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RPG RPG Revolution Forums > Game Engines > RPG Maker VX Discussion
Colombian800
Im working on my first project, and i do not expect it to be anything monumental, as a matter of fact im shooting for something around 4 to 6 hours long (although im not sure how close to this mark ill land with no expirience)

Regarding leveling up, have you gus figured out an equation or basic parameter to estimate character growth and stuff? Like how do I know how strong to make the final boss without replaying the game 7 trillion times? or how do i know not to create the ultimate ability at level 90 when in 4 hours one can only reach say level 20.... any tips?
dia
ok i understand what you mean, kind of what hp your enemys should have or how strong.

at first i had 2 actors, one of them was dual wielded and he hitted 300-400 everytime even tough he was lvl 1 and only 16 attack.

also if you want to test out your enemies/bosses while using your actors you just go to troops and then click enemy test, and test out with the actors you want.

also if you want to test out how strong your actors are with weapons etc, or find out what lvl they gonna be at the final boss you will have to customize the parameters + customizing the enemies Xp/gold to some other stats.

hope this helped...if not reply and tell me what you really ment.
BasharTeg6
I can't say there's a specific formula to use... I recommend you estimate for a while until you get a feel for it. Really, it depends on how you want to progress your game. In my project I played through the game about 60 times throughout the course of building it to make sure I was getting the right balance of challenge and fun. A good tidbit to go by is your boss battles should require 2-3 attempts without excessive grinding for them to be challenging without being frustrating. Major bosses should require between 2 and 4 attempts. If someone can get through a boss battle without really trying too hard, the boss is too easy.

As for your regular battles, just try to make them so the player isn't slapping the attack button the whole time.
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