I am creating a game where the player is able customize the gender, appearance and background of their character at the beginning of the game. Though this will have greater effects in the game, this will not completely change the dialogue and therefore the players will be engaging in a majority of the same conversations despite their chosen characteristics. How do I make it so different faces appear in the box on the left hand side of the text boxes when the player's character speaks in dialogue according the appearance the player chooses without having to create mutliple games or multiple events with different faces in the conversations for each appearance choice and in each and every converstation where the player's character speaks?
If the solution is a script, then I might have to move this post to another place. Either way, help is greatly appreciated!