Hello everyone. I am wanting to make certain skills consume items to activate. Being completely inept at scripting I am forced to approach this from the common event side of things. The first part of this is to check to see if the item is in inventory using call common event and conditional branches and then remove it. That part is easy enough.
The part I am having trouble with is the targeting. I am assuming I will have to have the common event execute a forced action (battle event) providing the required item is in the player's inventory. But for the life of me I cannot make heads or tails of the force action option, particularly targeting. Ideally I would like the player to select his skill and the common event allow him to select a target for the skill. Does anyone know how or even if this is possible using a common event? Thanks.
