UPDATE: This is the EXPECTED progress of the game so far, but nothing can really be said; for this game is BARELY in progress.
EDIT: Yeah! 50 replies in this thread. ^^
Dark dragon007
Jan 28 2011, 06:23 AM
This looks great...
Zinx10
Jan 29 2011, 02:36 AM
Why thank you my dear fellow.
Zinx10
Feb 2 2011, 01:53 PM
UPDATE: I officially got a new artist for face pictures and full body pictures. Here is the face picture:
FULL BODY:
Zinx10
Feb 11 2011, 12:55 PM
UPDATE: My artist has updated the art by my request because of my friend (Akio Nagatera).
rikkuchick
Feb 22 2011, 05:21 AM
This looks really great, can't wait to see the demo when you get it out there~
Zinx10
Mar 6 2011, 12:16 PM
Thanks. I guess I never noticed a reply. >.> Sorry about that.
Anyways....bump.
Zinx10
Apr 27 2011, 11:50 AM
UPDATE: I decided to change the battle style to more of my tactical likings. ^^ No screenshot yet.
Zinx10
May 9 2011, 04:42 PM
UPDATE: Good news and bad news. Good news is that I am starting to work on my Custom Menu System (CMS). Bad news is that I abandoned the Tactical battle style to make progress go by MUCH faster, and make it less frustrating for me (sorry ^^).
Zinx10
Jun 6 2011, 09:43 AM
UPDATE: For those who have played Legend of Legaia (If not, you should probably youtube it. )...here is a battle test screenshot of my new battle style:
korin300
Jun 10 2011, 01:44 AM
A bit confused. What kind of engine do you plan to use? It seems to me that you are using RM2k3 but an earlier screenshot makes me think of VX.
Zinx10
Jun 11 2011, 08:42 AM
IT was originally VX, but after remaking the story and such, I switched to RM2k3 since I am better at it.
udivision
Jun 11 2011, 09:17 AM
Looks nice, but when I read the character info I noticed this: 5"7 and 197lbs? That's obese...
Zinx10
Jun 12 2011, 10:57 PM
QUOTE (udivision @ Jun 11 2011, 10:17 AM)
Looks nice, but when I read the character info I noticed this: 5"7 and 197lbs? That's obese...
You do make a very good point....So I used the BMI scale, and changed it to 160. I was thinking of muscle, but even then.
Zinx10
Jul 11 2011, 06:37 PM
UPDATE: My old battle style had something I overlooked, so I scrapped a little piece of it, but luckily most of it is still there.
Zinx10
Aug 25 2011, 04:38 PM
UPDATE: The battle style is going good, but the main icons may get changed.
Zinx10
Sep 7 2011, 11:19 PM
UPDATE: The icons have in fact changed. I also changed Alex's age from 19 to 20 for cliche reasons.
PianoOnWheels
Sep 12 2011, 04:24 PM
As co-composer for Phelxyre, I thought I'd share a bit of my W.I.P. music for the game.
Demo 1 I intended this as the title theme for Phelxyre, but that isn't set in stone. If not a title theme, perhaps it could be a theme for an antagonist or perhaps even the protagonist.
Demo 2 A town or exploration theme with a somewhat Celtic feel.
Any comments or criticism from fellow musicians and Phelxyre Phollowers alike are welcome.
- PoW
Adrien.
Sep 12 2011, 11:47 PM
this game seems really interesting. i have been following it very closley and its coming along quite nicely. Good luck
Zinx10
Sep 13 2011, 03:24 PM
QUOTE (Adrien. @ Sep 12 2011, 11:47 PM)
this game seems really interesting. i have been following it very closley and its coming along quite nicely. Good luck
Thanks for keeping up with the information.
@PoW I see you posted some of the game's music. c:
ShanattoGunner
Sep 13 2011, 05:22 PM
QUOTE (Zinx_therpgmaker @ Sep 13 2011, 04:24 PM)
QUOTE (Adrien. @ Sep 12 2011, 11:47 PM)
this game seems really interesting. i have been following it very closley and its coming along quite nicely. Good luck
Thanks for keeping up with the information.
@PoW I see you posted some of the game's music. c:
I just read it and was wondering if i could help out in any way with ideas cause i dont have rmk23
Zinx10
Sep 13 2011, 05:34 PM
QUOTE (ShanattoGunner @ Sep 13 2011, 05:22 PM)
QUOTE (Zinx_therpgmaker @ Sep 13 2011, 04:24 PM)
QUOTE (Adrien. @ Sep 12 2011, 11:47 PM)
this game seems really interesting. i have been following it very closley and its coming along quite nicely. Good luck
Thanks for keeping up with the information.
@PoW I see you posted some of the game's music. c:
I just read it and was wondering if i could help out in any way with ideas cause i dont have rmk23
Most of the ideas are already planned, unless you have something very unique.
ShanattoGunner
Sep 13 2011, 06:04 PM
i meant was weapons armor magic ideas
Zinx10
Sep 13 2011, 06:22 PM
QUOTE (ShanattoGunner @ Sep 13 2011, 07:04 PM)
i meant was weapons armor magic ideas
Go ahead and state them then. c:
ShanattoGunner
Sep 14 2011, 11:39 AM
QUOTE (Zinx_therpgmaker @ Sep 13 2011, 06:22 PM)
QUOTE (ShanattoGunner @ Sep 13 2011, 07:04 PM)
i meant was weapons armor magic ideas
Go ahead and state them then. c:
Well right now I only have one for Monk and that is Fist of Fury attacks 7 each doing 300-500 damage
Zinx10
Sep 14 2011, 12:55 PM
QUOTE (ShanattoGunner @ Sep 14 2011, 11:39 AM)
QUOTE (Zinx_therpgmaker @ Sep 13 2011, 06:22 PM)
QUOTE (ShanattoGunner @ Sep 13 2011, 07:04 PM)
i meant was weapons armor magic ideas
Go ahead and state them then. c:
Well right now I only have one for Monk and that is Fist of Fury attacks 7 each doing 300-500 damage
Ahh....that would be part of my department, since it has to do with balancing.
Zinx10
Sep 17 2011, 11:16 AM
UPDATE: I updated the screenshot section.
Jonnie19
Sep 24 2011, 01:02 PM
Storyline:
Written perfectly, I was instantly captured, You keep the reader intrigued with your story line, it is straight to the point, You gives us the background of the world, without being to short.
Characters
Alex seems like a very interesting character, especially as you have the opportunity to choose what is destiny is so to speak. Not much is given away about the other characters; but I am sure with time we will get to know these characters.
Gameplay
Well...what can I say:
Alignment- I am a great fan of the Alignment Idea, and look forward to create a downright EVIL hero Customization- It depends on HOW many things you can customize, and what specifically would be customizable,and will it be influenced by your Alignment? Free-world- I REALLY cannot wait to see this, as sandbox games are my favorite types of games; and always love to investigate worlds and go everywhere and see everything, would there be a chance for hidden extra's for the more eagle eyed players? Because that is something I would love to see! Skills- Is there anyway you could Elaborate slightly more on this, do you mean things like swimming, running, climbing, jumping? will these be constantly active, or will you use a Stamina system? Guilds- Not the greatest fans of Guilds personally, however it seems that it will suit this game very nicely! Banks- Once again a nice extra, however how do you fit this within the game? Isn't this game based in the middle ages; so items like Bank Cards haven't been invented? Screenshots
Screenshot 1
I am sure this will be changed, but it is very bland, it needs to have something added into the background, just to make it stand out...for example you could use some map images?
Battle Screenshot
Paint me intrigued; there isn't much else to say It is hard to capture the Battle System through an Image, might I suggest using a Screen Recorder and perhaps record a simple battle?
Conclusion
I will be watching this game closely and the moment you are moved into the LD sections, I'd love to give this one a Pre- Review. Then again I am sure that Amerk and Penguin would want to also
Zinx10
Oct 7 2011, 01:19 PM
QUOTE (Jonnie19 @ Sep 24 2011, 02:02 PM)
Storyline:
Written perfectly, I was instantly captured, You keep the reader intrigued with your story line, it is straight to the point, You gives us the background of the world, without being to short.
Characters
Alex seems like a very interesting character, especially as you have the opportunity to choose what is destiny is so to speak. Not much is given away about the other characters; but I am sure with time we will get to know these characters.
Gameplay
Well...what can I say:
Alignment- I am a great fan of the Alignment Idea, and look forward to create a downright EVIL hero Customization- It depends on HOW many things you can customize, and what specifically would be customizable,and will it be influenced by your Alignment? Free-world- I REALLY cannot wait to see this, as sandbox games are my favorite types of games; and always love to investigate worlds and go everywhere and see everything, would there be a chance for hidden extra's for the more eagle eyed players? Because that is something I would love to see! Skills- Is there anyway you could Elaborate slightly more on this, do you mean things like swimming, running, climbing, jumping? will these be constantly active, or will you use a Stamina system? Guilds- Not the greatest fans of Guilds personally, however it seems that it will suit this game very nicely! Banks- Once again a nice extra, however how do you fit this within the game? Isn't this game based in the middle ages; so items like Bank Cards haven't been invented? Screenshots
Screenshot 1
I am sure this will be changed, but it is very bland, it needs to have something added into the background, just to make it stand out...for example you could use some map images?
Battle Screenshot
Paint me intrigued; there isn't much else to say It is hard to capture the Battle System through an Image, might I suggest using a Screen Recorder and perhaps record a simple battle?
Conclusion
I will be watching this game closely and the moment you are moved into the LD sections, I'd love to give this one a Pre- Review. Then again I am sure that Amerk and Penguin would want to also
Thank you for your reply... Here are my replies: CUSTOMIZATION - This game will allow the user to master in an element for spells, you can also raise up stat points. FREE WORLD - This world will be very expansive. There will also be TONS of secrets. For example, you could try swimming in the ocean (hardcore, eh?), and you could dive at a specific spot, and find a chest. Or you could see a misplaced piece of grass, and notice it is actually a secret hideout. SKILLS - Skills in this game will range from normal skills like running and swimming all the way to magic spells. At the start of the game, you have a few basic abilities: Running (maybe), Swimming, and climbing. You complete dungeons while getting spirits which help you learn new abilities such as holding your breath longer. GUILDS - Guilds is only a side thing to do. You will hire people, and fight in a tournament. Do good enough, and they might just join your party. BANKS - Yes, I know about it being medieval times and all. In this time, new things are appearing, such as banks. You will get a piece of paper holding a code, and that code will be special according to the union. The "Bankers Union" is a new union which discover this method, and hand out codes on paper. Be careful though, it may take a day before the other bankers get information about your change, and update their "written-out database". Basically, for short, it is a group of people who write down people's gold input and output, and travel city to city. You may not even see them, or you might. All of this is still not fully decided.
TITLE SCREEN - Check out this video: http://www.youtube.com/watch?v=NcNo4yvV4pk BATTLE SCREEN - The Battle system is the 2nd slowest moving system being coded (1st is the menu system). So a video is afar.
Also, I changed Alex's weight from 160 to 135.
Zinx10
Nov 4 2011, 07:22 PM
Bump since progress has been slow...
Zinx10
Apr 6 2012, 05:53 AM
UPDATE: Progression has been time consuming. I don't really know what to say, but I am getting overwhelmed with the eventing. ;-;
Enlarged Image
Zinx10
Sep 23 2012, 06:06 AM
UPDATE 1: I am switching over to RMXP to allow scripting, thus easing my eventing job.
UPDATE 2: I am here to release some face pictures that I am using for my game:
Alex Fren (Future):
Jancene Elis:
Hethane Elis:
UPDATE 3: I have added two new systems: -Skill Distribution System -Fully Craftable Weapons, Armors, and Items!
Looking good! I'm glad to see some updates, also the theme song sounds really good!
Zinx10
Sep 23 2012, 03:16 PM
QUOTE (Shaddowval @ Sep 23 2012, 10:19 AM)
Looking good! I'm glad to see some updates, also the theme song sounds really good!
Thank you! RMXP seemed the best fit for how I wanted to run things. Also, the title theme was made by PianoOnWheels, but heavily inspired by my other musician's original version of the title theme.
UPDATE: I decided to add item support! Basically you have outfits (like before), but now you have appearance items to add. Want to add a sword sheath? Go ahead! Check out a picture showing it below: Note: You can only hold two items at a time.
Thoughts?
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.