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RPG RPG Revolution Forums > Game Engines > RPG Maker XP Discussion
harouki
Trying to make an item that lets a character use a skill when it's equipped but then gets rid of it when the item is no longer equipped. Anyone know how to do that?

Also is there anyway to make it so the text goes a bit further before dropping to the next line? Is it in the script somewhere?
Unka Josh
You can just use Parallel-Process common events to check what items are equipped and change skills accordingly, but it's kind of a problem if you do too many of them,.due to lag issues.

There's also a script that NightRunner made for me that runs a particular Common Event after every fight-- you could use that, combined with Battle Events that run at the start of every fight, to do the same thing.
Twin Matrix
What Unka said. But there's a way around the lag. Turn the Conditional switch for the Parallel Process on everytime you switch armor (go into the RGSS editor, look up the Equipment scene and add it there) and then turn it off at the end of the Parallel Process. There, solved. smile.gif However, the Skill won't be added until you leave the Main Menu. The only way to do that is with scripting.
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