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oldmangreg
Is there a way to make a character use a skill, like a limit break, to hit mutiple times (like 10 times), i.e. Cloud's Omnislash or Squall's Renzokuken?

EDIT: And no it doesn't have to be any with button presses.
BasharTeg6
I'm pretty sure you'll need a script for that. I don't know of one that would specifically allow 10 hits, but if you use Yanfly's Custom Skill Effects ReDONE you can chain 10 attack skills together. The script should be on this site's script list.
oldmangreg
QUOTE (BasharTeg6 @ Feb 10 2010, 09:05 AM) *
I'm pretty sure you'll need a script for that. I don't know of one that would specifically allow 10 hits, but if you use Yanfly's Custom Skill Effects ReDONE you can chain 10 attack skills together. The script should be on this site's script list.


Only problem with that is that it won't work with the side view battle system i think
BasharTeg6
Well... there may be a way to do it using a called common event and a loop with a variable. I haven't used the "Force Action" command much myself, but you could use that to activate the move again. If you can't find a good script that's compatible with your battle system you could try that, but I can't give any guarantees.

To elaborate, you could create a common event with no trigger. For actions, create a conditional branch where a new variable (I'll call it SkillCount for now,) is less than 9. Within this branch, have it add 1 to 'SkillCount' then use Force Action with the actor who is using the skill, the skill itself, and set the target to "Last Target." For the "else" branch, just set SkillCount back to 0.

Hopefully it will continue using the skill on the same target unless I missed something or the event doesn't work right during battle... but it's something to try, at least.

-Bash
oldmangreg
QUOTE (BasharTeg6 @ Feb 11 2010, 02:52 PM) *
Well... there may be a way to do it using a called common event and a loop with a variable. I haven't used the "Force Action" command much myself, but you could use that to activate the move again. If you can't find a good script that's compatible with your battle system you could try that, but I can't give any guarantees.

To elaborate, you could create a common event with no trigger. For actions, create a conditional branch where a new variable (I'll call it SkillCount for now,) is less than 9. Within this branch, have it add 1 to 'SkillCount' then use Force Action with the actor who is using the skill, the skill itself, and set the target to "Last Target." For the "else" branch, just set SkillCount back to 0.

Hopefully it will continue using the skill on the same target unless I missed something or the event doesn't work right during battle... but it's something to try, at least.

-Bash


Only problem with that is that it assumes im using only four actors in thos positions. I have around nine actors that you can switch in and out of gameplay
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