Lucius702
Feb 1 2010, 03:46 AM
Hey guys, I started making my game in RMVX, but Im thinking it over, since I dont have any background story. Ive decided I first wana make the script for the game, and all the characters backgrounds and bla bla bla. All I wanna know is, where and how do I start? Do i first make the plot, or charactes, history, backgrounds, etc? I know Im always askin for a lot of help, but its because Im new to all of this, and I wanna make things right following the right advice. I await your responses people. Take care.
Rob_Riv
Feb 1 2010, 07:10 AM
Do them in any order you like. It's as simple as that, I started with the classes of my main characters, that expanded to names and personality, and then locations, and then about the story. I'll keep going over these areas as my project progresses.
SnakeYukin
Feb 1 2010, 07:18 AM
It doesn't matter and it's up to you. There was a thread some time ago that asked on what people started with when creating a game and you'd be surprised at all of the places that people start. For me, I create a rough plot: it's not completely written out, but the main ideas/points are created. After that, I go with characters and then I try to fill in the plot and everything else.
Again, it's up to what works best for you.
Kisuke Urahara
Feb 1 2010, 07:38 AM
I just started my vx game and give a moments thaught. It turned out great!
But if this is your first progect start a tutorail story. There are loads out there Just look around
Edit: I ment that there are sites that give you a tutorial on how to make a first project.
Lucius702
Feb 1 2010, 09:05 AM
Thanks a lot guys, I know what im gonna do now. Thanx for the advice, take care!
Rob_Riv
Feb 1 2010, 09:32 AM
QUOTE (Kisuke Urahara @ Feb 1 2010, 03:38 PM)

I just started my vx game and give a moments thaught. It turned out great!
But if this is your first progect start a tutorail story. There are loads out there Just look around
Edit: I ment that there are sites that give you a tutorial on how to make a first project.
Not only does this not make much sense, it's not that helpful. It doesn't answer his question at all.
yuzippy
Feb 1 2010, 05:11 PM
Well, it also depends on the type of game you are making. For example, my game has multiple story lines, one for each class. I started entering stuff into the database so as not to get over-controlled by so much going on. If you are doing a small game, I would suggest thinking about a story line first, and working from there.
rpgxan
Feb 4 2010, 12:55 PM
Ah that's the right topic for me. I was asking me the same. I learned in a course about storytelling and storyboarding that its up to you what to start with. BUt you should have a small Bio for every character to have a guideline through the whole story.
my question is: should I make the complete Mainquests for the handling and after that add the sidequests when I'm done with the "main game"?
Stev_Zer0
Feb 4 2010, 01:52 PM
QUOTE (rpgxan @ Feb 4 2010, 01:55 PM)

Ah that's the right topic for me. I was asking me the same. I learned in a course about storytelling and storyboarding that its up to you what to start with. BUt you should have a small Bio for every character to have a guideline through the whole story.
my question is: should I make the complete Mainquests for the handling and after that add the sidequests when I'm done with the "main game"?
Yeah i think that could work as long as you don't overwhelm yourself.
What I'm doing with my current project is first working on the maps, the database, the moves, and the general content of the game. I slowly developed and refined my background story as i worked on the games content. I found making the content gave me inspiration in a way that i could make a story that best fit the environment. This could be a disadvantage as far as you might limit your story to what you can produce. But at the same time you won't build a storyline past your own capabilities. Sometimes a great story will come to you in fragments or puzzle pieces and you can eventually piece them together into the full picture. But don't think that every little idea or puzzle piece has to fit in some things need be scraped and done away with. Sometimes you might have to replace certain aspects of your storyline with something more suited or better. So don't set anything in stone until your confident that the story is whole.
Necromancer115
Feb 6 2010, 10:51 AM
I Usually start out with the World Map. it gives me a general idea of locations the events are gonna take place and usually help the story out. But thats just me. Whatever you feel comfortable with you should do.
Sizux
Feb 6 2010, 03:51 PM
I agree with everyone who said to work with the plot first. You should at least create a shell to work with. If you just create one as you go it is very easy to have multiple plot holes and inconsistencies. Write down a few details for your plot on a piece of paper and keep it nearby.
I also agree with "Stev_Zer0". Nothing should be done in one chunk, meaning you shouldn't create the whole story and then move on to another area of creation. Mix it up. Create parts of the story, then design a few random maps that you can use somewhere. The same is good in reverse. Don't create 10 maps in a row. Work on something else and inspiration for other elements will come. Plus, people tend to get lazy with things when they concentrate too much on one thing.
Clord
Feb 7 2010, 03:11 PM
QUOTE (Lucius702 @ Feb 1 2010, 01:46 PM)

Hey guys, I started making my game in RMVX, but Im thinking it over, since I dont have any background story. Ive decided I first wana make the script for the game, and all the characters backgrounds and bla bla bla. All I wanna know is, where and how do I start? Do i first make the plot, or charactes, history, backgrounds, etc? I know Im always askin for a lot of help, but its because Im new to all of this, and I wanna make things right following the right advice. I await your responses people. Take care.
I form stuff in my head and my game project itself is my "concept".
Despite
Feb 7 2010, 06:09 PM
Setting => Story => Characters
Thats my personal fav. way.
And remember when figuring out a story the rule of thumb is to figure out HOW IT ENDS FIRST, then work backwards.
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