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RPG RPG Revolution Forums > Scripting > Script Submissions > RGSS2-Submissions
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buny
LOL....

sorry...
even i havent tried it!
rgangsta
Here you guys go. It should make sound effects when the character attacks and gets hurt. I was in the process of doing that for monsters, but I thought I might just post this up for now.

.:EDIT:. It's in the attachment because the message wont show with codebox. I don't know why.
Jacklo
Anyone know if it is possible to make jump last until the button is released, but drain mp constantly during it, and only if a certain item is equipped?
Herendil
Hey Guys. I have a problem with the script(s):
I have two allies named Hugin and Finja. I saw in the demo that you have placed SEs like "Ulrika_Damage-1" and I placed SEs with the Names of the allies: "Finja_Damage-1", "Finja_Damage-2" and "Hugin_Damage-1" and so on...
So far so good but when I made a testplay, the Sounds were mixed up! And it was really good to hear because Hugin is a kind of raven and Finja a woman... no chance to to mix it up...
Does anybody else have the same problem or can tell me what went wrong?

Sorry for bad English it's not my first language tongue.gif
Kwan
Hmm, anyway i can make the hud go into this format?

I dont know the exact points of where to move each item but i can guess,

so is there an area in the script for each of the plugins so i can change the locations?
buny
you can do it!

of course...
just change the posistion of the HUD
and Bar~

some one can help me up?
http://www.rpgrevolution.com/forums/index....showtopic=37314
satoshi16908
its an excelent battles system...

but i was wondering...there is a way to use a custom image instead of the weapon icon?
rgangsta
@Jacklo
You can do that with the jumping. You would basically need to add a line of text to when the jump is initialized. I don't know the exact code but in the Vampyr Transformations script, the character can transform and his MP will deplete. So maybe you can use the little snippet of code that produces the effect and import it into the jump system. I would give it to you but right now I'm having the same problem as buny, the only thing to it is that I know how to fix mine. tongue.gif

@Satoshi
They're working on SBABS 11 right now, so maybe you can pitch your idea to them.
deadmatters
well, sry for asking ... but I don't get it how to create a boss monster :S
could some one explain it to me?
thx in advance biggrin.gif

EDIT:
nevermind, I found out thanks biggrin.gif
buny
oh man...
next time better read the manual...
^,^v
yanno
how do i make a puzzle event some switch that is i shoot on it a stone or door go away

sorry for my bad english
buny
you can make some switches when the rock die (elapse), that the switches is on the next page of door but no sprite?
(you say that the door go away, so use no sprite)
killerrin
hey can someone tell me how to make enemy's, cause i cant for the life of me figure it out
sudsiv
can you give me an event command to stop all the enemies around the player moving. If this is not possible can you make a script for it?
vladislaus
abs v12 released!
buny
@killerrin
you should see the demo i guess

@sudiv
i think can! i think only the AI is more clever...
older ABS can do it!

@vlad
how can i\the HUD hve a background like your game?
erthia
There is an error when an ally tries to use a bow. Ether it will crash or will not fire.
vladislaus
QUOTE (erthia @ Dec 29 2009, 09:52 PM) *
There is an error when an ally tries to use a bow. Ether it will crash or will not fire.


this bug was fized, please download again on my site
erthia
Okay cool. I tested and it works good, but is there away to disable the little window popups for attacks and and skills., more like your version 8.0 abs? In addition, is there away to automatically equip arrow for bow rather than having to set it?
buny
like Last Remnant?
demonflanm
Holy shit I love this ABS. One of my favorites.
Just oone question

How do you edit the movement rates of the monsters?
buny
you can edit the speed of event....
Skeith Avatar
How do I add a custom graphic for an attack?
buny
i think in this script is not nessecary....
it's look good with no graphic in attack...
biggrin.gif
Skeith Avatar
Yeah, but i use disgaea sprites and the icon comes out there foot and not the arm.
Ashalinia
Can someone help me please? I'm getting this error:
Line 668 NoMethodError occured
Undefined Method animation_id for nil:NilClass

It happens after one of the people in my party levels up.
Xzygon
It might be script incompatibility. Try moving around your other scripts and seeing if that works.
vladislaus
Hi guys, again, i make an new verions but is not the same sbabs. is another one started from the zero. its VERUS TEMPUS PROELIUM.
and
I opened my blog again, coz im getting a lot of problems with my website u.u. The link is: www.vampyrcoders.spaces.live.com
download all my scripts there.
Ashalinia
I can't fix the problem so I removed the line, I don't really need the animation but the problem doesn't happen anymore at least.
buny
QUOTE (vladislaus @ Mar 24 2010, 03:24 AM) *
Hi guys, again, i make an new verions but is not the same sbabs. is another one started from the zero. its VERUS TEMPUS PROELIUM.
and
I opened my blog again, coz im getting a lot of problems with my website u.u. The link is: www.vampyrcoders.spaces.live.com
download all my scripts there.



Updated Thread bout this one!
DoubleElite
Anytime I try to add a hotkey (using the newest script) for items by pressing an arrow key and page dwn(might by page up, can't remember) and then when I press q I get this error:

Script "Verus Tempus Proelium HUD" line 157: TypeError occurred

Cannot convert RPG::Item into Integer

This happens in the demo to.
Xzygon
Neither page up or Page down.

It's either Alt or Ctrl. (I think. Vlad may have changed it while I wasn't looking.)
vladislaus
this bug and another some bugs were fixed, download on my blog (ill not use the site anymore, many errors and always offline)
my new blog is: http://www.vampyrcoders.spaces.live.com
DoubleElite
I downloaded the new Demo from your blog, but I get this error when I start it up:
Script "Vampyr Kernel" line 172: SyntaxError occurred.
EDIT: No worries about it, I'm using your SBABS now. But if you get a chance Vlad, I need your help with removing a Monster Book script that I got (not yours). Here's the link: http://www.rpgrevolution.com/forums/index....showtopic=40444
vladislaus
QUOTE (DoubleElite @ Mar 27 2010, 02:27 PM) *
I downloaded the new Demo from your blog, but I get this error when I start it up:
Script "Vampyr Kernel" line 172: SyntaxError occurred.
EDIT: No worries about it, I'm using your SBABS now. But if you get a chance Vlad, I need your help with removing a Monster Book script that I got (not yours). Here's the link: http://www.rpgrevolution.com/forums/index....showtopic=40444

fixed
DoubleElite
I was using your SBABS, but whenever I click the "enter" key on a enemy, he just becomes invisible. Any ideas?
syainkn
QUOTE (vladislaus @ Mar 28 2010, 05:19 AM) *
QUOTE (DoubleElite @ Mar 27 2010, 02:27 PM) *
I downloaded the new Demo from your blog, but I get this error when I start it up:
Script "Vampyr Kernel" line 172: SyntaxError occurred.
EDIT: No worries about it, I'm using your SBABS now. But if you get a chance Vlad, I need your help with removing a Monster Book script that I got (not yours). Here's the link: http://www.rpgrevolution.com/forums/index....showtopic=40444

fixed


I want you to visit here. vladislaus !
http://blog.naver.com/syainkn2000/120102765320

Although you upgrade ABS version more and more,
Those versions won't be completed forever !!

You must make Memorized skills in 1,2,3 button Clear in HUD and button.
I mean "You must erase and clear skills perfectly ! "
Xzygon
If you don't have the skill, you won't be able to use it at all.

So, that's not really much of a problem.
syainkn
QUOTE (Xzygon @ Mar 28 2010, 03:43 PM) *
If you don't have the skill, you won't be able to use it at all.

So, that's not really much of a problem.

I agree with that.
Many game actors learn skills and uses it.

These actors are normal and can't transform into another form.

Think about Ben Tennyson in Ben 10 alien force or Ben 10.

He switches his apperance by his omnitrix !

I made omnitrix system by common Event.
I made Ben Tennyson learn swarmfire's or Goop's skills by Event command ! (There are ten aliens or more,,,,)

When Ben switches into normal form(human), I made him forget all of his skills by command event.

But It won't be removed in 1,2,3 buttons and HUD !
Xzygon
I don't think you get what I'm saying.

If the skills are removed,
that means you can't use the skills EVEN IF it's still in the HUD button and shortcut buttons. (Theoretically.)
vladislaus
i fixed the bug of skills in VERUS TEMPUS, when you remove a skill and this skill is on hotkeys, the skills is erased from hotkeys also.
syainkn
QUOTE (Xzygon @ Mar 31 2010, 12:21 AM) *
I don't think you get what I'm saying.

If the skills are removed,
that means you can't use the skills EVEN IF it's still in the HUD button and shortcut buttons. (Theoretically.)

Try to use previous version ABS 8.

Try to make actors learn some skills, And register these skills in 1,2,3 buttons.

And after that, Try to forget skills that actors learned by Event order.

And that, Check [skills] in main menu !!!
There are no skills, BUT !!!!

Look at the HUD and Try to Press 1,2,3 button After actors forget these skills !!!!!!
Skills are used or activated in the field, But actors already forget all of their skills.
But they can still use skills confused.gif (Please try to do these while you read this post.)

Can you guess It's the Big Paradox !!!!??!!




QUOTE (syainkn @ Apr 1 2010, 09:09 PM) *
QUOTE (Xzygon @ Mar 31 2010, 12:21 AM) *
I don't think you get what I'm saying.

If the skills are removed,
that means you can't use the skills EVEN IF it's still in the HUD button and shortcut buttons. (Theoretically.)

Try to use previous version ABS 8.

Try to make actors learn some skills, And register these skills in 1,2,3 buttons.

And after that, Try to forget skills that actors learned by Event order.

And that, Check [skills] in main menu !!!
There are no skills, BUT !!!!

Look at the HUD and Try to Press 1,2,3 button After actors forget these skills !!!!!!
Skills are used or activated in the field, But actors already forget all of their skills.
But they can still use skills confused.gif (Please try to do these while you read this post.)

Can you guess It's the Big Paradox !!!!??!!



Xzygon !
It's time to stop arguing..

Vlad has already fixed this problem..

And Thank you for fixing Vlad !!!!

I will make Good Games with your this script..!

But Vlad ...... !

I can't download files in your homepage.......

Please fix your site.. so that people can download it.
Xzygon
Well hey! Guess what??!

I posted that BEFORE Vlad fixed it.

And Vlad doesn't host/manage his site, Clone does.
If you go to the Vampyrcoders site, it is linked to Vlads blog, where you CAN download files. (I just checked.)
syainkn
QUOTE (Xzygon @ Apr 2 2010, 01:07 AM) *
Well hey! Guess what??!

I posted that BEFORE Vlad fixed it.

And Vlad doesn't host/manage his site, Clone does.
If you go to the Vampyrcoders site, it is linked to Vlads blog, where you CAN download files. (I just checked.)

There was reason why I couldn't download Verus Tempus Proelium yesterday.

After Vlad just finished his upgrade, maybe Vlad was changing lastest version in the site.
That's why I couldn't download it.
(It means when webmaster is working and editing website, Guest can't use a few facilities.)

Anyway with Vlad's new script, I could apply it into previous version;ABS 8.

Red words are application.

Now I can also remove skills in HUD and button in ABS 8.
Thanks to Vlad, I could be inspired by New Verus Tempus Proelium version.


#------------------------------------------------------------------------------
# Game Actor
#------------------------------------------------------------------------------
class Game_Actor < Game_Battler

attr_accessor :skill_hotkeys
attr_accessor :item_hotkeys

alias requiem_abs_gactor_initialize initialize
alias requiem_abs_forget_skill forget_skill

def initialize(actor_id)
requiem_abs_gactor_initialize(actor_id)
@skill_hotkeys = {}
for s in $Requiem_ABS.skill_keys
if s.is_a?(Numeric)
@skill_hotkeys[Input::Numberkeys[s]] = 0
elsif s == "Enter"
@skill_hotkeys[Input::Enter] = 0
else
@skill_hotkeys[Input::Letters[s]] = 0
end
end
@item_hotkeys = {}
for i in $Requiem_ABS.item_keys
if i.is_a?(Numeric)
@item_hotkeys[Input::Numberkeys[i]] = 0
elsif s == "Enter"
@item_hotkeys[Input::Enter] = 0
else
@item_hotkeys[Input::Letters[i]] = 0
end
end
end

def forget_skill(skill_id)
requiem_abs_forget_skill(skill_id)
@skill_hotkeys.delete(@skill_hotkeys.index(skill_id))
@skill_hotkeys = {}
for s in $Requiem_ABS.skill_keys
if s.is_a?(Numeric)
@skill_hotkeys[Input::Numberkeys[s]] = 0
elsif s == "Enter"
@skill_hotkeys[Input::Enter] = 0
else
@skill_hotkeys[Input::Letters[s]] = 0
end
end
end


def display_level_up(new_skills)
$game_system.battle_end_me.play
$game_player.animation_id = $Requiem_ABS.levelup_animation
@damage = $Requiem_ABS.damage_properties[19]
if $Requiem_ABS.recovery_when_levelup
$game_player.actor.hp = $game_player.actor.maxhp
$game_player.actor.mp = $game_player.actor.maxmp
end
end

def atk_animation_id2
if two_swords_style
return weapons[1].nil? ? 1 : weapons[1].animation_id
else
return 1
end
end

def reflect_rate
r = 0
for i in armors
next if i.nil?
r += i.reflect_rate
end
return r
end

def current_exp
return (@exp - @exp_list[@level])
end

def next_exp
exp = (@exp_list[@level+1] > 0 ? @exp_list[@level+1] - @exp_list[@level] : 0)
return exp
end

end
buny
Ow thanks For that! biggrin.gif
Kikojui
Hey, I'm loving this work, I just tried to download the script, but it seems to be unavailable from your blog, is there anyway I could get hold of a copy?

Thanks, Kiko.
Andrelvis
So Verus Tempus Proelium is an upgraded version of Vampyr, or am I getting something wrong?
Xzygon
You're getting it wrong. Versus Tempus Proelium is an ENTIRELY different ABS.
However, the core is the same. And some definitions and whatnot are the same.
vladislaus
here you are
Andrelvis
QUOTE (Xzygon @ Jul 5 2010, 02:09 PM) *
You're getting it wrong. Versus Tempus Proelium is an ENTIRELY different ABS.
However, the core is the same. And some definitions and whatnot are the same.


But did it come to replace Vampyr, just like Vampyr did with Requiem? And could I be pointed to the differences between Vampyr and Verus Tempus Proelium?

EDIT: I think I have found a bug in Verus Tempus Proelium, in this line of the HUD script, under the "refresh" definition:

CODE
    exprect = Rect.new(0, 0, expbar.width*@actor.current_exp/@actor.next_exp, expbar.height)


It causes a crash when the maximum level is reached, because the @actor.next_exp becomes 0, and then the game tries to divide by 0.
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