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RPG RPG Revolution Forums > Game Engines > RPG Maker VX Discussion
tarjanian
Hey guys, just wondering if anybody has a way to have weapons level up with the character through scripts or some masterful eventing?

any help would be gratefully appreciated!
Chibichan
Ok hang on a sec and ill do this... just be patient for a minute!
tarjanian
QUOTE (Chibichan @ Feb 17 2010, 12:24 PM) *
Ok hang on a sec and ill do this... just be patient for a minute!


WOW wasn't expecting such a speedy reply will wait for you to finish, please don't rush though, it's not urgent! and thank you!
Chibichan
Nah i just had to eat. wink.gif

For every weapon, youll need to make a variable. Make a common event activated by a switch turned on at the beggining of the game. It must be a common event that says that if Long sword level 1 is in inventory (Including equipment) and then make a common event under it that says variable "Long sword" is greater than or equal to[insert number here]. After that say remove long sword level 1 and add long sword level 2.


Now... how do you add the variables? Youll have to make enemies on map. Set them on event touch, whatever movement pattern, and their first event should be to start a battle. After the fight, youll have to make a big long event. Say that if a certain weapon is equipped, add a certain number to the cooresponding variable. After this, activate another self switch and on this page say wait [insert number here] then turn the self switch that turned the event on off. thisll make the event start all over again.



Any questions? I know its complicated....
tarjanian
QUOTE (Chibichan @ Feb 17 2010, 01:33 PM) *
Nah i just had to eat. wink.gif

For every weapon, youll need to make a variable. Make a common event activated by a switch turned on at the beggining of the game. It must be a common event that says that if Long sword level 1 is in inventory (Including equipment) and then make a common event under it that says variable "Long sword" is greater than or equal to[insert number here]. After that say remove long sword level 1 and add long sword level 2.


Now... how do you add the variables? Youll have to make enemies on map. Set them on event touch, whatever movement pattern, and their first event should be to start a battle. After the fight, youll have to make a big long event. Say that if a certain weapon is equipped, add a certain number to the cooresponding variable. After this, activate another self switch and on this page say wait [insert number here] then turn the self switch that turned the event on off. thisll make the event start all over again.



Any questions? I know its complicated....

lol it is rather complicated but I think I get it, will give it a test when I can and see how it goes, really appreciate this!
Chibichan
Alright if you run into trouble just let me know here!
redyugi
Or you can search the scripts section, which has one or two scripts that do what you want.
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