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masterofrotten
I was looking a long the tutorials to see if there was something interesting i could do and being a Final Fantasy fan my self, this: http://www.rpgrevolution.com/tutorial/skill-grid_50.html looked interesting. However I thought some of it was a bit hard to understand and the creator almost seemed unsure of some of it so I was wondering if any body could possibly help explain it or have another way of doing it all together
BasharTeg6
The creator just didn't seem sure of how to store the player's location. This can be done by putting the player's X, Y, and map ID into three variables before transferring to the skill grid map. Then when they're done with the grid, transfer the player using those three variables as coordinates.

What parts of his tutorial are you unsure of, specifically?
masterofrotten
QUOTE (BasharTeg6 @ Mar 10 2010, 03:28 PM) *
attached to a common event where you are given a few options. It should say something like this:

Upgrade skills?
Player 1
Player 2
Player 3
Player 4

For each option create it so the player changes into something like an arrow. Then have each option transfer to their own grid map.

well originally for that I wasn't sure if when it said i need to give it a few options, i needed to make the common event something like Show Choices
Player 1
Player 2 etc
BasharTeg6
Yeah, that's right. Just show text for "Upgrade Skills?" then show choice immediately after.
masterofrotten
QUOTE (BasharTeg6 @ Mar 10 2010, 10:29 PM) *
Yeah, that's right. Just show text for "Upgrade Skills?" then show choice immediately after.

Ok great, now the problem I am currently having is when it transfers the player to the skill grid it continues to ask if I want to upgrade my players skills
BasharTeg6
QUOTE (masterofrotten @ Mar 11 2010, 05:01 PM) *
Ok great, now the problem I am currently having is when it transfers the player to the skill grid it continues to ask if I want to upgrade my players skills


For that you'll need to make use of switches. I have a system very similar to this in my project and I actually use the map ID in the conditional branch so it doesn't keep bringing up text like that.

What you could do is create a conditional branch that requires a switch to be off, then enable the switch when that text comes up and disable the switch when the player leaves the skill grid. You have to keep in mind that common events will occur regardless of what map the player is on so long as the conditions are met.
masterofrotten
QUOTE (BasharTeg6 @ Mar 11 2010, 07:24 PM) *
QUOTE (masterofrotten @ Mar 11 2010, 05:01 PM) *
Ok great, now the problem I am currently having is when it transfers the player to the skill grid it continues to ask if I want to upgrade my players skills


For that you'll need to make use of switches. I have a system very similar to this in my project and I actually use the map ID in the conditional branch so it doesn't keep bringing up text like that.

What you could do is create a conditional branch that requires a switch to be off, then enable the switch when that text comes up and disable the switch when the player leaves the skill grid. You have to keep in mind that common events will occur regardless of what map the player is on so long as the conditions are met.

ok great thanks a bunch
BasharTeg6
No problem, and good luck smile.gif
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