QUOTE (leongon @ Apr 19 2010, 05:43 AM)

I can't script anything yet, but I can guess...
Search for your Scene_Map script, then find this section:
CODE
#--------------------------------------------------------------------------
# * Switch to Battle Screen
#--------------------------------------------------------------------------
def call_battle
@spriteset.update
Graphics.update
$game_player.make_encounter_count
$game_player.straighten
$game_temp.map_bgm = RPG::BGM.last
$game_temp.map_bgs = RPG::BGS.last
RPG::BGM.stop
RPG::BGS.stop
Sound.play_battle_start
$game_system.battle_bgm.play
$game_temp.next_scene = nil
$scene = Scene_Battle.new
end
add a
# at the start of the line
RPG::BGM.stopThat's close. It makes the transition between map and battle keep the same music, but once the battle result screen pops up, it starts the music over. Any way to change that?
**EDIT**
Nevermind, I found in under the Victory Processing section in the Scene_Battle. Thanks!