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Lacuna
*meek cough* Hello everyone! I'm new to...well...all of this. I grokk art, graphics, and animation very well but I'm a total newbie when it comes to scripting and putting games together. And, of course, I have a grandiose plan to take the world by storm with the Next Big Game.

...well, not really. But I do have an ambitious idea that just won't leave me be until I do something with it. The thing is, for my game I want to have cut scenes...but not the usual sort where you have a bunch of sprites standing around and talking. Instead, I want the cut scenes to be comics. More specifically, I want comic panels to pop up sequentially and then disappear. Say, three per screen, and as each one pops up the previous ones fade so the focus is on the current one.

So my question is...is this possible? Is it complicated to do? Am I getting ahead of myself?
stripe103
No, that is not that hard to do, but you will probably need to practice on eventing a bit.
Mataris
http://www.youtube.com/watch?v=ZsUGsuIqHPQ...feature=related

This is a tutorial for making a tilte screen but it will give you the Idea of how to implement your comic idea I think If you have any specific questions lemme know I'm not great with anything in paticular but ive been messing with RMXP for a while now and might be able to help
little_girl189
Is RPG Maker XP is better than RPG maker 2003?
Lacuna
Thanks, Mataris! That was really useful! I think I've got it figured out now. Although I guess it's going to take some timing with the Wait command. For reference, I just finished the first panel of the game to test this out with. Works like a charm! Here's a preview:
Mataris
YAY I HELPED SOMEONE. Glad to help man, for the Timing I believe 20 frames = 1 second if that helps at all.

oh and your panel looks sweeeettt lol I suck with the art work =oP very nice man
stripe103
QUOTE (little_girl189 @ May 16 2010, 05:42 AM) *
Is RPG Maker XP is better than RPG maker 2003?

Depends on what game you want to make.
Lacuna
Hmm. Okay, I've managed to get the panels to fade in...but I can't figure out how to make one panel stay as another one appears. Currently once a new panel appears, the previous one disappears.

Edit: Whoops! Nevermind. Found a lovely tutorial on pictures that helps explain everything.
Lacuna
Alright...now for a related question, which I can't seem to find an answer to via Google. Let's say I have these panels appear, and that I have several pages to go through. I don't want to make people have to sit through it if they don't want to. How can I have them skip ahead by pressing the action key? I suspect it has to do with switches...but I'm still grappling with understanding them.

For one thing, it would make playtesting my levels a lot more pleasant. laugh.gif
stripe103
well on the map where you have the picture event you can have qnother parallel process event where you have a conditional branch that checks for the key A to be pressed(I think that is the action key) but you will need the picture event to be a parallel process one too.
Lacuna
How do you check for the A key to be pressed? Is that where Self Switch A=ON?
Mataris
On page 4 of the conditional brach event thingy its 2nd from the bottom

Edit: I think it will work if oyu have your page turn on switch X ( X= any number) then make a common event that is a parallel process and dependent on switch X then use conditional branch if button C ( c is the action button) to remove picture 1 (or whatever number picture u need removed.

If that isnt clear enough let me know and i'll try and elaborate whatever isnt clear. i use the same thing to work my world map.
Lacuna
Woo! That seems to have worked. I had to fiddle with it for a while, but it turns out that I had some extraneous script that was interfering with it. But it's all shiny now. =D
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