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RPG RPG Revolution Forums > Game Engines > RPG Maker XP Discussion
LegendOfSweden
When i set a "Move route" on my character he wont stop. If I set "Move left" he his moving left, but don't stop.
Why?

EDIT: It work when i use "action button" to start the event. But not when i use parralel or autorun :S
Unka Josh
Two possibilities:

1) You also clicked "Repeat." Uncheck it.

2) This is in a Parallel Process or Autorun event, which will keep cycling forever unless you stop it.
LegendOfSweden
QUOTE (Unka Josh @ Jan 7 2010, 11:25 AM) *
Two possibilities:

1) You also clicked "Repeat." Uncheck it.

2) This is in a Parallel Process or Autorun event, which will keep cycling forever unless you stop it.


If i have Parrallel Process he keep on moving.
If I have Autorun, he don't move at all
:/
Where is that "Reapet" button?

EDIT: It was not the Reapet button.
LegendOfSweden
QUOTE (Unka Josh @ Jan 7 2010, 11:25 AM) *
Two possibilities:

1) You also clicked "Repeat." Uncheck it.

2) This is in a Parallel Process or Autorun event, which will keep cycling forever unless you stop it.



OMG It's happening exacly the same with RPG Maker VX! But in VX my character can turn. But he never stop!
Unka Josh
Well, like I said, Parallel Process= Repeat Forever.

Why don't you post a screenshot of your event code? That would make it much easier to debug.
LegendOfSweden
QUOTE (Unka Josh @ Jan 7 2010, 12:21 PM) *
Well, like I said, Parallel Process= Repeat Forever.

Why don't you post a screenshot of your event code? That would make it much easier to debug.


What? In videos (tutorials) on Youtube, they are taking parallel Process.

The code will come soon. I reinstall windows right now.
How do you do when you do a cutscene then? ohmy.gif
Scriptless
A parallel process will repeat what ever you put in it. ex: Hello im bob! will be repeated for ever in that event since it's parallel.
Change it to autorun, and then put erase event.
rcGingerNinja
You don't need a parallel process for that, but if you use one you need to use conditional statements or some method of cancelling the action.

If you use a parallel process perform the entire cutscene once in that parallel process and then exit the event (use a switch with a conditional statement to ensure it does not fire off again, unless you use a dummy map they will not return to).
darkhalo
Then you need to stop the movement with either a switch process or erase event. Matters not if parallal or
auto run event.
LegendOfSweden
Thanks for all answer!
I did figure it out now smile.gif
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