QUOTE (masterofrotten @ Mar 11 2010, 05:01 PM)

Ok great, now the problem I am currently having is when it transfers the player to the skill grid it continues to ask if I want to upgrade my players skills
For that you'll need to make use of switches. I have a system very similar to this in my project and I actually use the map ID in the conditional branch so it doesn't keep bringing up text like that.
What you could do is create a conditional branch that requires a switch to be off, then enable the switch when that text comes up and disable the switch when the player leaves the skill grid. You have to keep in mind that common events will occur regardless of what map the player is on so long as the conditions are met.