Dragons
May 30 2010, 01:18 AM
I was wondering, how would I make a timed choice box so that the user only has a limited time to choose. And if they don't choose, something else happens?
Dragons
May 31 2010, 07:00 AM
really no one can help me with this?
Unka Josh
May 31 2010, 01:33 PM
It's a good idea to allow a little more time for people to respond before you give up.
Off the top of my head, you could do a somewhat complex event system with a Timer or Wait commands, Button Input Processing, and Show Picture.
You'd use one event to display the choices (using Show Picture instead of Show Text), then use Button Input Processing to await the player's choice.
At the same time, you'd have another event on Parallel Process, either checking the Timer with a Conditional Branch, or just doing a long Wait command before executing Option Three. (The conditional branches from Button Input Processing will shut off this event, of course.)
This won't work quite like Show Choices, but it can functionally do what you want.
Did that help, or do you need a more complex description?
Redd
Jun 7 2010, 05:25 AM
Or you could just have a timer in parallel process that would be called with a switch turning on, and then once the choice limit is up, you can dispose of the choice box through a call script and then go on with the Conditional Branching that has the switch still on/off. That was a bit confusing, so just call for me if you need any further help.
Though I need one thing. What is the call script for disposing of the choice box? I know it would be something along the lines of $window.dispose but I don't know how I would close the choice box with that.
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