darkhalo
Oct 18 2006, 01:55 PM
A story set on a world called Avantis, made up of ancient civilisations and cultures. In a town
called Realto, the Holy Priests are mysteriously murdered....until one man called Dirke an
honoured soldier, is given the task of taking the cherished Birth Sceptre to the ancient
Summoner Chikita. Dirke is given the mission by the last existing Priest, and becomes the
chosen Guardian. However, the mystery of the Birth Sceptre gradually unfolds, and from the
dark reaches, Riantin, a merciless man, becomes obsessed with creating the ultimate Summons.

Introdutory cut scene.
New Game download (Click here). So whats new : Approx 6+ hours gameplay (50Meg Zip file)
Side view battles, 7 in game characters, World Map, puzzles, 4 Summons to find
and use. Cut scenes, Two party involvement and exploring & much more.
darkhalo
Oct 19 2006, 01:00 PM
Now doing the cbs. Two screen shots (tests) of how its shaping. Keeping with Minkoffs V1 and
similar style to FF TLH. Two things Im not sure about...is the font okay or confusing...too fancy,
and secondly, does it look okay ? If yes, then Ill concentrate on summons...which will mean
heroes replaced with eons...which will take time to do. Feedback please !
Testers.
NekoMage
Oct 19 2006, 02:12 PM
The backgrounds in your game are visually astounding. Do you make them yourself or use existing images? Oh and if you know any GOOD sideview battle systems, GREAT even, please point me in their direction, ONGAIA NEEDS YOU ;-;
Because the RTP system will make it shameful...
darkhalo
Oct 19 2006, 03:01 PM
Admittedly, most of the battle bkgds are from various sources. I use Paint Shop to change
them to look more atmospheric to the story. Tell tales in all my games in XP to date....
same foregrounds but added different farscapes and so on.
Dirke enters the Ancient Temple...

Town of Tirkowi (renamed Ghaella).

Character refs
NekoMage
Oct 20 2006, 03:41 AM
Do you use existing RO sprites for the battle characters? Or do you edit those to be unique?
Chrono
Oct 20 2006, 01:15 PM
long time no see amigo, anyways my thoughts on your game
Plus side:
-Well done backgrounds i must say
-Summon system sounds good
-pretty good story
-The font looks pretty damn sexy, i must say nice font
Negative side:
-weapons look kinda out of place with the characters, once i find a site for RO weapons
i'll post it for okay amigo
-Ro sprite battlers are pretty popular these days. You should customize your battlers a bit
more to make them your own you know what i mean?
-The story is alright but the whole merciless villian ploy has kind've passed. You should maybe change the villains personality a wee bit the whole "muwhahahahaha villian" is best saved for mario rpg games
Ahem those are my thoughts on your game, though it needs a little bit of work i think the finish product will most impressive. I'll put this one on my looking foward to list. If you need help making battlers don't be afraid to ask, but these days i'm kinda busy. Well then chrono out*dissaperas in gladware bag*
darkhalo
Oct 28 2006, 01:13 PM
Today I was workin on this FFX2 cms for my game. This is it so far. Question is, would it look better
in blue ? The windowskin would need to change accordingly. Im really not sure ?
Edit: Blue skin chosen !
Jadak
Oct 28 2006, 01:35 PM
I'd say blue.
Holder
Oct 28 2006, 03:37 PM
Greetings DHalo
To be honest I'd like to see you keep the green one.
My reason for this is simple, blue is overused when it comes to menus, it feels like it's the most obvious choice.
If your not totally happy with the green then why don't you try taking a screen shot of the menu in game and load it into Paint Shop and alter the Hue to see how the other colours would look.
By doing it this way is the quickest way to see the effect it will give, the down side is that you'll be changing the characters picture that may alter your judgement.
Make sure you write down how much you've altered it by then do each part individually
As for the game it self the story sounds good. There is one little thing that is bugging me, the second screen shot (The one of Tirkowi) the middle building doesn't give the effect of any depth, try a shadow tile to the left it may help.
Keep up the good work,
Farewell.
Asbel
Oct 28 2006, 04:28 PM
Whichever color you don't keep...could I have the other..?
darkhalo
Oct 28 2006, 04:35 PM
Thanx Dark Holder & Jadak. This is the blue version to compare it with.

Re edit. This is the revised version. Speers new red coat. & colors lifted.
snowstriker
Oct 28 2006, 06:48 PM
Maybe just add an option to choose between the two?

Anyway, everything looks GREAT... but I wish the faces would be more consistant.
~Snow
Modesty
Oct 29 2006, 10:54 AM
Oooo...this does look very pretty. And there seems to be many female characters. Fun.
Here are my comments.
+ comments:
+You looks like you have a good handle on graphics.
+Summoning is a great system.
+ Clean, clear goal
- Negative
-Ditch the font. It's pretty, but that particular font should be reserved for Titles or Special names. Reading that the whole time is difficult. Use a Sans-Serif font for your text. (Like Arial to be generic).
-Second the consistant face Templates
Also, I'd go with Green. 
darkhalo
Oct 30 2006, 04:31 PM
I agree Modesty...the French font was too fancy ! So thats a changing. Thanx
Faces...well theres six heroes in this, so theme will remain the same, consistent ?
Anyway, more works been done esp storyline. First town completed...Tirkowi is now officially
Ghaella. There will be four Summons in the game...all to use in battle. Well thats it so far....
Bye.
darkhalo
Nov 4 2006, 01:19 PM
Time for summoning...see new pic below.
Holder
Nov 4 2006, 03:18 PM
Wow that thing is huge, I like it. What sort of movement does it have?
The only thing I can suggest on making the picture better is that it does seem to have a white pixelated outline, if you wish it to be like this then I would recommend going around the outside of the image with a light colour (about two pixels wide.) not used else where in the image then when you import it make it the semi-transparent colour. Giving the dragon/summon a glow effect.
How are you working the summons into the game? In the way of acquiring them.
darkhalo
Nov 5 2006, 04:05 AM
Thank Dark Holder for the feedback there. Ive animated this in RMXP so the Eon comes from
right to left, and fires balls (like zerobahamut). I kind of like the semi transparant idea...I could do
that in the animation sequence...or make it silvery. Ill send in a small screenie with this post later.
Summoning is used as a skill command. Yeah, still fiddling with whats best, & Ill improve on the rip
pixelling.
darkhalo
Nov 8 2006, 02:18 PM
Im going to have to edit down a little. Heres a late screen of the first Aeon in battle, and some
feedback is welcome. As this is my final project it needs to be right. The Aeons will turn transparant
once they have attacked.
darkhalo
Dec 2 2006, 02:56 PM
A big bump here...didnt realise this had slipped as far. Anyways, a latest screen I did today.

Progress: Approx 25% completed.
Jadak
Dec 2 2006, 06:50 PM
This...is your final project...
Spirit_Master_X
Dec 2 2006, 08:06 PM
Well, I have to agree with Chrono that the weapons does look out of place..and it would have been better if you would have an artist do your characters for you..I see alot of RO characters in many games. But other than that, the game looks pretty well done. And i will definately play it! Keep it up!
darkhalo
Dec 15 2006, 03:18 PM
Okay, things moving along more quickly then I expected. Have now added a new World Map, two towns,
added new monsters, spells and another aeon...thats 3 and one more to go.
Two screens added....
HQ in Tabroom
Fringes of Kilhari desert. [Secret area]
Holder
Dec 17 2006, 07:30 AM
Those Backgrounds are really adding some nice effect to the game, I had to check it twice to realise that it was a RTP tileset.
Good mapping there aswell.
The only little problems that I can see in the HQ is that the large tank looks flat against the wall try moving it down a bit and the vent is blocked by the pipe try taking it out, but apart from that its not too cluttered and not empty - Perfect balance.
Cynon
Dec 18 2006, 07:31 AM
The faces look very out of place with each other. I don't know who those other two are, but the edited Sain contrasts way too much with the other two.
darkhalo
Dec 18 2006, 12:43 PM
Well Im hoping to at least get a demo up before New Year, with about 2 hours gameplay.
Thanks for the comments Dark Holder, Ive replaced that HQ screen with a re edit. Now I just need
this shifting across to Demos. Hmm, or make a new thread there.

Gathering the Summons....
heXler
Dec 18 2006, 02:02 PM
I must say that I havent played this game, yet im already diggin it! dear god this game looks sweet! Im not overexadurating when I say that this game makes me want to start using rmXP!
Bazoo
Dec 18 2006, 04:53 PM
I love the idea of using the backgrounds for cutscenes, but the characters do look a little out of place. Try making the characters taller or darkening them to fit the backgrounds. Test different lighting effects, etc.
darkhalo
Dec 21 2006, 01:44 PM
Yeah Ive tried allsorts Bazoo to blend them into their backgrounds, but havent been
too happy with the results. Heres a latest cut scene shot....Village of Wytika.
Possibly last for a while....until the demo comes out.
Black Shadow
Dec 21 2006, 02:19 PM
Wow......

this game looks really good.....I really want to play this soon....
darkhalo
Dec 30 2006, 07:26 PM
Demo should be up shortly. Progress approx 80% completed.
Whats been done: Added another chara/battler. ( now 2 parties !)
Added more towns ! 2 infact !
Enhanced cbs ....more like Wild Arms !!
Deeper storyline....and new systems.
Screens to keep you updated



Oceans Dream
Jan 7 2007, 11:12 AM
Moved to Project board/Submission. I'll move it to Screens/Demos if it's not over a 2 hour demo, but I'm not sure which one it is.
reddrago789
Jan 9 2007, 09:46 AM
i really am gonna love it! as im writing im downloading it ^^ BTW: does anyone know where to get rtp's for all versions of game maker?

EDIT:
i love the first scene (however its the only thing ill see...)<-thats cuz it just ummm... im not english so i dont know how to say it... well it gives a black screen and then it says the game "hangs" so... how can i play?
darkhalo
Jan 9 2007, 02:14 PM
RedDrago, that puzzles me ? Has anyone else experienced this. I tested it out on labtop, ran okay.
Does this occur once the first opening sequence moves on to the next ?
Have also uploaded this in winrar.
SantaBla
Jan 9 2007, 02:47 PM
Woah that looks like a very nice game.
reddrago789
Jan 10 2007, 07:12 AM
QUOTE (darkhalo @ Jan 9 2007, 999:14 PM)

RedDrago, that puzzles me ? Has anyone else experienced this. I tested it out on labtop, ran okay.
Does this occur once the first opening sequence moves on to the next ?
Have also uploaded this in winrar.
well this error comes just as the first scene ends (in the black screen when it moves on)
Chrono
Jan 11 2007, 10:11 PM
Oh its out already?? whoa i better download it i wanted to try this game out for a while now
darkhalo
Jan 12 2007, 05:03 PM
Hey Chrono

This went well beyond demo, to the point it was officially finished ! Mega speed !
Noticed that last battler ? Thanx. It was definetly Scarlet !!
Nickz
Jan 12 2007, 08:35 PM
This game is awsome, I have a problem though, im missing the font for the menus, the same one for the title screen...
darkhalo
Jan 13 2007, 01:54 AM
This is one area I was fearing most. EDIT. The game now has standard font, which means that everyone
can download without the font issues.
darkhalo
Mar 12 2007, 03:25 PM
No, this isn't a bump, merely a fix in the game. New download link takes care of one bug that was identified
a while back. New event & NPCs making it impossible to take a west route too early in the game, thus
avoiding a short life for some players. Enjoy
Black Shadow
Mar 13 2007, 07:01 AM
QUOTE (darkhalo @ Dec 2 2006, 11:56 PM)

A big bump here...didnt realise this had slipped as far. Anyways, a latest screen I did today.

Progress: Approx 25% completed.
Is that picture from wizardry 8? I recognise it from the trynnies homeplace.
darkhalo
Mar 13 2007, 12:11 PM
QUOTE (Black Shadow @ Mar 13 2007, 03:01 PM)

QUOTE (darkhalo @ Dec 2 2006, 11:56 PM)

A big bump here...didnt realise this had slipped as far. Anyways, a latest screen I did today.

Progress: Approx 25% completed.
Is that picture from wizardry 8? I recognise it from the trynnies homeplace.
Wizardry 8 would be correct. Touched up in PSP.
Black Shadow
Mar 13 2007, 01:13 PM
Wizardry rules.
This game is going on the right track. I have "still" not tried it yet, but Im not downloading that much( Don't want any virus and stuff like that). But Im looking forward to test it sometime.
angelicgemini
Mar 29 2007, 11:10 AM
Hi, this game looks awesome, also when would Final Fantasy Lost Hope come out? Also I would love to have that custom menu, it looks so cool, you know.
darkhalo
Mar 29 2007, 01:40 PM
Hi Angelicgemini ! "The Lost Hope" is somewhere further down board to d/l. Ive added a new script btw in
the recent edit with a cbs overdrive, ala Break Limit, tho that will go up in a couple of months or so.
angelicgemini
Mar 29 2007, 04:31 PM
I finished your game it wasn't that long. Also I don't want to sound offensive, but not many sidequests or good magic, except the summons they rocked.
RPG Wizard
Sep 21 2007, 07:25 AM
Game added to the database.
http://www.rpgrevolution.com/game/rmxp/the_light_of_chikitaAnything that should be fixed, etc. Should be reported to me!
devil_rj
May 15 2008, 10:31 PM
gee....anyone know where can i find the lost stone for the bridge??/i walk for an hours but i can't find the stone....
ilsepants
May 23 2008, 03:51 PM
I tried this game a while back and I couldn't find the last stone for the bridge either.
darkhalo
May 23 2008, 04:38 PM
The stone is most definitely there....hidden behind one of the trees. No, it's not visible, instead you need to search
carefully....look at the trees on the base of the two maps.
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