QUOTE (Shake0615 @ Apr 21 2010, 12:47 PM)

How do you alter the scripts so that when the Battle Results screen (or when the map is loaded), it automatically stops the battle end ME if it still plays? If possible, I'd like it to fadeout over a few seconds. Thanks in advance.
You are going to want to use this script it's Kylock's.
If you don't like it there are millions of ME stop scripts out there, just look!
CODE
#==============================================================================
# ■ Fade Battle End ME
# 6.5.2008
#------------------------------------------------------------------------------
# Script by: Kylock
#==============================================================================
# This script fades the Battle End ME at the end of the battle instead of
# playing out the entire sound file.
#==============================================================================
class Scene_Battle < Scene_Base
def battle_end(result)
if result == 2 and not $game_troop.can_lose
call_gameover
else
$game_party.clear_actions
$game_party.remove_states_battle
$game_troop.clear
if $game_temp.battle_proc != nil
$game_temp.battle_proc.call(result)
$game_temp.battle_proc = nil
end
#Fades Fanfare ME
RPG::ME.fade(1000)
unless $BTEST
$game_temp.map_bgm.play
$game_temp.map_bgs.play
end
$scene = Scene_Map.new
@message_window.clear
Graphics.fadeout(30)
#Stops fanfare me, starts Map BGM
RPG::ME.stop
end
$game_temp.in_battle = false
end
end