crzybstrd
Feb 23 2010, 04:46 PM
I have an event that turns on a control switch for the next event, but for some reason when i have "control swictch 1~2= on" in there the event locks up after completing the move route and won't disappear or let me move. anyone know why?
Xarak
Feb 23 2010, 05:20 PM
Is the event being blocked by some other event or an impassable map tile? Make sure no event's paths are obstructed. If there's nothing in the path of anything affected by the move route command, then try checking the box inside each of the move route commands labelled "Skip if Cannot Move". If that still doesn't fix it, make sure that the second page isn't Autorun - Autorun events freeze the player even if there are no commands.
Also, are the switches are supposed to turn on another event's processing, that I presume is on the same map? You might want to move the Control Switches command to the end of the event.
Otherwise, the only thing I can think of is to make the events set to "Through".
Hope I helped.
crzybstrd
Feb 23 2010, 06:29 PM
well... the wierd thing is that if i take out the batch then the event works perfectly( except i cant continue the story)....
Knot
Feb 23 2010, 10:32 PM
If the batch is the problem have you tried doing them independently?
i.e Control Switches: [0001]=ON
Control Switches: [0002]=ON
If that doesnt work I would remove one and then remove the other to see if it's a specific switch that is messing up.
crzybstrd
Feb 24 2010, 02:25 AM
QUOTE (Knot @ Feb 23 2010, 11:32 PM)

If the batch is the problem have you tried doing them independently?
i.e Control Switches: [0001]=ON
Control Switches: [0002]=ON
If that doesnt work I would remove one and then remove the other to see if it's a specific switch that is messing up.
i'm not sure but i'll check that out. i ended up just making another event that you have to activate that turs the batch on so it works fine now. i appreciate all the input everyone.