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mataubio
Hey guys!

In the game I'm making, I'm making multiple maps with different areas. I have one problem though... If I want to make an area, I can only make it rectangle shape. Is there any way I can make it differently shaped?

Thanks in advance!

MatauBio

smile.gif
XZidDede
Unfortunately, you can't change the shape of areas, at least not by any conventional means. However, you can have multiple areas on the same map. I'm not sure if there's a limit to the number of areas you can have in your game though, but I would assume it is 999.
BasharTeg6
QUOTE (XZidDede @ Apr 6 2010, 08:57 PM) *
Unfortunately, you can't change the shape of areas, at least not by any conventional means. However, you can have multiple areas on the same map. I'm not sure if there's a limit to the number of areas you can have in your game though, but I would assume it is 999.


Right, that would work, but I imagine it would be a bit tedious for, say, circular areas. I'm almost certain there is a script that can handle this, though for the life of me I can't remember what the name of it was. For some reason I think it's one of bulletxt's scripts. I could be wrong though...
mataubio
QUOTE
I'm not sure if there's a limit to the number of areas you can have in your game though, but I would assume it is 999.


OK that would be good...

QUOTE
Right, that would work, but I imagine it would be a bit tedious for, say, circular areas.


Yeah... I'm actually making a river where you can go on with a boat, and it's all zig-zaggy and stuff... So I need to make shaped areas.

About the script, I'll try to search it. Thanks!
poisonshift
Or just get stuck making all of the areas. I've had to do this. It's a pain in the ass, but once it's done you feel a whole lot better.
bc gy
QUOTE (XZidDede @ Apr 6 2010, 08:57 PM) *
Unfortunately, you can't change the shape of areas, at least not by any conventional means. However, you can have multiple areas on the same map. I'm not sure if there's a limit to the number of areas you can have in your game though, but I would assume it is 999.



Is true that there a limit of area but there is a script to break that limit
mataubio
Aww... Well now I have another problem not concerning any of this happy.gif

When I open the file, it says "Failed to load actor data." And now I'm screwed. 40 hours of work on my game wasted sad.gif
poisonshift
I'm sorry, but LOL!

Always, ALWAYS make a backup. Every day. Copy and paste, that easy.

Lesson learned.
BasharTeg6
QUOTE (poisonshift @ Apr 8 2010, 09:11 PM) *
I'm sorry, but LOL!

Always, ALWAYS make a backup. Every day. Copy and paste, that easy.

Lesson learned.


Yep. At least you didn't waste consecutive months of work. 40 hours is nothing in the grand scheme of things tongue.gif
Balddog
QUOTE (poisonshift @ Apr 8 2010, 09:11 PM) *
I'm sorry, but LOL!

Always, ALWAYS make a backup. Every day. Copy and paste, that easy.

Lesson learned.

What I do is I copy the project in the RMVX folder and leave it named Copy of "GAME". That way I can tell the difference and I'm constantly copying and replacing whatever work i've done.

As for the area script I looked and I haven't found one. As soon as I find it i'll link it here. Hopefully it turns up.
chillpill
U cud just mak a crap load of areas in those akwardly shaped spaces
mataubio
QUOTE (chillpill @ Apr 10 2010, 06:20 PM) *
U cud just mak a crap load of areas in those akwardly shaped spaces


Firstly:

"U cud just mak a crap load of areas in those akwardly shaped spaces" = WRONG

Correction:

"You could just make a crap load of areas in those awkwardly shaped spaces."

Secondly:

That's just exactly my point... I don't want to spend hours making a billion areas, in this topic I asked for a way to make areas in another way than just rectangles.
mudducky
"Failed to load actor data." relates to the actor content in the data folder. Check and make sure all your graphics are in the graphic folder and assigned correctly to your database, or if this message appears on a speific map then check the character graphics on that map.

If you can't open the editor, create a new project then copy and paste the Data, Graphics and Audio folders from your main project over to the new project and open that.

I don't think there is a easy way around the rectangle issue, best to keep a rectangle or do what XZidDede suggested. I'd recommend just stick with the rectangle and remap a little if it's really that much of an issue for you.
BasharTeg6
The only other thing you could do is define areas using events and periodically check the player's location. You would have to make all of the battles event-based (which can be done with a randomized variable.) This way, you could check if the player's map X is greater than 10 (which would be the right half of a map with a width of 20) and then if the Y is greater than 10 (bottom half of a map of 20 height.) You would need a lot of conditional branches for irregular spots, but it's an alternative to making many areas.
mataubio
QUOTE (mudducky @ Apr 10 2010, 08:58 PM) *
"Failed to load actor data." relates to the actor content in the data folder. Check and make sure all your graphics are in the graphic folder and assigned correctly to your database, or if this message appears on a speific map then check the character graphics on that map.

If you can't open the editor, create a new project then copy and paste the Data, Graphics and Audio folders from your main project over to the new project and open that.


I tried that, but I found out that all the Data files were empty...

QUOTE (BasharTeg6 @ Apr 10 2010, 09:19 PM) *
The only other thing you could do is define areas using events and periodically check the player's location. You would have to make all of the battles event-based (which can be done with a randomized variable.) This way, you could check if the player's map X is greater than 10 (which would be the right half of a map with a width of 20) and then if the Y is greater than 10 (bottom half of a map of 20 height.) You would need a lot of conditional branches for irregular spots, but it's an alternative to making many areas.


Wouldn't that lag the game a lot though? I don't know... I think I'll stick with the regular area mapping... I wish Enterbrain made it simpler by making it possible to make shaped areas other than rectangles tongue.gif
chillpill
well i'm sorry, but if you suck at scripting (like me) then thats the only option
mataubio
QUOTE (chillpill @ Apr 11 2010, 04:22 PM) *
well i'm sorry, but if you suck at scripting (like me) then thats the only option


Ok lol tongue.gif.
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