QUOTE (teha @ Apr 7 2010, 03:00 AM)
You could make it with a timer ;-)
The problem with using a timer, aside from the fact that I don't know how to set this up, is that a player could hit an enemy with doom and then not do anything (not select any attacks, skills, etc) while the timer ticked away and killed the enemy.
QUOTE (TheBen @ Apr 12 2010, 08:53 AM)
I know there's a Doom event system out there in the Tutorials and Examples section (For XP). I couldn't find it, but I am about to post a Doom system in the Event Emporium. It's a bit rudimentary, but it works.
EDIT: By "about to", I mean "in a day or two". Sorry.
I'll keep an eye out for it. Thanks to both of you for the replies.