Mar 15 2010, 06:10 PM
I've spent years working on this epic 40 hour long game, and as an unfortunate side effect, it also takes up a ton of space. About 600MB after cleaning, to be exact. Now, I'm under the impression that the main program's gamedisk compressor does not work correctly if the project is larger than 120MB, and my compressed file was about 150 or so.
Now, I've looked into distributing a game without the RTP just by including the RTP files inside your game's folder, however, I'm curious to know if this will work if the other person does not have RPG Maker installed already.
Alternately, if I have people I wish to distribute it to install the trial version of RPG Maker XP, will they be able to play my game still?
Mar 15 2010, 06:27 PM
Ok two things to say.
1) the game wont work if your game uses anything from the RTP, if it does, only copy the files that the game uses. Or you can get the person to install the RTP on there computer. that will solve the RTP issue.
2) yes its a know issue that the compiler doesnt work very well over 120mbs. therefore Zeriab made a defualt encryptor that works just like the RMXP version, but breaks this 120mb disadvantage. you can find more info here.http://www.hbgames.org/forums/viewtopic.ph...179&t=69121
(im not sure if he added it to this site.)
other than that good luck
Mar 15 2010, 06:38 PM
Interesting. What about the issue of having them install RPG Maker XP's trial version with the RTP. That'll add the necessary dll files and stuff, so would that also work or is it an unnecessary step? I ask because one or two of the people I planned on sending it to had the pirated version on their PCs at one point, but aren't sure if they do anymore since its no longer in add/remove programs.
Mar 15 2010, 06:45 PM
Here, read through this
Creating an Encrypted Archive
This is something extra you need to do if you want to create an encrypted archive. Inside the editor, go into File > Compress Game Data... , check the "Create Encrypted Archive" box, and save the file somewhere easy to find (I recommend your desktop). Now, find the *.exe file and extract it (be aware that you can't extract it in the same place that the original game folder was, so I suggest sticking with the desktop). This seems completely counter-productive, but you'll now notice that your archive is encrypted, not open for editing.
Including the RGSS Library
Without the RGSS library, the game can't run. You'd normally need the full RTP (in VX) to include these files, but you can find the files on your computer, as well (if you have the legal version). For XP, do a computer search for RGSS102E.dll. For VX, search for RGSS202E.dll. Copy the file and paste it into your game folder.
Configuring And Zipping it Up
There's one more thing you have to do to the game folder before you compress it. Go into the Configuration Settings file located in the project folder. If you're using RPG Maker XP, delete "Standard" next to RTP1= so it'll just be "RTP1=" on that line. If you're using RPG Maker VX, delete "RPGVX" next to RTP= so it'll just be "RTP=" on that line. That's all you have to do with the configuration settings.
The most common form of compression using this method is the *.zip file. Alternatively, you could use a *.rar file using WinRAR, but I've found that not everyone has WinRAR, which is required to extract files from a *.rar file. To make either file, right click in an empty space in any directory (desktop, a folder, etc.) and go down to New > Compressed/Zipped File. Name the compressed file. Now, drag and drop the game folder (with the RGSS library) into the zipped file. Your computer should compress the data automatically. You've now made a game that can work whether or not the user has the RTP! Now, just upload it to a file hosting site and give people the link so they can download it.
Mar 15 2010, 07:25 PM
Ah cool, I never knew you could run the game with the RGSS102E file just in the game's directory. Thanks, you've helped out a lot. I appreciate it.
Mar 16 2010, 03:18 AM
No worrys anything to help
Mar 17 2010, 02:09 PM
daaayuuumm! 40 hours i cant wait to see it
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