) in an RP and so they all have to stick together. What would be best is if we thought of things as a smaller map, more people, but in smaller groups. So we would be meeting different people more frequently, keeping things alive.

-thought about in any/all RP's?

I would definitely like to be involved, what ever happens, and i know i have an idea up my sleeve that is brand new (from what i've seen dry.gif ) so yea, what ever happens i'd be getting in there smile.gif
Omnial
I have selected a date for which I shall post a bunch of roleplays up. The 29th of this month. My rping is probably going to slow down quite a bit as I prepair a mass.

Look forward to it or be consumed by the list! tongue.gif
AdamWired
ohmy.gif but the 29th is the day after tomorrow, after tomorrow, after tomorrow, after tomorrow, after tomorrow, after tomorrow, after tomorrow, after tomorrow, after tomorrow, after tomorrow, after tomorrow, after tomorrow, after tomorrow!!!

It's almost like we could make a film about it!!! happy.gif


But yes! i shall definitely be getting involved. I am looking forward to seeing what all these wonderful RP's are! tongue.gif
Sparrowsmith
QUOTE (AdamWired @ Jun 8 2010, 05:18 PM) *
but yea, this seems (on the face of it) a good idea, but i'm not sure how well people will all get involved when it comes down to the crunch.

YOU KNOW NOTHING OF THE CRUNCH!
QUOTE
I would definitely like to be involved, what ever happens, and i know i have an idea up my sleeve that is brand new (from what i've seen dry.gif ) so yea, what ever happens i'd be getting in there smile.gif


an idea?
You keeping secrets from me?
I demand to know!! rolleyes.gif


Anywho, I'm not sure about the most popular RPs being based on other media. Death Note made the stretch and so has Persona and a few others. But take a list at the post count of WoA and compare it to the other RPs at the time.
I think it's universe and not subject that people stick with an RP for.
WoA started with a full universe and was constantly expanded on, meanwhile many other Original RPs have just said 'go' and then ended.

I think the ULTIMATE RPs that people try to make need only three ingredients:
1) A well thought out setting, universe, history and diversity of characters and locations.
2) A cunning and surprising plot, or atleast motivation to get the ball rolling (In WoA this was Welstram's destruction.)
3) Rules to keep story rolling. Any RPer can tell you that it only take ONE poster to halt an RP for days at a time, if this happens a few times then the action is lost and people lose interest. There has to be a system to compensate. Rules might bring an RP down, but in the right setting they could help it.

I'd like to see more RPs with those ingredients, this is RRR, we make games, surely we can make an RP (a game without the actual work put in)
AdamWired
QUOTE (Sparrowsmith @ Jun 15 2010, 02:46 PM) *
QUOTE (AdamWired @ Jun 8 2010, 05:18 PM) *
but yea, this seems (on the face of it) a good idea, but i'm not sure how well people will all get involved when it comes down to the crunch.

YOU KNOW NOTHING OF THE CRUNCH!

YOU DON'T KNOW OF THE CRUNCH! THE CRUNCH KNOWS YOU!...
QUOTE
I would definitely like to be involved, what ever happens, and i know i have an idea up my sleeve that is brand new (from what i've seen dry.gif ) so yea, what ever happens i'd be getting in there smile.gif


QUOTE
an idea?
You keeping secrets from me?
I demand to know!! rolleyes.gif


Sparrowsmith i think you have a pretty good idea of what i'm talking about... wink.gif

QUOTE
Anywho, I'm not sure about the most popular RPs being based on other media. Death Note made the stretch and so has Persona and a few others. But take a list at the post count of WoA and compare it to the other RPs at the time.
I think it's universe and not subject that people stick with an RP for.
WoA started with a full universe and was constantly expanded on, meanwhile many other Original RPs have just said 'go' and then ended.

I think the ULTIMATE RPs that people try to make need only three ingredients:
1) A well thought out setting, universe, history and diversity of characters and locations.
2) A cunning and surprising plot, or atleast motivation to get the ball rolling (In WoA this was Welstram's destruction.)
3) Rules to keep story rolling. Any RPer can tell you that it only take ONE poster to halt an RP for days at a time, if this happens a few times then the action is lost and people lose interest. There has to be a system to compensate. Rules might bring an RP down, but in the right setting they could help it.

I'd like to see more RPs with those ingredients, this is RRR, we make games, surely we can make an RP (a game without the actual work put in)


I agree, if you are to be creating or posting an RP any time soon, then to keep it going and stuff, make sure you have plot ideas laid out and ready to be slotted into the RP. Giving the RP'ers control is one thing, but not having any sort of system is just not going to work. You need to follow some sort of plan (and this can go for dyeing RP's at the moment) create a plot, even if you only expect it to go for the next four or five posts, it will still keep the RP moving and maybe even a larger idea will spawn from it thanks to the RPers involved tongue.gif
Sparrowsmith
QUOTE (AdamWired @ Jun 15 2010, 03:20 PM) *
QUOTE (Sparrowsmith @ Jun 15 2010, 02:46 PM) *
QUOTE (AdamWired @ Jun 8 2010, 05:18 PM) *
but yea, this seems (on the face of it) a good idea, but i'm not sure how well people will all get involved when it comes down to the crunch.

YOU KNOW NOTHING OF THE CRUNCH!

YOU DON'T KNOW OF THE CRUNCH! THE CRUNCH KNOWS YOU!...

OH MY WORD! WHAT IS IT WITH YOU AND THE CRUNCH!?
QUOTE
QUOTE
an idea?
You keeping secrets from me?
I demand to know!! rolleyes.gif


Sparrowsmith i think you have a pretty good idea of what i'm talking about... wink.gif


yeah :') but it spoils the surprise if they know beforehand...
... There are no RPs on the way, move along.

QUOTE
QUOTE
Anywho, I'm not sure about the most popular RPs being based on other media. Death Note made the stretch and so has Persona and a few others. But take a list at the post count of WoA and compare it to the other RPs at the time.
I think it's universe and not subject that people stick with an RP for.
WoA started with a full universe and was constantly expanded on, meanwhile many other Original RPs have just said 'go' and then ended.

I think the ULTIMATE RPs that people try to make need only three ingredients:
1) A well thought out setting, universe, history and diversity of characters and locations.
2) A cunning and surprising plot, or atleast motivation to get the ball rolling (In WoA this was Welstram's destruction.)
3) Rules to keep story rolling. Any RPer can tell you that it only take ONE poster to halt an RP for days at a time, if this happens a few times then the action is lost and people lose interest. There has to be a system to compensate. Rules might bring an RP down, but in the right setting they could help it.

I'd like to see more RPs with those ingredients, this is RRR, we make games, surely we can make an RP (a game without the actual work put in)


I agree, if you are to be creating or posting an RP any time soon, then to keep it going and stuff, make sure you have plot ideas laid out and ready to be slotted into the RP. Giving the RP'ers control is one thing, but not having any sort of system is just not going to work. You need to follow some sort of plan (and this can go for dyeing RP's at the moment) create a plot, even if you only expect it to go for the next four or five posts, it will still keep the RP moving and maybe even a larger idea will spawn from it thanks to the RPers involved tongue.gif

Agreed.

I say it's always up to the GM to keep things running.
If you make an RP and it goes really well, more people will join your next RP.
If you make an RP and it KILLS ITSELF, less people will join your next RP.

So to all GMs out there, or GMs for upcoming games wink.gif, it is your job to save your RP.

And RP is like a trial run of an actual game... If people lose interest in your RP how the hell will you keep their interest for an actual game?
TaFresh
Well, there's one about Transformers in the Sign up subforum if you guys rally wanna see one. smile.gif ....PLEASE...>GOD ALMIGHTY....Join....
Kisuke Urahara
to me there still seems to be a large number if Rps up or in the sign up.

HOW WILL I JOIN THEM ALL.
Omnial
You don't have to join them all.

Join the ones that truely interest you, if that happens to be all, give it a shot tongue.gif
Kisuke Urahara
oooooo a new Rp click
oooooo a new Rp click
oooooo a new Rp click
oooooo a new Rp click
oooooo a new Rp click
well thats me done.
oh wait someone replied
click.
Omnial
QUOTE
oooooo a new Rp click
oooooo a new Rp click
oooooo a new Rp click
oooooo a new Rp click
oooooo a new Rp click
well thats me done.
oh wait someone replied
click.


Hahahaha, marvelous.

Okay, just try to be very active in at least one or two of the ones you click then tongue.gif
AdamWired
QUOTE (Sparrowsmith @ Jun 15 2010, 04:59 PM) *
QUOTE (AdamWired @ Jun 15 2010, 03:20 PM) *
QUOTE (Sparrowsmith @ Jun 15 2010, 02:46 PM) *
QUOTE (AdamWired @ Jun 8 2010, 05:18 PM) *
but yea, this seems (on the face of it) a good idea, but i'm not sure how well people will all get involved when it comes down to the crunch.

YOU KNOW NOTHING OF THE CRUNCH!

YOU DON'T KNOW OF THE CRUNCH! THE CRUNCH KNOWS YOU!...

OH MY WORD! WHAT IS IT WITH YOU AND THE CRUNCH!?
QUOTE

THE CRUNCH DOESN'T HAVE A WORD, IT IS ALL THE WORDS! AND I AM NOT WITH THE CRUNCH, THE CRUNCH IS WITH ME!
QUOTE
QUOTE
QUOTE
an idea?
You keeping secrets from me?
I demand to know!! rolleyes.gif


Sparrowsmith i think you have a pretty good idea of what i'm talking about...


yeah :') but it spoils the surprise if they know beforehand...
... There are no RPs on the way, move along.


NO RP'S! or did that make it obvious? I'm not sure... BUT MOVE ALONG!

QUOTE
QUOTE
QUOTE
Anywho, I'm not sure about the most popular RPs being based on other media. Death Note made the stretch and so has Persona and a few others. But take a list at the post count of WoA and compare it to the other RPs at the time.
I think it's universe and not subject that people stick with an RP for.
WoA started with a full universe and was constantly expanded on, meanwhile many other Original RPs have just said 'go' and then ended.

I think the ULTIMATE RPs that people try to make need only three ingredients:
1) A well thought out setting, universe, history and diversity of characters and locations.
2) A cunning and surprising plot, or atleast motivation to get the ball rolling (In WoA this was Welstram's destruction.)
3) Rules to keep story rolling. Any RPer can tell you that it only take ONE poster to halt an RP for days at a time, if this happens a few times then the action is lost and people lose interest. There has to be a system to compensate. Rules might bring an RP down, but in the right setting they could help it.

I'd like to see more RPs with those ingredients, this is RRR, we make games, surely we can make an RP (a game without the actual work put in)


I agree, if you are to be creating or posting an RP any time soon, then to keep it going and stuff, make sure you have plot ideas laid out and ready to be slotted into the RP. Giving the RP'ers control is one thing, but not having any sort of system is just not going to work. You need to follow some sort of plan (and this can go for dyeing RP's at the moment) create a plot, even if you only expect it to go for the next four or five posts, it will still keep the RP moving and maybe even a larger idea will spawn from it thanks to the RPers involved tongue.gif

Agreed.

I say it's always up to the GM to keep things running.
If you make an RP and it goes really well, more people will join your next RP.
If you make an RP and it KILLS ITSELF, less people will join your next RP.

So to all GMs out there, or GMs for upcoming games wink.gif, it is your job to save your RP.

And RP is like a trial run of an actual game... If people lose interest in your RP how the hell will you keep their interest for an actual game?


I agree most definitely smile.gif ... This is just us two agreeing with each other
QUOTE (TaFresh @ Jun 15 2010, 05:49 PM) *
Well, there's one about Transformers in the Sign up subforum if you guys rally wanna see one. smile.gif ....PLEASE...>GOD ALMIGHTY....Join....


hmm? really? i shall take a look!!!
QUOTE (Kisuke Urahara @ Jun 15 2010, 07:25 PM) *
to me there still seems to be a large number if Rps up or in the sign up.

HOW WILL I JOIN THEM ALL.


you click 'join' until your fingers bleed... wait... there is no 'join' button... You must write to them all until your fingers bleed!... yes... good...

QUOTE (Omnial @ Jun 15 2010, 07:45 PM) *
You don't have to join them all.

Join the ones that truely interest you, if that happens to be all, give it a shot tongue.gif

yes you do! it is your destiny! biggrin.gif hahahahahaaaa! (the quoting has made me insane sad.gif)

and i shall join these things you call 'RP's'! ... That just made it seem like i didn't know what i was talking about :/
(sorry for the long post! It was fun!)
Sparrowsmith
Crunch-ness has gone too far... and you're quoting it wrong rolleyes.gif

agreed, we are just agreeing...
There are also NO RPs in development right now...

... And the transformers RP isn't my kinda thing sleep.gif


back to RP ideas.
Genre is very important. Make sure the genre is as original as the idea. If you have a spectacular plot, why ruin it with a cliche medieval setting? Mix up the technology a bit. That's my advice. Always mix up technology.
Motivation is also very important. It's the first of five (self coined) plot points:
Motivation, why does the RP start? Discovery, where is the RP heading? Conflict, Who's trying to stop you? Revelation, how are they doing it? Resolution, what happens after that?
I consider these five things (and more) when writing anything, original or canon.
Kisuke Urahara
thts it tomorow I'm putting an aion rp up. you can cut the tension for an rp here with a knife
AdamWired
QUOTE (Sparrowsmith @ Jun 15 2010, 08:58 PM) *
Crunch-ness has gone too far... and you're quoting it wrong rolleyes.gif

no i'm just making my own tongue.gif

QUOTE
agreed, we are just agreeing...
There are also NO RPs in development right now...

... And the transformers RP isn't my kinda thing sleep.gif


back to RP ideas.
Genre is very important. Make sure the genre is as original as the idea. If you have a spectacular plot, why ruin it with a cliche medieval setting? Mix up the technology a bit. That's my advice. Always mix up technology.
Motivation is also very important. It's the first of five (self coined) plot points:
Motivation, why does the RP start? Discovery, where is the RP heading? Conflict, Who's trying to stop you? Revelation, how are they doing it? Resolution, what happens after that?
I consider these five things (and more) when writing anything, original or canon.


I agree wink.gif
But when creating your characters i think it's better to try to think of them as much of book characters rather than characters in a film. I'm only really saying this because of that's what i started to do. Think of it as them being in a story rather than in an action film. Generally consider this when creating an RP as well, the story and action has to be easily and possible done in writing. Which does make it harder to keep people more interested sometimes. But you want to make things accomplishable.
i'm babbling...
i personally think it's more to do with the plot. Have something ready and then, if the RP is dyeing/loosing interest/or slowing, let your character (the character of the RP creator) edge the story line onwards to something new. But don't wait till the RP has died before moving on because there wont be enough interest at that time to continue with the story.

@Kisuke Urahara interesting...
@Sparrowsmith, is it necessary?
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