I can't think of the differences right now, just woke up. I'll figure it out later and tell you. I'm not entirely sure if it came to replace Vampyr.
Alright. Told Vlad about the bug, just tested it to be true as well..
vladislaus
Jul 6 2010, 11:01 AM
lvl max bug fixed
Andrelvis
Jul 6 2010, 11:59 AM
Nice =)
I am having another problem as well, but with ranged throwable items. Sometimes, they will hit the enemy, but many times, they will not do anything, while spending one of the items.
Xzygon
Jul 6 2010, 12:12 PM
Oh. Vlad just told me that yes, VTP is meant to replace SBABS.
Hmm. I'll figure it out later.
Andrelvis
Jul 6 2010, 02:14 PM
Cool, thanks for the information.
About the party switching, it is exchanging always the first actor with the last one of the party, so the middle ones can't be put on the front. Is this intended?
vladislaus
Jul 6 2010, 06:58 PM
QUOTE (Andrelvis @ Jul 6 2010, 07:14 PM)
Cool, thanks for the information.
About the party switching, it is exchanging always the first actor with the last one of the party, so the middle ones can't be put on the front. Is this intended?
fixed
Andrelvis
Jul 6 2010, 09:56 PM
Thanks, it's working perfectly
Baron_Von_Bullsh-t
Jul 6 2010, 11:41 PM
Right, so I'm at that stage where I need to learn to start adding scripts for some things I want to implement in my game.
So do I just throw this bad boy in there or what? I have no idea how to use it, and this is the only ABS System on this site that I have found (aside from the combined amethys and Vampyre SBABS) that isn't linked to broken links, and demos that dont work... However, now I don't know how to use it -.- halp!!! =(
Xzygon
Jul 7 2010, 12:55 AM
Throw it in there and read the How to Use document. Setup enemies as you would normally on the map, but make sure to add the stuff needed in the Notebox.
Baron_Von_Bullsh-t
Jul 7 2010, 01:12 AM
QUOTE (Xzygon @ Jul 7 2010, 04:55 AM)
Throw it in there and read the How to Use document. Setup enemies as you would normally on the map, but make sure to add the stuff needed in the Notebox.
Thanks, you don't know how much a little confirmation like that eases the mind of one who's been working on this thing with little sleep and still in the 2% of his project....Or maybe you do...
Baron_Von_Bullsh-t
Jul 7 2010, 11:30 PM
Alright, so...I was wonder a couple of things.
1. How do I change the speed at which the character and or enemies attack. because the sword movement seems really slow and the attack is slow. Would like something a little more fast paced.
2. How do I make it so enemies just randomly appear on the map? Instead of just a setting it in an event spot with random movements
3. Can you get rid of the health bars at the bottom of the enemies?
If I could get answers to all those, and tips that would pretty much make me happy and enable me to move on with life
Xzygon
Jul 7 2010, 11:49 PM
1. Find the lines 856 and 938. Edit the number to change the attack speed. And change the 60 to whatever you want. Test to find your suitable number.
2.Set 'em up normally.
3. Are we talking about VTP? Because there's no enemy health bars in VTP as far as I can see.
4. I guess. Try. Menu scripts shouldn't be a problem.
Baron_Von_Bullsh-t
Jul 8 2010, 12:08 AM
QUOTE (Xzygon @ Jul 8 2010, 03:49 AM)
1. Find the lines 856 and 938. Edit the number to change the attack speed. And change the 60 to whatever you want. Test to find your suitable number.
2.Set 'em up normally.
3. Are we talking about VTP? Because there's no enemy health bars in VTP as far as I can see.
4. I guess. Try. Menu scripts shouldn't be a problem.
1. Awesome. Info like that helps Immensely for a newb!
2. Normally being setting them up as an event then, like you would with animals I guess? Just edit the note box right?
3. your right, they're not there. I was thinking some other ABS.
4. Tell ya how that goes =P.
Thanks, you've been a big help with this so far ^.^ It's hugely appreciated because this is one of the major things I wanna get out of the way and is stopping me from continuing.
Baron_Von_Bullsh-t
Jul 8 2010, 12:15 AM
QUOTE (Xzygon @ Jul 8 2010, 03:49 AM)
1. Find the lines 856 and 938. Edit the number to change the attack speed. And change the 60 to whatever you want. Test to find your suitable number.
2.Set 'em up normally.
3. Are we talking about VTP? Because there's no enemy health bars in VTP as far as I can see.
4. I guess. Try. Menu scripts shouldn't be a problem.
1. Awesome. Info like that helps Immensely for a newb! Also does that go for the animation too? guess so.. heh
2. Normally being setting them up as an event then, like you would with animals I guess? Just edit the note box right? Because I saw this option and it sounded nifty...
Enemy setup option 2?
# 2.] The other way to setup enemies is to simply set up a map to have encounters. # Every monster in the encounter list will appear somewhere on the map at randomly # spawned locations, and wander aimlessly until you are "in-range". #
# In order to set up these enemies, you will need to open the database and flip to # the "Enemies" tab. In each corresponding notebox of the enemy(of the enemies you # plan on fighting via these encounters) you will need to decide their spriteset # and index using this notation: #
# >NAME_OF_CHARASET is well, the name of the set the enemy will be using when spawned. # >Index # is which character of an eightperson charaset the enemy will use. 0 1 2 3 Is the sheet #s. # Note, this doesn't have to be set if the enemy is using a $set. 4 5 6 7 # >Respawn # is the number of frames (~50 per second) before the enemy respawns. If not set, it will not respawn until you leave the map and come back. # >Aggressiveness # is between 0 and 5, the higher the number the more aggressive the foe will seek you after spotting you. If its 0 or 1, the foe will actually try to run away from the player. # >Move speed # is the number of movespeed the foe will use. If not set, it is default 3. # >Weapon Icon # is the icon of the weapon the foe will use to attack. There will be no icon if not set. # >Shield Icon # if the enemy is set to defend, then it will use this icon. No icon if not set. # >Guard Rate # is the rate in percent that when defending, the damage will be negated. Default of 50. #
3. your right, they're not there. I was thinking some other ABS.
4. Tell ya how that goes =P.
Thanks, you've been a big help with this so far ^.^ It's hugely appreciated because this is one of the major things I wanna get out of the way and is stopping me from continuing.
Xzygon
Jul 8 2010, 01:47 AM
2. Normally as in Area Enemies. You know, Troops and whatnot.
Mhm, no problem. Glad to help.
Baron_Von_Bullsh-t
Jul 8 2010, 03:49 AM
QUOTE (Xzygon @ Jul 8 2010, 05:47 AM)
2. Normally as in Area Enemies. You know, Troops and whatnot.
Mhm, no problem. Glad to help.
Sorry to be a pain, since I seem to be the only one having an issue here.
I'm still confused on the whole enemy thing. Like, how do I set that up exactly?
I feel dumb...Derp...
Also...How would I change the animation...Do away with the sword and go for something else, like a slash animation instead...
Again sorry to be a pain, i'm slowly but surely figuring some of this out..but when it comes to script i'm dumber than dirt.
Andrelvis
Jul 8 2010, 06:35 AM
QUOTE (Baron_Von_Bullsh-t @ Jul 8 2010, 04:49 AM)
Sorry to be a pain, since I seem to be the only one having an issue here.
I'm still confused on the whole enemy thing. Like, how do I set that up exactly?
You have to set up enemy troops as if they were going to be random enemies for that map or map area, and then they will spawn randomly.
Xzygon
Jul 8 2010, 10:59 AM
@Baron Animation as in...The sword you're swinging around or the attack the enemy gets? If you're talking about the sword, simply change its icon. If you're talking about the actual animation where the enemy gets hurt, simply change the animation of the weapon.
If you're talking about enemies carrying swords and attacking it, put this in their Notebox : Weapon Icon = X Whereas X is the number of the icon of the weapon you want enemies to hold. Same thing for Shield Icon. Also, if you want them to have their own attack animation, put this in their Notebox: Attack Animation = X Whereas X is the number of the animation. Default, it's Animation #1.
vladislaus
Jul 8 2010, 12:21 PM
Just read the READ ME file ¬¬ damn lazy people ¬¬
Baron_Von_Bullsh-t
Jul 8 2010, 01:43 PM
QUOTE (Andrelvis @ Jul 8 2010, 10:35 AM)
QUOTE (Baron_Von_Bullsh-t @ Jul 8 2010, 04:49 AM)
Sorry to be a pain, since I seem to be the only one having an issue here.
I'm still confused on the whole enemy thing. Like, how do I set that up exactly?
You have to set up enemy troops as if they were going to be random enemies for that map or map area, and then they will spawn randomly.
Ok, did that and it worked, except for one thing. The sprites dont show up and and they're attacking themselves, or somethings attacking automatically. Kinda funny to watch at first but yeah...So I guess I got half of it? I even put the info in the note box...
QUOTE (Xzygon @ Jul 8 2010, 02:59 PM)
@Baron Animation as in...The sword you're swinging around or the attack the enemy gets? If you're talking about the sword, simply change its icon. If you're talking about the actual animation where the enemy gets hurt, simply change the animation of the weapon.
If you're talking about enemies carrying swords and attacking it, put this in their Notebox : Weapon Icon = X Whereas X is the number of the icon of the weapon you want enemies to hold. Same thing for Shield Icon. Also, if you want them to have their own attack animation, put this in their Notebox: Attack Animation = X Whereas X is the number of the animation. Default, it's Animation #1.
Yes as in the sword your swinging. I wanna change that into something else or either make it go faster. The animation of it anyways. For instance, change the sword animation to the blow animation, under the animations tab...I don't know if thats clear enough kinda in a hurry Click to view attachment
Andrelvis
Jul 8 2010, 01:59 PM
QUOTE (Baron_Von_Bullsh-t @ Jul 8 2010, 02:43 PM)
QUOTE (Andrelvis @ Jul 8 2010, 10:35 AM)
QUOTE (Baron_Von_Bullsh-t @ Jul 8 2010, 04:49 AM)
Sorry to be a pain, since I seem to be the only one having an issue here.
I'm still confused on the whole enemy thing. Like, how do I set that up exactly?
You have to set up enemy troops as if they were going to be random enemies for that map or map area, and then they will spawn randomly.
Ok, did that and it worked, except for one thing. The sprites dont show up and and they're attacking themselves, or somethings attacking automatically. Kinda funny to watch at first but yeah...So I guess I got half of it? I even put the info in the note box...
Hmm. You have to assign them character graphics in the database in the Enemies' notes. Did you do that?
Xzygon
Jul 8 2010, 02:36 PM
You might have empty characters in your party. Check.
Baron_Von_Bullsh-t
Jul 8 2010, 03:01 PM
QUOTE (Andrelvis @ Jul 8 2010, 05:59 PM)
QUOTE (Baron_Von_Bullsh-t @ Jul 8 2010, 02:43 PM)
QUOTE (Andrelvis @ Jul 8 2010, 10:35 AM)
QUOTE (Baron_Von_Bullsh-t @ Jul 8 2010, 04:49 AM)
Sorry to be a pain, since I seem to be the only one having an issue here.
I'm still confused on the whole enemy thing. Like, how do I set that up exactly?
You have to set up enemy troops as if they were going to be random enemies for that map or map area, and then they will spawn randomly.
Ok, did that and it worked, except for one thing. The sprites dont show up and and they're attacking themselves, or somethings attacking automatically. Kinda funny to watch at first but yeah...So I guess I got half of it? I even put the info in the note box...
Hmm. You have to assign them character graphics in the database in the Enemies' notes. Did you do that?
Like the picture at the bottom? Or am I supposed to do something different. Because the names right for the sprite set but its just not showing up.
QUOTE (Xzygon @ Jul 8 2010, 06:36 PM)
You might have empty characters in your party. Check.
I did and it's fixed. however I have a question about that...Let's say later on I wanted to add a party member through a quest or some other means. Would I have to use something off the event page or mess with the script its self?
Xzygon
Jul 8 2010, 05:14 PM
Put a space between teh = sign and the #, and don't bother putting those notes like Move Speed = And what not if they're blank.
You'd have to use something off the event page, depends on your quest, can't help you with that.
Baron_Von_Bullsh-t
Jul 8 2010, 05:45 PM
QUOTE (Xzygon @ Jul 8 2010, 09:14 PM)
Put a space between teh = sign and the #, and don't bother putting those notes like Move Speed = And what not if they're blank.
You'd have to use something off the event page, depends on your quest, can't help you with that.
Oh hohoho, you my friend just made my head gasm ^^.
i have just one more question and that should do it since i have pretty much everything covered at the moment. Sorry...
Ok so when you press the attack button your sword swings.. Well since i have my attack speed kinda high, when facing side ways or go "up" it looks a little weird... like in the pics below..Is there any way to do away with it or just make it not animated period but kinda just pops out like in Legend of Zelda?
Andrelvis
Jul 9 2010, 03:51 AM
QUOTE (Baron_Von_Bullsh-t @ Jul 8 2010, 04:01 PM)
I did and it's fixed. however I have a question about that...Let's say later on I wanted to add a party member through a quest or some other means. Would I have to use something off the event page or mess with the script its self?
All you have to do is add the actor to the party through event command.
Also, if Vlad made the script, you should have let him post it.
Mercurial85
Jul 10 2010, 11:18 PM
Hello, anyone know how to fix my problem?
problem: when my hero dies, the enemy still attacks it.
thanks.
Xzygon
Jul 10 2010, 11:28 PM
What do you mean by that? Can you provide a picture? And if your hero dies, doesn't it go straight to the Game Over screen? (If there's only 1 Actor in the party) Or are you talking about Party Members. If it's party members, you might have messed up your script or have a script confliction.
And which one are you talking about? SBABS or VTP?
as you can see, the dragon kept on attacking my dead female hero *look at the miss* hope you can help me. By the way, its SBABS.
Xzygon
Jul 12 2010, 01:14 AM
Ah. No wonder. Unless someone else decides to do an update for that, there's probably no way. Vlad only updates VTP, he will not update SBABS.
vladislaus
Jul 12 2010, 08:54 AM
SBABS is dead, VTP is the one I will work now.
[edit] A few couple of updates released. download VTP 0.1 on my blog.
Zadorain
Jul 18 2010, 09:35 AM
QUOTE (Xzygon @ Jul 7 2010, 11:49 PM)
3. Are we talking about VTP? Because there's no enemy health bars in VTP as far as I can see.
There is a health bar, we just haven't been using that script :x
QUOTE (Baron_Von_Bullsh-t @ Jul 8 2010, 03:49 AM)
I'm still confused on the whole enemy thing. Like, how do I set that up exactly?
Haha I had these problems too, believe me. o.O So either you're not dumb, or we're both dumb And to delete the health bar in VTP, just delete the script called "Versus Tempus HP bars."
Xzygon
Jul 18 2010, 10:50 AM
No, no heatlh bar. I was trying to adapt the HP Bars from SBABS into VTP and failed horribly.
vladislaus
Jul 18 2010, 11:40 AM
update of VTP today, enemies health bars added and a small bug of ranged weapons fixed.
Zadorain
Jul 18 2010, 01:05 PM
@Vlad- SWEET. I'll be downloading this soon.
QUOTE (Xzygon @ Jul 18 2010, 11:50 AM)
No, no heatlh bar. I was trying to adapt the HP Bars from SBABS into VTP and failed horribly.
You make my life difficult.
vladislaus
Jul 20 2010, 08:41 AM
+1 update: Automatic weapons added
literarygoth
Jul 20 2010, 06:26 PM
Player combat isn't working, even in the demo I downloaded. The enemies attack but I can't attack at all. I've tried resetting the keyboard controls and nothing works - any suggestions?
Xzygon
Jul 20 2010, 06:52 PM
Are you sure you're pressing the right buttons, and that you have the Input.dll?
literarygoth
Jul 20 2010, 07:19 PM
QUOTE (Xzygon @ Jul 20 2010, 06:52 PM)
Are you sure you're pressing the right buttons, and that you have the Input.dll?
Yes I'm sure I'm pressing the right buttons, and where do I download the Input.dll? I've downloaded the file for VTP demo & scripts straight from the blog and there wasn't an Input.dll with it.
Xzygon
Jul 20 2010, 08:46 PM
Oh wait. Nevermind about the Input.dll.
Not sure, just keep trying to attack.
wjdrlehd
Jul 31 2010, 12:18 PM
QUOTE
No, no heatlh bar. I was trying to adapt the HP Bars from SBABS into VTP and failed horribly.
Thanks for trying to help me Xzygon.
-Anyway- Just checking, does the SBABS commands work for VTP? For example the explosive attacks?
im haveing a prob with the SABS when players try to register in my game gives them an error something in line 1381 in the Vampyr Net Gameing 1.0.9
vladislaus
Aug 3 2010, 07:06 AM
"something in line 1381" ¬¬ damn guy, help us to help you, we don't have a cristal ball ¬¬
Axelx3
Aug 10 2010, 06:59 AM
QUOTE (vladislaus @ Aug 3 2010, 07:06 AM)
"something in line 1381" ¬¬ damn guy, help us to help you, we don't have a cristal ball ¬¬
um sry -.-' wrong error its line 58 if $game_temp.server_status <= 0
Here -.-'
Relogas
Aug 14 2010, 08:23 AM
Vlad, i'm making a game with sabs because i find it cooler to use (because of the explosif items...) an i've added soja's faction system and a quest system without any problems with the SABS but i have some maps with many interactive events and when i try to add AS anti lag script it causes an error when i use the name input command "Vampyr SABS line 4520: NoMethodError Occured undefined method 'compact' for:nilclass can this be solved?
vladislaus
Aug 14 2010, 10:02 AM
QUOTE (Relogas @ Aug 14 2010, 01:23 PM)
Vlad, i'm making a game with sabs because i find it cooler to use (because of the explosif items...) an i've added soja's faction system and a quest system without any problems with the SABS but i have some maps with many interactive events and when i try to add AS anti lag script it causes an error when i use the name input command "Vampyr SABS line 4520: NoMethodError Occured undefined method 'compact' for:nilclass can this be solved?
not by me
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