Colombian800
Feb 14 2010, 07:17 PM
Pretty simple im sure but I just want to do it the best possible way, I want something like say the character is in a room and when he leaves the camera remains in the room and one guy asks the other "think he believed it"? or when the character goes to sleep or gets knocked out the game goes to another place to show an important conversation between to ppl... help?
Also is there a way to make the BGM playing continue THROUGH a battle without restarting or changing to the battle tune?
MagitekElite
Feb 14 2010, 07:33 PM
Don't know about the first part, but I think (if I remember correctly) you can make the BGM do what you want through the (I'll call it "admin" station) admin station. In the music parts. Or, if it's a boss battle, you can make a small event/script to do it. It's actually really easy for that part.
http://i48.tinypic.com/15rkrj6.jpg(Don't mind the other numbers, made for someone)
You just need to look at "4". That's where you can make the music loop.
TaFresh
Feb 14 2010, 10:20 PM
For the first part, it's rather simple. When your character is at the transfer spot, instead of putting "Transfer Event", got to Change Actor Graphic, or if you want to do it when you're setting the Move Route, there should be a Change Actor Graphic in the Set Move Route editor.
You have to set the graphic to None.
This gives the illusion that your character left, and that something is happening beyond his knowledge. In reality, he's still there, except invisible.
Now to transfer to another map, first click Fadeout Screen on the EVent page. Then Change Actor Graphic to None. After that transfer the player to a spot on the map the other conversation is happening (it can be anywhere, but should be by the key focus on the map).
Remember to Fadein Screen after you Transfered so that it shows the 2 conversationists.
Xzygon
Feb 14 2010, 11:08 PM
For the first part, you can simply use Set Move Route- Transparent On.
And then just do what Fresh said