keyonne
Oct 30 2009, 04:24 PM
Ok, I feel as though I'm becoming slightly annoying at this point, but I have spent several days surfing the net in search of several scripts that I need. I know they exist - I inadvertently found them whilst searching for different ones in the past - but am unable to find them now that I need them. One of them is a class/subclass/skill points script. Basically, I want the player to be able to choose a master class (say at like lvl 10) and then later choose a subclass within that master class (say at around lvl 20). After choosing a master class, there will be a specific weapon range type and skill type that will be given to the player. After choosing a subclass, the player will be able to put points into skills specific to their subclass in order to strengthen them, or put points into new subclass-specific skills.
For example:
Master class -> Warrior
Warrior subclasses -> Knight or Paladin
Knight skills -> melee attacks, defense, tanking (take extra damage)
Paladin skills -> magic attacks, healing, buffs
I'd much appreciate anyone's help and will be sure to credit!
dummy1234
Oct 31 2009, 04:18 AM
I don't know about the skill points, but for the class-subclass you can use a common event [add variable for the character level] and the "change actor class" option from the event menu.
Should be something like [I cant provide a screenshot at this time =( ]:
- variable for character [reach level lvl20]
- call common event
- common event -> [text box] Chose subclass: [question] 1-Warrior "change actor class to warrior", 2-knight "same but to knight"
I'm pretty bad at explaining ^^;
keyonne
Nov 7 2009, 09:51 AM
Yeah, I know what you're saying. I had that same idea earlier. Creating the class, subclass, initial skills, and weapon ranges would be pretty simple with the class creation part in the system tab and a series of events. However, creating the skill point system would be near impossible or require so many variables it'd make my brain explode trying to keep them all separate.
So...
Bump!
BlackMask
Nov 8 2009, 05:54 PM
Comp is aciting buggy swrry
BlackMask
Nov 8 2009, 06:13 PM
Not really...
you could just do this
when character reaches a certain lvl he or she get a certain amount of pint and then to use the point you'd have to have an npc so the npc would be like to make so and so stronger you need 10 points and then when you have 10 points you get a new skill or what ever !!!\
just some simple thing you can do if you need some more help consult me and we'll work it out together
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keyonne
Nov 8 2009, 07:25 PM
Yes, I know it could be done, but would require a multitude of events. I have 4 different main classes, each with 3 sub classes. Each sub class has three different types of skill trees. Each skill tree has 6+ skills they can independantly put skills into. *sigh* I've just made things too complicated for myself I guess. I was hoping for something along the lines of World of Warcraft or Diablo's point system. Each class has three trees to put points into, some requiring others before they can have points.
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