QUOTE (mudducky @ Apr 10 2010, 08:58 PM)

"Failed to load actor data." relates to the actor content in the data folder. Check and make sure all your graphics are in the graphic folder and assigned correctly to your database, or if this message appears on a speific map then check the character graphics on that map.
If you can't open the editor, create a new project then copy and paste the Data, Graphics and Audio folders from your main project over to the new project and open that.
I tried that, but I found out that all the Data files were empty...
QUOTE (BasharTeg6 @ Apr 10 2010, 09:19 PM)

The only other thing you could do is define areas using events and periodically check the player's location. You would have to make all of the battles event-based (which can be done with a randomized variable.) This way, you could check if the player's map X is greater than 10 (which would be the right half of a map with a width of 20) and then if the Y is greater than 10 (bottom half of a map of 20 height.) You would need a lot of conditional branches for irregular spots, but it's an alternative to making many areas.
Wouldn't that lag the game a lot though? I don't know... I think I'll stick with the regular area mapping... I wish Enterbrain made it simpler by making it possible to make shaped areas other than rectangles