Darn you cached me again on not doing what I said.
I'm going away for 2 weeks form the 7th so expect the script to be online before that. Thanks for the post and remembering me
Greatzz, SojaBird.
Freforii
Jul 29 2010, 11:17 AM
Hi im using www.rpgrevolution.com/forums/index.php?showtopic=15881 ,And i cant seem to call the Achievements menu right, When i press ESC it opens the menu, then when i go to my Achievements icon, it pulls up the system menu (goto title,Shutdown,cancel) but when i press ESC again it open the achievements menu.
Anyway of fixing this? So when i open the menu and use the icon it open the menu insted of pressing ESC 2 times?
SojaBird
Jul 31 2010, 07:52 AM
Hey Freforii,
What call-script function are you using to open up the Achievement-scene? I'll also have a look at the script thing you're using to find out what's going on
Greatzz, SojaBird.
Xenoyia
Aug 4 2010, 12:03 PM
Call me stupid but HOW do you use this? there is not a tutorial anywhere, and I don't get how to make an achievement appear when a switch is turned on... Please help.
I have tried:
Achief.condition("Start the game!", "switch(0081)") Achief.condition("Start the game!", "switch(0081)==true") Achief.condition("Start the game!", "switch(0081)=true") Achief.condition("Start the game!", "switch(0081) true") Achief.condition("Start the game!", "switch(0081)true")
But none work.. I only get a syntaxerror..
SojaBird
Aug 4 2010, 03:59 PM
Hey,
Yea true there isn't a tutorial yet, though you can be lucky if any script has any tutorial. You could have checked the demo (wich I reconment) and check the events there. I'm sure there's a event with something like the thing you're looking for that helps you out.
Anyways, the correct call-script to use is
CODE
Achief.condition("Start the game!", "switch(81)")
or
CODE
Achief.condition("Start the game!", "switch(81) == true")
Hope it works
Greatzz, SojaBird.
ps. I'll adress the problem you've seen to occure by using 0081 instead of just 81. As for I think 0081 should also work, I'll update the script so it works with this.
Lockheart
Aug 4 2010, 07:39 PM
Any chance of the new version coming out soon? the 7th is getting closer and closer!
SojaBird
Aug 5 2010, 12:17 AM
MMm hey you're pretty right Lockheart... Darn I might just fire up my laptop today to see if I can do it.
Hope to disable my adiction for MineCraft for a bit then
Greatzz, SojaBird.
Xenoyia
Aug 6 2010, 05:59 AM
QUOTE (SojaBird @ Aug 4 2010, 04:59 PM)
Hey,
Yea true there isn't a tutorial yet, though you can be lucky if any script has any tutorial. You could have checked the demo (wich I reconment) and check the events there. I'm sure there's a event with something like the thing you're looking for that helps you out.
Anyways, the correct call-script to use is
CODE
Achief.condition("Start the game!", "switch(81)")
or
CODE
Achief.condition("Start the game!", "switch(81) == true")
Hope it works
Greatzz, SojaBird.
ps. I'll adress the problem you've seen to occure by using 0081 instead of just 81. As for I think 0081 should also work, I'll update the script so it works with this.
Thank you very much! That helped alot
SojaBird
Aug 6 2010, 06:52 AM
Oke so as promised...
I've uploaded the newest version of the script (v4.0.b BETA). Also the demo of that script is uploaded but aparently I didn't choose my upload site correctly, it can only be downloaded 10x so be quick. I'm not sure if the demo is newer than the v4.0 BETA version, or if it only has the new script in place (wich can be downloaded the usual way).
I hope you enjoy the script and let me know if there is anything you'd like to see or changed or what so ever Oh and also positive replies are welcome hehe.
Yea so I'm away for 2 weeks now so cya'll later
Greatzz, SojaBird.
Lockheart
Aug 7 2010, 06:36 PM
Awesome work done on the achievements script Sojabird. Loving the new style even more then the older version.
Personally can't wait to see your factions add on for this script!
SojaBird
Aug 8 2010, 02:42 AM
Hey ho,
Thanks! If you know the new things wich weren't in the prior version, could you please state them for me? Cause I kinda lost track of it due the long delation time.
Anyways, thanks again. The new layout will work better with the tabs for as far my concern. Though offcoarse there's still the option to use the other layout version (just go in the config).
'Bout the Faction add-on, I'm not sure @ what position this is on the list, though I think I'll be able to make this pretty quick.
Have fun with the current version
Greatzz from Ireland, SojaBird.
velonius
Aug 8 2010, 12:28 PM
I don't know if this is asked before so sorry if i ask it again but is it possible to make an achievement that involves defeating an amount of monsters: like if i win 100 battles i get an achievement?
Greetz, Velonius
Lockheart
Aug 9 2010, 04:58 AM
QUOTE (SojaBird @ Aug 8 2010, 06:42 AM)
Hey ho,
Thanks! If you know the new things wich weren't in the prior version, could you please state them for me? Cause I kinda lost track of it due the long delation time.
Anyways, thanks again. The new layout will work better with the tabs for as far my concern. Though offcoarse there's still the option to use the other layout version (just go in the config).
'Bout the Faction add-on, I'm not sure @ what position this is on the list, though I think I'll be able to make this pretty quick.
Have fun with the current version
Greatzz from Ireland, SojaBird.
Well some of the new things was the progress bar, which is great for those achievements that require a more then one thing to be obtained, say finding 1000 chest. Everything is much more cleaner looking, at least player side. The new catagories. The ablility to have achievements based on enemies killed/fought. just to name a few that I'm personally using.
QUOTE (velonius @ Aug 8 2010, 04:28 PM)
I don't know if this is asked before so sorry if i ask it again but is it possible to make an achievement that involves defeating an amount of monsters: like if i win 100 battles i get an achievement?
Thanks for the list. When I return back to Holland in 2 weeks I'll update the OP with more details. Also thanks for helping out with explaining the battle ting. So yea it's totaly awsome and new, the feature to count different things based on battle-data or monster killing
Enjoy again all.
Wet greatzz from Ireland, SojaBird.
Deathtouch
Aug 9 2010, 09:10 PM
..Could I ask a favor?
~~ could someone please send me a copy of the newest version, as well as basic instructions on how to use it... I'll be so grateful ^,..,^
SojaBird
Aug 10 2010, 12:22 AM
Hey hey,
If you meen the demo... Is it out of downloads allrealy? Darn!! Perhaps Lock wants to put the newest version on a better host that would be nice. If not then wait till I've returned home from Ireland.
Greatzz, SojaBird.
Ps the new script is also avalible without the demo as a text file. Lol though just remembered that I didn't made it a clean version so sorry about that also.
leongon
Aug 10 2010, 12:32 AM
I have been using www.fileden.com so far so good, no password input, no confirmation, no wait time, no... anything, you get the download directly.
Lockheart
Aug 10 2010, 03:39 AM
QUOTE (SojaBird @ Aug 10 2010, 04:22 AM)
Hey hey,
If you meen the demo... Is it out of downloads allrealy? Darn!! Perhaps Lock wants to put the newest version on a better host that would be nice. If not then wait till I've returned home from Ireland.
Greatzz, SojaBird.
Ps the new script is also avalible without the demo as a text file. Lol though just remembered that I didn't made it a clean version so sorry about that also.
The demo has the newest script currently in it, but if Deathtouch or anyone else cannot download it from Soja's host I could try rehosting it or something for others, to give an extra mirror download.
Deathtouch
Aug 10 2010, 09:16 AM
QUOTE (Lockheart @ Aug 10 2010, 04:39 AM)
The demo has the newest script currently in it, but if Deathtouch or anyone else cannot download it from Soja's host I could try rehosting it or something for others, to give an extra mirror download.
Yea, it appears that the current download is all locked up... can't get it from there.
thnx in advance though. ^,..,^
SojaBird
Aug 10 2010, 09:35 AM
Yea it appeard that my host only allowed a max amount of 10 downloads. It would be awsome if you, Lockheart, could get an other mirror
Tnx in advance.
Greatzz, SojaBird.
Lockheart
Aug 10 2010, 08:12 PM
Done, hopefully this works better, if not let me know and I'll see what I can fix
once I get back into the scripting stuff.. I'll be able to start helping out around here... but as it stands now, I'm gonna be asking for alot of help.
sorry in advance for the possible nubby questions. ^,..,^
SojaBird
Aug 11 2010, 12:37 PM
Thanks Lock,
You've been realy helpfull in this time of abcence, of me being @Ireland. If any1 needs help, I will be checking ever day till the 13e, not sure for a week after that. Anyways, so if you need help, just post. I'm sure I or some1 else (Lockheart perhaps ), can help you keep going for a while
Greatzz, SojaBird.
Deathtouch
Aug 12 2010, 10:27 PM
Hey, should I upload a copy of the demo to my mediafire just to have a backup copy, incase that link goes down?
^,..,-
SojaBird
Aug 13 2010, 12:58 AM
Hey,
Thanks for the offer but I think the one from Lockheart will do fine untill my return in about 1 week. Thanks though
Greatzz, SojaBird.
Ps. I will move to an other place next morning and am not sure if there's a internetconnection there. Let's hope there is, but sure I'm not.
Enjoy!
kako92
Aug 13 2010, 10:23 AM
Hey Soja Can you make something like the ps3 trophies system?
SojaBird
Aug 13 2010, 12:55 PM
Hey there kako:p
Tell me how that system works and I'll see if I can do something with it Also, any1 familiar with Minecraft? I'm thinking of making such a itemcrafting system for VX. Wha do you think 'bout it?
Greatzz, SojaBird.
Deathtouch
Aug 13 2010, 01:13 PM
such as it takes "one of these, two of this and five of these" and you can make "this" ?
Guild Wars for example, like the armor crafting?
if so, I'm wondering if a "storage/bank" script is possible so your not packin all the mats at all times.
V,..,V
kako92
Aug 13 2010, 01:39 PM
well, first let me say that my English sucks.
The system could be like this image:
When you change the command of the list, the information also changes. When you unlock the trophy, a window will be showed in the screen. Like the Achievements...
and this is the example:
The trophy can be unlocked by switchs, scripts commands or anything else.
If you need more informations, please PM me.
Lockheart
Aug 13 2010, 05:14 PM
QUOTE (kako92 @ Aug 13 2010, 05:39 PM)
well, first let me say that my English sucks.
The system could be like this image:
When you change the command of the list, the information also changes. When you unlock the trophy, a window will be showed in the screen. Like the Achievements...
and this is the example:
The trophy can be unlocked by switchs, scripts commands or anything else.
If you need more informations, please PM me.
Other then the layout, the term Trophy and the large icons, this script already does all of that. The trophies/achievements can be unlocked by variables, switches and any other means you can come up within the script itself.
kako92
Aug 13 2010, 05:41 PM
You don't understood. The trophy system is different. I tested the Achievement script, and it dont is what I need. Read my other post if you can't understand the differences.
leongon
Aug 13 2010, 09:52 PM
What this guy above wants is an achievement list that works like the save files info, showing the description in other window. The actual achievement system show the titles and immediately below the description.
If you really are a scripter, as your info says, you can modify this yourself easily to make it work as you want, unless your scripting power is fake.
SojaBird
Aug 13 2010, 11:09 PM
@death No it's not realy like that but more diffecult... First of, check out the game it's awsome. So the crafting there happens in a grid where you have to put sertain items at specific places to craft something. It's pretty innovative
@kako Basicly as lockheart sais, thats basicly all that the script does except the layout and iconsize. I will have a look at it when i'm back home.
@lock Tnx for the help. For now this will be my final reply for a week (except if theres i'net at my next location). So yea thanks for helping out kuddos for you.
Greatzz, SojaBird.
kako92
Aug 14 2010, 07:09 AM
QUOTE
If you really are a scripter, as your info says, you can modify this yourself easily to make it work as you want, unless your scripting power is fake.
I'm a scripter, but i'm not Sojabird or Yanfly. I just need some help of the Sojabird to fix my script. And I believe that my abilities in RGSS2 are not in discution.
If the Sojabird decide make the script, ok this is awesome, if else, I just need more time and practice to make for myself.
Sorry for my english again.
leongon
Aug 14 2010, 12:32 PM
Discution is when two or more people debate about a same theme: I questioned your ability, and you replyed about it... so your ability is under discussion. It may be off-topic but that is another problem.
The fact is: A "Skilled" scripter should easily rearrange the way a script shows the info it manages.
Whatever, Sojabird, even if he didn't improved his New Menu Items as I requested, looks like a very helpful person, so he probably will help you on your customizee request soon.
kako92
Aug 14 2010, 12:57 PM
I don't need your explanation. I only requested to the Sojabird, you are losing your time saying things of I know. So fuck you and your idealism.
leongon
Aug 14 2010, 06:49 PM
I'm not charging you for lending my opinions on your skill, you don't have to worry about receiving or rejecting them, they just are there for free.
In any case, I have not insulted you, and I still hope Sojabird helps you. Have a nice day
Kronker
Aug 18 2010, 03:31 AM
Hey!
Im getting error when I try to make a script like this one.
["Slime Collector!", "Collect at least 10 Lesser Slime!", 147, false, false],
I've put it under the Start_Achievments.
Im am an extreme newbie when it comes to scripting., is anyone able to explain why I get an error through this? I made an item wich has the name " Lesser Slime " How do I get this to work? Easy explanation please!!
Lockheart
Aug 18 2010, 05:47 AM
Kronker can you tell me the error and show me the line your are getting the error from?
Your code line works for me.
Kronker
Aug 19 2010, 04:13 AM
QUOTE (Lockheart @ Aug 18 2010, 03:47 PM)
Kronker can you tell me the error and show me the line your are getting the error from?
Every data in an array needs to be sepparated by a comma, even if the data is another array:
[[1,2,3],[4,5,6],[7,8,9]] is the same as: [ [1,2,3], [4,5,6], [7,8,9] ]
you have: [ [1,2,3], [4,5,6] [7,8,9], ] that is the same as: [[1,2,3],[4,5,6][7,8,9],] and this [4,5,6][7,8,9] is a syntax error.
Kronker
Aug 19 2010, 01:17 PM
QUOTE (leongon @ Aug 19 2010, 06:34 PM)
Put a comma at the end of your 'learning quick'.
Every data in an array needs to be sepparated by a comma, even if the data is another array:
[[1,2,3],[4,5,6],[7,8,9]] is the same as: [ [1,2,3], [4,5,6], [7,8,9] ]
you have: [ [1,2,3], [4,5,6] [7,8,9], ] that is the same as: [[1,2,3],[4,5,6][7,8,9],] and this [4,5,6][7,8,9] is a syntax error.
Thank you so much! Works perfect now! Thanks a bunch!
kako92
Aug 19 2010, 07:22 PM
QUOTE (leongon @ Aug 14 2010, 07:49 PM)
I'm not charging you for lending my opinions on your skill, you don't have to worry about receiving or rejecting them, they just are there for free.
In any case, I have not insulted you, and I still hope Sojabird helps you. Have a nice day
I'm sorry leongon. I Had a bad day When this Happened. I apologize.
But i don't need more the sojabird help, I did the script.
Kronker
Aug 20 2010, 12:55 AM
Ok now I got another problem! The last time I got the achievment to be displayed in the Achievment Menu in-game. But when I finally gathered 10 Lesser Slime nothing happend!
What do I need to do to get the script to work?
yuzippy
Aug 20 2010, 05:56 PM
Hey Soja! It is me! Just wanted to give a thanks for the update, even though now I can't remember what it was for lol. No I haven't stopped making my game!!!!!!!!
!yuz!
SojaBird
Aug 21 2010, 10:53 AM
Jeey back
Oke so yea stuff's going on since I was away I see. Peeps, don't get mad at each other, it's no use but I see things have been sorted out now, thanks for that.
So yea, the new update... I'll do some updating on the OP later, after I forfill all my other duties called mail and such *sigh*. I hope you still enjoying the script.
See you back here sooner
Greatzz, SojaBird.
bazbroketail
Aug 23 2010, 07:50 PM
I am having some slight difficulties with the updated version. The demo works, but after I copy the script over, and make the changes I need and start adding the achievements from the original script (which never gave me any problems before), I get this error (picture attached). That batch of lines come out to this, with the line "fill = cl1 .to_f / cl2.to_f" showing the error. Anyone else experience this or know how to fix this? Thanks.
All I can do right now is tell you what causes the error, not how to solve it (jet). As it appears, some date that is processed in the drawing of the progression of a achievement, isn't sent through correctly. The error you get, just tells that the script can't do something with a value, since it should be a specific other type of value. In this case the progressionbar needs data based on a number (like 1, 2, 6.7, -1200.3 and such). The data that is putted in to the function to process that info, is a boolean value (that's TRUE or FALSE (false in this case)). So there must have happend something with a part that doesn't work. Perhaps, and I'm not sure of this, you have tried to make a progression-bar for a achievement with condition wich only has a true/false state. That might be the problem.
To help you out a bit more, past and spoiler your config part of the script (all I'm interested in is the conditions actualy, still though). Might be a scripting thing I hadn't overseen that it could happen, but it could also just be a bit of wrong input
Hope we can solve this together soon.
Greatzz, SojaBird.
bazbroketail
Aug 24 2010, 10:38 AM
Hmmm, alright, well this first part will be my current configurations. Everything else works, and the script works when I set the Auto bar to false. For showing you, I changed it to true though.
Mmkay, now here are my achievements, and then the conditions. The only one so far that I have that uses the progression bar is the one called "Monster Hunter" just so you know, and so far it only has one condition for being completed. It will have 9, but I haven't made the other achievements for it yet.
Achievements/Conditions
#-----------# # Start-up: # #-----------# Start_Achievements = [ #["Name", "Description", *Icon, *Hidden, *Hide_Icon, *Completed] ["You Got Learned", "Learn about Attributes via Attribute Tutorial.", 141], ["A Taste of Danger", "Encountered your first enemy and were victorious.", 1], ["Brawler", "Fought over 100 battles.", 3368], ["Tyranny's End", "Put an end to Mosan's rule.", 2172], ["An Awakening Destiny", "Completed Chapter 1.", 3645], ["Just Looking For Trouble", "Fought over 1,000 battles.", 3378], ["Penny Pincher", "Saved over 1,000,000 gold.", 147], ["Annihilated Ariman", "Fought and defeated Ariman.", 3637], ["Monster Hunter", "Discovered and defeated all 9 mega monsters.", 3266, true, true], ["Time to Grind", "Have one ally reach level 100.", 3383], ["Sacrifice", "Closed the portal and saved Aeliria, but at what cost?", 3349], ["No More Grinding", "Have one ally reach the maximum level, 255.", 3383], ["World Traveler", "Visited every location in Aeliria.", 153], ["Completionist", "Completed the game 100%.", 3627], ]
I hope that helps out. If we can't figure out what's wrong, no worries. At least the other features work great, and I am still gonna use this script cause of the awesomeness! Thanks again for the help my friend.
SojaBird
Aug 24 2010, 12:27 PM
First off, great use of the script. I realy love your names and such
Now for the problem... I don't think it's like say you doing something wrong, it's more that the script doesn't work as it should I guess. Right now I'm thinking of setting up an easy web-based or downloadable page to configure all achievements in a more graphical and userfriendly enviroment that the current methode. It'll require a quite big amount of script changing and other java scripting to make this work, though I'll see it as a challenge.
So for your problem... I'll have a look at it for a next update and see if I can figure it out. For now, just try to turn the auto-thing off then and use the other way to set it or wait
Hope you'll have fun still.
Greatzz, SojaBird.
ps. What do peeps think of the idea?
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