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RPG RPG Revolution Forums > Game Engines > RPG Maker VX Discussion
masternest
Hi guys. I'm just curious if it's possible to do this.

What I want to try to do is make another option in the menu when you press ESC which, if you choose it, will show you your current objective.

I want to make this so that let's say if the player hasn't played the game for a long time,he can just check the menu to find out what he has to do next. I believe this would be very helpful to players who are busy and have jobs and other stuff to attend to.

I understand that this can be quite tricky cause I'm pretty sure it would involve events and conditions. If anyone knows how to do this or if anyone has another way to show the current objective then please share here. I think it would really help not just me but other newbies as well who would like to do this too.

Thanks for reading.
BasharTeg6
QUOTE (masternest @ Apr 20 2010, 09:25 PM) *
Hi guys. I'm just curious if it's possible to do this.

What I want to try to do is make another option in the menu when you press ESC which, if you choose it, will show you your current objective.

I want to make this so that let's say if the player hasn't played the game for a long time,he can just check the menu to find out what he has to do next. I believe this would be very helpful to players who are busy and have jobs and other stuff to attend to.

I understand that this can be quite tricky cause I'm pretty sure it would involve events and conditions. If anyone knows how to do this or if anyone has another way to show the current objective then please share here. I think it would really help not just me but other newbies as well who would like to do this too.

Thanks for reading.


If you're going to modify the menu scene then you'll need to do some scripting. You might find it easier to have an event on the map to give the information, or tie it to a button press (it's in the conditional branch action.) As for the event itself, you'll need to set up a variable and adjust it as the player advances along the story line. So if they're on chapter 2, set the variable to 2. Chapter 3, set it to 3, etc. Then use a conditional branch to check what that variable is. If it's 2, "Go to the dungeon and kill the dragon!" If 3, "Return from the dungeon with the dragon's treasure!"

That's it in a nutshell.
masternest
Thanks. That gave me a good idea of what to do.

Do you know though how to meddle with the script for the menu? I just wanna make sure that I'm doing the right thing. Don't wanna mess with anything that's not supposed to be messed with.
BasharTeg6
I know how to tweak and inject things into scripts but I'm not good enough to build them yet. If you want to figure it out yourself check out The Script Builders' tutorials. Or you can post a script request in the appropriate forum.
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