Hello and welcome!
Finally time for the roleplay I promised possibly a month ago or so...
I've spoiler tagged the longer peices of information.Rules :
No godmoding characters, don't create a character that cannot get hurt.
No magic blasting, the characters need to rest every so often depending on the spells effects and range.
Do not control another user's character without permission, ask first and make sure to follow the characters personality to the best of your ability.
If you have to leave for some reason, please try to make sure you had your character over to someone else to control while you're away.
Otherwise, that character might be killed.
At max, I'll allow 3 important characters to each member, you can create NPC's for anyone to use.-- Current Member's--
Pacomcdohl (Left the RP)
HeroOfHyla (Left the RP)
Spirit Master X
Homunculus (Left the RP)
Ratty524 (Left the RP)
After starting war with the kingdom of Silishala, Welstarm was betrayed by their own kings royal wizard, Leshil, who cast a curse and transformed part of Welstarm into stone.
The remaining people ran to the airships for shelter in fear of it happening again.
The remainder of the kingdom was turned to stone and was ripped from the earth and sent into the clouds.
The survivors had to split up, on the run from another kingdom and with no leader, the hardest task of finding the cure awaits them.
As the survivors escape, they leave in a group of seven moderate sized Airships, two of which are prepared for battle, the rest mere transport ships.
As they sail the skies for a few hours, a heavy fog closes in on them, the tag line that held the ships together break and one ship is lost, the communication between the group was lost, and navigation becomes difficult.
The captain ensures that everything will be fine, they’ll arrive in Morento in two days.
However, they are quickly attacked by a ship sailed by pirates!
Most of the Welstarm survivors are assumed to be killed or taken captive.
A lucky few make it to the life boat, where they escape and drift for days to the Sky port of Denmarie, there they must choose their next actions, will they continue with life and stay at Denmarie or continue on to Morento to regroup with the other survivors.
There are 3 different races you can choose from.
A pale blue skinned humanoid, usually with silver or grey hair. Their ears stick out and hang down. The race has more female than male important figures and their 15 greatest fighters are also more likely to be taught the way of ice magic rather than anyone else in their kingdom.
Remalare live extended lives, an extra 100 years similar to Elves, their appearance often stops ageing at 50-60, an age of wisdom and experience.Diagan: (Dee-a-gan)
A beast-like humanoid creature, their large size and muscular figures put fear into their enemies, although in actuality, they are quite peaceful and only produce one type of weapon, steel claws, even then, they are mainly used for the cutting of plants and catching their food.
Diagan that leave their homeland often learn to use other weapons, although they are forbidden to return to their homeland unless the Diagan kind are involved in a war.Human:
Human are noble and strict people, unforgiving and trapped by their own greatness and fear.
Most humans in Welstarm live in some form of nobility, with very little poverty, the kingdom is regarded to be one of the most financially advanced compared to the others of the human race.
At the same time, making it a worthwhile target for raids.
Sign-up sheetFull Name:Nickname:Race:Age:Appearance:
The world of Alsta
The kingdom that was cursed into stone.
In its prime, it was a bustling city, becoming home to multitudes of different people.
However, it was subject to a high crime rate due to the high number of people living there.
The kingdom at war with Welstarm.
It is at war due to Welstarm having control over a large number of gold mines.
Silishala is itself, also a rich kingdom, however, it has a much higher population than Welstarm due to the large amount of farmable land.
A large independant city, it resides on a circular mountain with a huge clock tower in the very center.
The city is often under attack by the group of nearby bandits, although, the large amount of walls closing in the city holds them off and the amount of archers oftens kills enough the send the remainders home.
A small airport town, the town is known for its brilliant drinks, the Firespit, although as of late, it has somehow completely changed in taste for the worst.
Tunnel of Tricks (or Cavern of whispers and lies)
One day, many years and years ago, a naughty young boy visited the Tunnel of Tales, it was so exciting and mysterious, there were so many holes to hide in and it was so large to run around in, the perfect place for games of all kinds!
One day, a group of travelers ventured into the tunnel, they came to a clearing and decided to rest for the night.
While sleeping, the boy decided to whisper into the ear of one of the travelers with such an innocently sweet voice "He looks untrust worthy, I bet he'd put a bug into your food that would kill you on the spot. Yeah, one bite of that and you'd be dead for sure!"
In the morning, one of the travelers companions were dead, a knife and fork in each eyes.
The boy laughed, he never though something like that would actually have any effect on someone.
"That was a very magnificent trick you played right there!" A voice whispered into the troublesome lad's ear.
"But... to be perfectly honest, you could do better!"
"How can I do better tricks!?" the boy asked the voice with extreme curiosity.
"Oh! I do have a brilliant idea, go into this tunnel down here! OH! There's a mirror, at least it looks like a mirror! Now, step into it! Go on, quick, quick! You haven't got all day you silly boy! More travelers will arrive any second for sure." The devilish voice laughed with excitment!
The boy did so, and found he was invisible to the naked eye, which made his tricky much more splendid!
He stepped out of the mirror and laughed until nightful with the voice.
That very night, another pack of travelers arrived in the Tunnel, the boy tested his powers by following the travelers around the tunnels, he whispered to one of the travelers with such an innocently sweet voice "I say, I bet while you're sleeping, your friend will take that secret stash of gold hidden in one of the cracks in the walls, he has that look of deception after all, he'd sell his mother's salt and pepper shakers for two gold coins in a heartbeat."
And like before, the travelers companion was found dead, suffocated by a few gold pieces shoved into his throat.
The boy again laughed with a mischevious glee.
He called out to the voice "Ha, we should plan a trick together, we'd probably kill all of the travelers next time!"
He waited for a response.
It didn't come.
Now worrid, he ran back to the mirror, planning to step inside it again to return to normal.
It was gone.
The boy tried to leave the tunnel and run home, however the sun was so bright, it revealed that he turned into a horrendous goblin, his real form which was only viewable in sunlight. He'd be killed on the spot if anyone saw him.
He was trapped in the tunnels of his rebirth.
From that day forth, the Tunnel of Tricks became known as The Cavern of Whispers and Lies.
(Picture or description, either is fine)Job:
(doesn’t need to be final fantasy style, can be baker or butcher, even candle stick maker!)Weapon:
(If any, probably should have one just in case of combat)Background:
(You don’t need to go to far with this)Personality: Life deal spirit name:
(make a name up, this is only for those who wish to be able to use magic)Character Relation:
(To who and how. Not nessercery unless its related to another members character or you just want to add more detail.)
Gods and Godesses
Magic power is created through the power of the dead, each persons spirit is blessed with great power after death in hopes of that they might one day, fight again in another life.
Magical users need to first create a life deal with the spirits of the dead, the life deal basically shortens the life of the living person in return for greater power, the spirit is free to refuse the deal.
The deal starter will lose 20 years from their life unless they are killed if the person is killed, they are forced into hell, however the ability to create fires and cause thunderstorms are often more valuable to some.
The user will require breaks after using their spirits powers, and their body is market with a small seal on their wrists or necks to prove they are in a deal.
Smaller spells require a single word to use and a larger one may require a passage from a book.
Useage of both often mean breaks afterwards.
There are stories of deaths caused by exhaustion from not resting.
Some people are able to use the spirit power without a life deal, those that can are often branded as children of hell and devils, their skill is often stronger and greater.
Most leave their homes and leave to the mountains in fear of being hated due to the horrible side effects that their unknown power causes them, usually strange mutations.
Each race has their own personal religion and Gods.Garvoras
, the Godess of the Dragons and Silver.
Godess to the Remalare people.Randelius
, the First God of War and Hammers, created the First Being in his own likeness, although, in storytelling, the First being is redesigned to look like a member of whichever race is telling the story.
God of the humans.Gervaros
, the God of creation and gold, said to be the creator of the world and royalty, although there is much debate in the community of scholars and wisemen.
Said to be god of all, and also said to be fabricated.Forastara
, the Godess of life and birth, said to be the Creator of the world and its people.
Godess of the Diagan people.Other
Not a true race, but rather a group of changed beings, once peaceful people, now large golem type beings in an eternal berserker rage. Rarely do they stop when they see something they want to kill.
There is no known reasoning for why the people became the Ruined Ones, only that it may have happened by way of Uxire, the keeper of the Dead, an alternate reason could be they are the Underground Shadows, a race of monsters or people that were lost ages ago.
They have huge muscular bodies, their skin is like some kind of leather, cutting into it is very difficult, arrows snap and swords crack.
Magic is the best weapon against these beast's.
Very few have been known to be killed, approxomitly, 7 heads have been claimed from the 54 that are known to be living.
Well, I already have one character for myself done.Full Name:
A muscular and tall man, he often wears a suit of heavy green armour .
His casual clothes often consist of black trousers and shirt, green jacket and leather boots.
His jacket has the kingdoms emblem stitched into the sleeve.
He has shoulder length messy red hair and a light beard.Job:
Royal Knight and captain of his unit.Weapon:
Joined the royal army at 26 after he proved himself to be more than capable of fighting multiple opponents in bar fights, the amount of times he was arrested got him into deep trouble, so he was given two options: fight for Welstarm or work in the gold mines.
He choose to fight, to get away from the pubs which was causing him nothing but grief, guilt and sadness.
In his time in the army, he’s visited multiple parts of the lands, his knowledge of the lands is unrivalled by many in his unit.Personality:
Quick to temper and to fight he is a poor battle planner, his manner of speech seems rough, but he means well. He doesn’t judge people by looks. He is slow to trust people and sometimes a single mistake someone would make would throw any chance of a decent friendship out of the window.
I'm hoping to start this when at least 5 people join for sure.
When we do start, it will be one day before the kingdom is transformed.Currently in the World of Alsta
The group make it to Morento but find that they not exactly talk of the town, expecting to be immediatly put into an Inn of some sort, the group are left at the gate to do nothing.
Most of the group split up to find Xavier and put an end to him while others stay around to look for the Prince and get him to safety.