Feb 8 2010, 07:18 PM
Hello i am pretty new to RPG maker VX and I've been searching how to make weapon specific skills with comman events and basiclly I'm asking specifically how do I do that. Thanx in advance for any help
Feb 8 2010, 07:31 PM
Are you asking for weapons/armors/accessories that teach skills when equipped and the skills are removed when removed? Possibly with a AP system, where if you give enough AP to a weapon/armor/accessory, the skill becomes mastered, as it stays even if the weapon/armor/accessory is removed.
Feb 9 2010, 03:25 PM
Not really I'm asking that if I equip a bow then i can use a sniper shot skill only with bow type weapons but if i equip a sword i cant use sniper shot any more but i can use like a critical slash skill only with sword type weapons.
Feb 9 2010, 05:05 PM
I think that's pretty much the same thing. :/
Feb 9 2010, 06:45 PM
THencan you explain to me how to do that then. plz
Feb 9 2010, 06:50 PM
Ok, I'll whip a demon VX for ya. I'll PM it to you when it's ready. Do you want a Ap system throw in?
Feb 9 2010, 06:51 PM
Sure thanx alot for your help
Feb 10 2010, 02:03 PM
Thanx again but when i looked at your demo it's not what i was thinking of i was thinking more along the lines of classifying a skill to a type of weapon not just one weapon.
Feb 10 2010, 02:53 PM
Well youre going to have to make a common event for every weapon then. Theres no option that allows a skill to be leaned for a specific type of weapon, only for specific weapons. For example, Make a common event that says if great bow is equipped, give the character the sniper shot skill. Youll have to do this for every bow.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here