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Full Version: [XP] Dynamic Effects Engine (DEE) (scripting tool/base system)
RPG RPG Revolution Forums > Scripting > Script Submissions > RGSS-Submissions
Ryex
Dynamic Effects Engine
Authors: Ryex
Version: 1.6
Type: Effects Engine


Introduction

this is a scripting tool. as such on its own it dose NOT add any functionality to a game.
it is a frame work that provides methods and structure to create dynamic effects based on the player or an events position relative to a source on the map.

Version 1.2
- massive lag decrease
Version 1.6
- improved speed added Dynamic position sources and the mute freature


Features

  • Provides a frame work for creating dynamic effects based on the player or an events position relative to a source.
  • Under 200 lines of code (comments not included)


Screenshots

NA


Demo

NA


Script


http://docs.google.com/Doc?docid=0AUKLI9M5...Tlneg&hl=en


Instructions

this is a scripting tool a description of the classes and how to use them is located in the script


Compatibility

this is a tool it is as compatible as you make it

Credits and Thanks

  • Ryex
  • Blizzard (for giving me a piece of code that I should of seen myself)


Author's Notes

Please! ask questions, poke through the code, make suggestions for the improvement of this tool. and comment!

NOTE: I (the author) do NOT provide support in this thread. I simply don't visit this forum often enough. another scripter may be able to offer help but if you need support from me please go here
http://forum.chaos-project.com/index.php?t...g89287#msg89287
Ryex
UPDATE TO 1.6

see first post for changes
Darkreaper
so for example, what could this tool be used for?
Could it be used to alter sound effects, to change their volume and pitch depending on your position and movement to the source?
Ryex
that is exactly what my dynamic sounds script uses it for. it could also be used for a shadow script dynamic weather effects ect. it provides the backbone for the functionality to change anything based on a client's distance from a source
Darkreaper
dynamic weather? hows that work?
Ryex
as you get closer to a source the weather power gets stronger. and there could be more than one different source on the map and they could all give off a different weather. so you go to one side of the map and it is raining go to the other side and it is snowing
Darkreaper
neat biggrin.gif
That could actually be very useful. Just wondering if that would work with my weather system
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