Despair From The Dark
May 17 2010, 01:54 AM
Planning on having a character wield 4 swords instead of armor. Trying to figure out 1 of two things:
A: Is there a simple script I could use, that would allow armor, helmets, and shields to also increase attack?
B: How much strength equals a certain amount of attack. Because if I could figure that out, I might just have them increase Strength in amounts proportionate to the Attack they would otherwise have.
Please and thank you, any help is appreciated.
May 19 2010, 08:27 AM
Every 20 Strength, the total Attack is increased by a 100%. So, if you have 60 Strength, the Attack rating becomes...
Attack * ((20 + Strength) / 20)
Attack * ((80)/20)
Attack * 4.0
This is excluding the usual "Attack = Attack - (0.5 * Target P.Def)".
So you can't really increase Attack by X amount. It depends on how much Attack that character currently has.
Why not look up a script that allows multiple weapons instead?