QUOTE (BasharTeg6 @ Mar 6 2010, 08:03 AM)
In that case you'll need to use common events. The easiest route would be to have all of the plants on the map regrow at once so you don't have to make an independent switch for each one. Here is my suggestion:
Player picks flower. At the end of the event, activate a new switch called "REGROW". Then create a new event page with the graphic of the flower after it's been picked with "REGROW" as a switch condition.
Now, create a new common event called "Regrow Timer". Set it to Parallel Process with "REGROW" as the condition switch. In the actions for this event, add a "Wait (60) frames" command (this equals 1 second.) Copy and paste this command for as many seconds as you want - this will dictate how long it will take the plants to grow back. At the end of this event, set the switch "REGROW" to OFF.
If you want them to regrow independently it will take a bit more work and require variables. Let me know if this is what you would rather do.
thx it will be easier for them all to regrow. will this way allow me to farm the plants then? contiounsly pick them?