
Story
Based around a fantasy world called Hamarra, it was once ruled by a powerful Goddess
called Apheus, who bore four children to rule the seasons. Effiona was the judgement of
winter, Arrius of summer, Fyan of Autumn and Pheela of spring. To ensure that her
children kept the balance of faith, she gave each one a branch taken from the Kuhwana
Tree, the great tree of knowledge. Apheus believed this would not allow her Gods of Season
to misbehave. For two thousand years, the balance was held, until oneday the Kuhwana
Tree died, and so to did the Wisdom branch that the Gods held. For two weeks the Gods
unleashed their powers on Hamarra, and in temper, Apheus turned them into dust and
locked them into a gold casket. Secretly, she hides it where nobody will ever find it.
As a final sacrifice to Hamarra, Apheus blows her last breath on the withered Kuhwana
Tree to revive it. The governing of seasons now lies with it.
Two hundred years later, an earthquake reveals the hidden casket to a village boy, who
takes it to a local blacksmith to open. When they finally open it, they realise that they
have released a great energy spirit of malice and revenge in the form of Defia, a God of
darkness. The only way of destroying her, is by finding the young Kuhwana Tree to find
an answer to seal her back in the chest.
Hamarra
Both an old and a forward moving world to steampunk tech era
Characters:
Story starts off with Rheinar, born into a noble family, Rheinar flags concern by his new
ruthless father who believes his son is a mute and hasn't developed as an infant.
Pushed out by a new brother, his gothic aunt decides to look after him. Its at this point
Rheinar changes into a new man.
A Summoner by nature, and a wild gunslinger and spell user.
Wolffe...a Bowmaster from the old world town of Savonnia.
Solar....a Cleric, and close friend of Rheinar. Also a grand summoner.
Moonlight....Dark Mage. Great spell user, and can transform into a new battle character.
Shylo....Classed as a darkling, Shylo is the man of great mystery.
Sharlot....Noble Warrior, spell user and summoner. Classed as a Prowess.
Lancia.....A palace knight of Savonnia. Leaves to join Rheinars party.
Redd....starts as a palace apprentice to the royal court. Intelligent and protective.
Lokk....Pirate. Unlike others in the game, she can equip with ultraspecial accessories.
Summons
Marlor......A dark dragon wielding the most powerful use of black magic known.
Freyal.....A beautiful dragon that can use both magic types.
Deliah.....A wonderful lady figure that has use of the powerful white type spells.
Grandor.....A most colourful bird like summons, who works on her own battle pitch.
Kuko.....An unusual but affectionate pet of Redd. Can be brought into battle as support.
The Game
A mix of old meets new cultures. Traditional jRPG type made in RMXP.
Graphics....intro of isometric maps with normal 2D interiors. Lots of original resources
made for the game itself. Battle sprites originally by Ragnarok O & transformed & recoloured.
Intro of using Charlie Fleed's excellent sideview cbs using Minkoff/DerVulfman/Cogwheel script..
Gameplay is between 5 to 6 hours and use of a dash movement script.
Gamefile size....approx 325 Mb. + font file required. (in game folder).
Full walkthrough ......completed.
Standalone game = Yes.
Music mp3's from Ken Nakagawa.
Scripts...so many, but credits to mention.
Charlie Fleed and DerVvulfman/Minkoff for the v3 cbs and its add ons.
dubealex for the ams message script v4
Ryex for the animated menu script.
Amaranth for the anti lag script.
Rataime for shadow & reflection script.
Cogwheel for the 8 way dir movement
The Law for shop and battle end fade script.
Risefield for the shadow text.
Forever zero for the blacksmith script
Roulette script by mistyrain
Blackjack script by Lan Lan games.
Sephiroth for the guage bars
Dash script by Cogwheel
Graphics
HKCP team for the half kaizer sprites
Venetia for the HK tilesets
Ragnarok sprites (Gravity Corp) plus my own templates and re inks !
Some Illustrative work by Ragnarok Online and myself.
Tilesets supported by Reinar and Inquisitor, 66rpg and myself.
66rpg.com for sharing their resources such as battle sprites/backgrounds.
Character sets by Sithjester, Reinar and my own.
Spell animation sheets "particle transfer" by Zekallinos
RTP by Enterbrain
Eventing
Own events.
Music
Music tracks by composer Ken Nakagawa.
Music track called "Unity" created by Rosary.
Release date: November 2011
Status: Released November 18th in RRR.
Screens.

CBS using Charlie Fleed's script.

Menu system by Ryex.
Example in-game maps....




Spell animation using the diffusion particle transfer....for incredible effects.

Kangola town.

One of four Aeons.
Seal of Seasons Game exe download. (Revised Jan 2012)
Due to the original large filesize, do the following in order to play.
1. Download all three files: the exe, the Animation zip file, and BGM zip file.
2 Next step is to (unzip) and place the BGM in the Audio folder of the game.
3 Unzip the Animation file in the game folder.
4 Make a new folder and name it "Graphics" and place animation file into it.
5 Final step is to install the font into the main windows directory folder found in C; (Copy n paste it)
6 Your'e all ready to play !
Game Animation File download
BGM File download.
NB: The game file contains both the walkthru and font file.
Lastly, this game is well suited to any PC/Analogue game controller as it's 8 way movement....
so highly recommended !















