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RPG RPG Revolution Forums > Game Engines > RPG Maker VX Discussion
DoubleElite
I wasn't sure where this should go, so I posted here.
Is there an easy way to find a Icon ID, easy? I'm using a custom Icon set, so I really need to know. I tried a program that said it would
tell me the Icon ID, but it didn't work. Any ideas?
leongon
CODE
#===============================================================
# ● [VX] ◦ Icon Preview Window ◦ □
# ~ Preview iconset and get specific icon name ~*
# * Use by call script '$scene = Scene_IPreview.net('iconset_file_name')'
# * Iconset picture must be in folder 'Graphics/System/'
#--------------------------------------------------------------
# ◦ by Woratana [woratana@hotmail.com]
# ◦ Released on: 06/04/2008 (D-M-Y)
# ◦ Exclusive Script for RPG RPG Revolution (http://www.rpgrevolution.com/)
#--------------------------------------------------------------

# +[ What is this script do? ]+
# Generate icon list with index.
# +[ Who is this script for? ]+
# Anyone who is going to draw icon by Index

# +[ How to use this script? ]+
# Call Script: $scene = Scene_IPreview.new

class Scene_IPreview < Scene_Base
  
  def initialize(img = 'Iconset')
    @img = img
  end

  def start
    bitmap = Cache.system(@img)
    lx = bitmap.width / 24
    ly = bitmap.height / 24
    bitmap.dispose
    list = []
    for i in 1..(lx * ly)
      list.push ('<ic' + i.to_s + '>')
    end
    @window_ic = Window_CIcon.new(544, list, 16, ((lx * ly) / 16), 8)
    @window_help = Window_Help.new
    @window_help_detail = Window_Help.new
    @window_help_detail.y = Graphics.height - @window_help_detail.height
    @last_index = nil
    @window_ic.height = Graphics.height - (@window_help.height * 2)
    @window_ic.y = 0 + @window_help.height
    @window_help_detail.set_text('Page Up [Previous Page] || Page Down [Next Page]', 1)
  end
  
  def update
    @window_ic.update
    if @last_index != @window_ic.index
      @last_index = @window_ic.index
      @window_help.set_text('Image:' + @img + ' | Index: ' + (@last_index + 1).to_s, 1)
    end
    if Input.trigger?(Input::B)
      $scene = Scene_Map.new
    elsif Input.trigger?(Input::C)
      p (@window_ic.index + 1)
    end
  end
  
  def terminate
    @window_help.dispose
    @window_help_detail.dispose
    @window_ic.dispose
  end
end
  $worale = {} if $worale == nil
  $worale["IconPreview"] = true

class Window_CIcon < Window_Command
  #--------------------------------------------------------------------------
  # [Rewrite] * Draw Item: Add Icon
  #--------------------------------------------------------------------------
  def draw_item(index, enabled = true)
    rect = item_rect(index)
    rect.x += 4
    rect.width -= 8
    command_text = @commands[index].clone # Clone Command Text
    # Check if text include <ic
    if command_text.include?('<ic')
      command_text.gsub!(/\<IC([0-9]+)\>/i) do # Get Icon Index
        rect.x -= 4
        draw_icon($1.to_i, rect.x, rect.y, enabled) # Draw Icon
        rect.x += 24
        clear_text = ""
      end
    end
    self.contents.clear_rect(rect)
    self.contents.font.color = normal_color
    self.contents.font.color.alpha = enabled ? 255 : 128
    self.contents.draw_text(rect, command_text)
  end
end
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