Hi guys, I have a few questions I've been compiling for a few days now, it would really be appreciated if anyone could answer any of them. Thanks
1.) First, is it possible for me to make it so that the text being said scrolls like normal, but doesn't have the little arrow at the bottom and continues on to the next part? I want it to fit a whole page.
Example: I made a cutscene where in the beginning of the game, the situation is kind of explained - wars and such. I made a new map, all black as a background, and I put the text in as an event. I want it to appear as though it's being said as you read it. The problem is when I place the event to explain the story, the text scrolls like I want it too, but on the next part, the previous text disappears. I want it to seemlessly take up the whole page, then go onto the next page and so on, possibly have the arrow all the way at the end.
2.) This one kind of refers to the previous question. I just want to know if it's possible to have the text scroll any slower? Like it's not all just popping out at once.
3.) Another text question... can I make it so that in a certain situation (not all the time) that whats being said in a text box appears then disappears without the player pressing enter to continue?
4.) I saw a script somewhere (now I can't find it) that shows the name of the map you're currently on. I cant remember what the name is and I'm not sure what to search for, does anyone know the name of it?
5.) Can I make an event where you can only access a certain thing after you've say read a note? Example: I find a note just lying around that tells me where treasure is hidden, I go to that place and find an item, but when I went there before finding the note, the item wouldnt be there? So in essence, you talk to a barrel, you dont get anything. You find a note that tells you theres treasure in the barrel, you go back to it, and now theres treasure inside of it.
6.) I have a question about having talking events with the main character to other npcs where the npc addresses them by their name. The only problem is I have it so that the player can choose their main character (theres only 2) at the beginning of the game. Is it possible to have chat events have both main characters names in them? Like if I play the male character, he talks to someone and they say his name, and if I instead choose the female character, she'll talk to the same person and they'll say her name instead?
7.) I have it so that when you choose the main character in the beginning of the game, you're given a choice, then when you choose it says something like Are you sure? And gives an option of yes or no, how do I make it so that when you say no, it brings you back to the selection instead of going back through all of the dialogue back to the selection screen?
8.) How can I make it so that during a cutscene a character leaves, then when the cutscene is over, the character is actually gone? Right now, after my cutscene is over the character who leaves just kind of hangs out on the map he was supposed to leave on.
I think that's it for now, lol... again thanks if anyone can answer any of these questions