-|- D.R.I.A.C.S. v1.1 -|-
DRIACS stands for: D&D-style Restricted Inventory and Advanced Chest System.
DRIACS stands for: D&D-style Restricted Inventory and Advanced Chest System.
It is a massive overhaul of how items are held by the player. As the name suggests, it gives all items a 'size' (which can correspond to weight, or energy etc...), and limits the player's inventory by the amount of items they are carrying. The user can also allow the player to become "over-encumbered", which will make them move slower.
It also allows the creation of 'chests'. These are objects that contain multiple items, and most importantly remember which items they contain. An entirely new scene has been written to handle moving items between the player's inventory and the opened chest.
Items in chests are defined by the user creating an Item Table. With a simple but powerful syntax, it is easy to create complex random combinations of items.
DISCLAIMER: While I feel very strongly that there's no point having chests if the inventory is not limited, this does not mean that there's no point having a limited inventory if there are no chests. This script is rather complicated, and if you are just after a limited inventory (and not bothered about chests) then there are much simpler scripts out there for you to use.
-- Features --
[Show/Hide] There's a lot of them...
-- Screenshots --
[Show/Hide] Note that these shots are not representative of the full customisability of the system.
-- Script --
Click here to download the demo for the script (which is too large to post).
A full instructions script is included, detailing how to use all the functions. The demo also demonstrates (nearly) every function.
-- Bug Fixes --
Before reporting any bug, just make sure the latest patch is downloaded, and placed under the main script. Only the newest patch is needed, as it will contain all the other patches. When the patches start getting huge I'll release a new version of the script.
The password is DRIACS.
Latest patch: no patches for current version
[Show/Hide] Old patches (in reverse date order):
-- Compatibility --
This script will almost certainly not be compatible with any script that affect the Item, Shop or Battle scenes.
However, if there is a script which you would like compatibility for, then follow these instructions:
- First, try placing the DRIACS script above the script you need compatibility for. Most scripts use many aliases, whilst DRIACS doesn't (on account of my not-so-wicked-sick programming skillz
). Because of this, most scripts can 'handle' the changes made in DRIACS without any patch needed. If this doesn't work... - Next, check that a patch hasn't already been created (see the list below - it should be added to this post)
- If not, then create a request in the Script Request forum. DO NOT make a request in this post.
- Eventually, the request will be answered (maybe by me, maybe not). When this happens, presuming it is successful, then PM me so that I can add it to this post.
-- Compatibility Patches --
Once again the password is DRIACS. Patches are sorted by the script's author.
[Show/Hide] KGC_CategorizeItem (Patch 1, released 18/11/2009)
-- Credit and Thanks --
To summarise:To not summarise:
First a big thank you to myself, for conception, coding, and testing of this script. And of course making the truly incredible demo (I kid, I kid).
Secondly, and even bigger thank you to Mithran (of rpgmakervx.net), for making the damn thing work. He knows what he's done
And finally, a gigantic thank you to the following testers, who found many bugs for me to fix, and generally gave me lots of boring work to do:
- Aero_drake
- Oceano (rpgmakervx.net)
- makryu (rpgmakervx.net)
- MASH MX (rpgmakervx.net)
Also, thanks to Gingercake (of rpgmakervx.net) for consultancy on creating the Item Table syntax.
-- Author's Notes --
This projects has been a big part of my RMVX life for a while, so if you do have criticism, please keep it constructive.
And of course, if you have any suggestions for future features, then by all means let me know.
Enjoy the fruits of my mental loins! (sorry, bad image)
Overlord_Dave
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