I'm not a programmer. I'm a stupid artist that can only drawrr. I'm very content with using the basic VX options, since I care a lot more about using my own art and I'd rather spend my free time on that. I used to use 95 a ton, 2000 a bit, and have started playing around with VX this week, so I think I know what it can handle and always err on the safe simple side just in case.
There is one thing that I'd like to change though, something I thought would be easy only because I thought I saw it in the event screen. Turns out I was wrong, and this may be complicated...maybe even too complicated for me to do. Which would be fine, but if it's at all possible I wanted to see what would be involved.
Can the menu screen list the character's status instead of their class?
Don't look at me like that! I wasn't trying to make something complicated, just the opposite. I thought I saw in the events screen the option to change a character's class name, without actually changing the class. Just like you could change their character name or sprite. But I was wrong, or at least I can't find it again. Since my game only has four characters, and you can only ever have one status at a time including "healthy," I thought this would be really easy. Just set some common events so when Megan got posioned, her class name changed to poisoned. Her picture will also change to a poisoned expression, but status plays a big part of my idea and if I can't show the actual word I will probably come up with a completely different idea. If there is a way to make it this easy, please let me know!
The engine of course wants me to change their actual class, which I'm not going to do. With the amount of status ailments I want to have it would be a nightmare. So then I thought, wait a minute, these characters don't have official class names anyway. What if I made their NAME the status, and their CLASS the character name? Then I could use the change name function as it is and I'd be golden. I don't care if their name's on the right side instead of the left. But I (eventually...slowly) realized that would completely mess up the combat screens, so that's not an option either.
There's also the other easy way, but I'm trying to avoid it and it might be a deal breaker anyway. Since I'm making seperate faces for the different status ailments, I could just type "poisoned" at the bottom of the picture (in the picture itself.) Certainly easy. But I have so little screen real estate for those menu pictures already, I really don't want to cover up any of it with words. The resolution already has to be way smaller than I'd like.
Is there an easy way for a stupid artist to show a member's status on the menu screen? Either something the equivilent of the "change actor name" event, or a piece of paste-able script so simple even I could do it?*
~Megan
*If you hadn't heard, I'm kinda stupid.