Ok, so, for my game, I wanna have a section of the world where monsters fight each other as AI, with absolutely no input from the player. I also want the outcome of said fights to be semi-random, based only on chance and skills of the monsters that fight.
That is, I want the outcome to be unknown to everyone, even me, the creator of the game!
The reason for this, is taht I don't want a definite pattern (such as, if Enemy A and Enemy B fight, Enemy B will always win), but something more along the lines of an actual battle, prefferably using the actual battle scene, where the monsters kill each other.
furthermore,
I have 10 possible contestants, and I want the game to decide, by variable, who will fight who, but do not want to event every single possible outcome of this randomization (it would take very long), and as such, I would like to know if there is some way to replace the variables with the correct names (NVM, I think I know how to do this, have the variable be the troop number, right? Correct me if I'm wrong).
And, after the characters are selected, I want the stats for the two contestants to be put up on the screen side-by-side so that the player can see how they match up...
but, again, I want this to be as compact and painless as possible (and how I see it now, this will be quite painful.
So, things that I will need:
A way of displaying randomized names based on variables, to be put in a text box
A way of displaying two sets of enemy stats outside of the battle scene, based on what was displayed in the text box
A way of making the two enemies who were priorly selected fight to the death (preferably without turning them into characters).
A way to find out who won said fight.

