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RPG RPG Revolution Forums > Scripting > Script Submissions > RGSS2-Submissions
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wltr3565
Hiks, can't download. The link's dead for my computer. Can someone upload it in mediafire or somewhere else?
vladislaus
+1 small update
Khev
Err, what are auto-mount skill hotkeys?
vladislaus
QUOTE (Khev @ Aug 28 2009, 05:40 PM) *
Err, what are auto-mount skill hotkeys?


When player learn a skill, it go to hotkey automatically if hotkey is not seted yet
Khev
Wow, that's really useful ohmy.gif
buny
How its work?
Is that new feature??


my stupid cpu just recover so i need to check later
superstephen1997
Ya hi em i was wondering what is the folder you did not have i have that same problem thx
QUOTE (Silverelick @ Jun 16 2009, 08:25 AM) *
Never mind I just was missing a folder and stuff it's working now,
Nice Script

Edit: I'm getting the same Error now!

buny
QUOTE (superstephen1997 @ Sep 9 2009, 08:05 AM) *
Ya hi em i was wondering what is the folder you did not have i have that same problem thx
QUOTE (Silverelick @ Jun 16 2009, 08:25 AM) *
Never mind I just was missing a folder and stuff it's working now,
Nice Script

Edit: I'm getting the same Error now!



have other error??
vladislaus
QUOTE (Deranous @ Aug 21 2009, 09:30 AM) *


This irror occur becouse you need to copy INPUT.DLL to your game folder =.=
(That dll is used to script recognize all keybeard keys)
hokira
CODE
????? Requiem ABS 9' ? 1891 ??? NoMethodError ?????????
undefined method `piece=` for nil:NilClass

I transfered the script to another game. (I transfered everything under Materials including input.dll.
Help? D:
Fearoftheunknown
Is there anyway to make the enemies use spells and such?
buny
QUOTE (hokira @ Sep 11 2009, 08:16 AM) *
CODE
????? Requiem ABS 9' ? 1891 ??? NoMethodError ?????????
undefined method `piece=` for nil:NilClass

I transfered the script to another game. (I transfered everything under Materials including input.dll.
Help? D:


check the all the script again seems that you don't put the requeim master piece yet???

QUOTE (Fearoftheunknown @ Sep 11 2009, 10:06 AM) *
Is there anyway to make the enemies use spells and such?


just add at the enemies detail ad data base!
slifer644
Theirs a compatability issue with this and Mog Hunters animated title screen.
Heres the issue.
CODE
Script 'Requiem ABS 9' line 858: NoMethodError occurred.
undefined method 'clear' for nil:Nil Class


Heres line 858 section:
CODE
  def setup_events
    requiem_abs_gmap_setup_events
    $game_monsters.clear
    for area in $data_areas.values
      next unless area.map_id == @map_id
      for i in area.encounter_list
        for m in $data_troops[i].members
          $game_monsters.push(Game_Monster.new($game_monsters.size, m.enemy_id, m.id, area))
        end
      end
    end
Xzygon
@slifer

Lol, necroposted (Necroposting = Posting way after the last poster. I assume it's about a month).

Of course these scripts are going to have compatibility problems. Check if either of the scripts are overwriting anything instead of aliasing. Try posting in the Script Support question, as I don't think this topic gives support anymore. Vlad is working on a different set of scripts, so I don't think he'll be updating it for awhile (unless it's the NetPlay ABS. He's working on the NetPlay ABS.)

So...Yeah. Just post in the script support section. Your post will be looked at, and probably be replied to. Whether the reply is good or bad is not up to me, it's up to you, how you post the topic, and the person who replies to your post.
buny
huh there is new ABS.....

Vampyr Battle system....

by vlad too....
kabuto202
I'm running into a small issue. I'm currently using Mack's style sprites, and these are about twice the size of the normal RTP ones. So you could imagine the issue that occurs when animating the battle scenes. Could someone point me to the part of the script in which this can be adjusted? Even better, if this exists, to a part of the script where I can adjust this globally for all items and skills.
buny
ummm there is Reijubv script but i forgot where~
the-kahr
I love this script and all, but i think it would be awesome if you could change the delay between the attacks.
i mean when you press A and attack you'll have to wait for a couple of seconds to attack again. If you could make that time shorter or even make an option so you could change that time in the script i would be really happy tongue.gif I'm not really a scripter so i don't really know if it's dificult or even possible to change that "delay", but i just think it would be really cool and useful smile.gif. I hope you understand what i mean, but my english ain't very good tongue.gif

Just wanted to say it's an awesome script too smile.gif
buny
there is put at weapon if i not wrong...

Delay = x
the-kahr
But isn't that for projectiles? I've just tried it out, but didn't work with a long sword for instance..
Xzygon
@the-kahr,
Use a search engine.
Because I know you'll ask for the link for delay adjuster, I'll give it to ya.

Requiem/Vampyr ABS Delay Adjuster

Have fun with it.
By the way, the delay can adjust it to make it much faster, or much slower. It does NOT work with the Vampyr Online System. it only works with the regular ABS.
made by wltr3565
buny
Thanks for your usefull Script Xygon
zeshiba
How do i manage the exp of an enemy here?
Well i added an enemy and set its exp to 10000000 but i still get an exp of 16
buny
QUOTE (zeshiba @ Oct 28 2009, 08:43 AM) *
How do i manage the exp of an enemy here?
Well i added an enemy and set its exp to 10000000 but i still get an exp of 16


you need to turn of the auto xp...

by changing it become false
Ultyma
Everything I download that "Vampyr Coders" has made...
Is laggy as fuck.

What's up with that?
huh.gif
buny
what do you mean??
darkubersaw
i get this error when i try to use it...the only other script i have is Modern Algebra's ATS

buny
do you put the script down the ABS??
darkubersaw
i tried both...cant get it to work...
rgangsta
@darkubersaw
put the Input.dll from the Vampyr demo to your game folder
@buny
.:EDIT:. I fixed it. All I did was put the SBABS under every script.
I need some help. I'm having this error.



Maybe it can be incompatibility with some scripts I'm using, so here's a full list of my scripts.

Scripts being used (exact order):

1) Vampyr SBABS, Jump, shadows
2) Mog title screen and scene story
3) waypionts vx
4) autosave vx + woratana neo save system 3.0
5) shopoholic 2.0
6) chest item pop-up
7) skyval's menu bars
8) omegas7's quest system
10) game over enhanced
11) rei size changer and paperdoll
12) kylock's time system vx 1.5 and time system add-on by onidsouza
13) rmxp fog feature for rmvx 1.2.3
14) thomas edison vx
15) swap tileset
16) clima by ccoa
17) skip title
darkubersaw
QUOTE (rgangsta)
@darkubersaw
put the Input.dll from the Vampyr demo to your game folder


thanks it works now
rgangsta
np tongue.gif
kartacha
Guys. My skype is litexfan1. I'm totally new at this. Can someone make a clear explanation for newbie to me?
Mister America
VAMPIRES BROTHA!!!!
buny
QUOTE (rgangsta @ Nov 7 2009, 06:02 AM) *
@darkubersaw
put the Input.dll from the Vampyr demo to your game folder
@buny
.:EDIT:. I fixed it. All I did was put the SBABS under every script.
I need some help. I'm having this error.



Maybe it can be incompatibility with some scripts I'm using, so here's a full list of my scripts.

Scripts being used (exact order):

1) Vampyr SBABS, Jump, shadows
2) Mog title screen and scene story
3) waypionts vx
4) autosave vx + woratana neo save system 3.0
5) shopoholic 2.0
6) chest item pop-up
7) skyval's menu bars
8) omegas7's quest system
10) game over enhanced
11) rei size changer and paperdoll
12) kylock's time system vx 1.5 and time system add-on by onidsouza
13) rmxp fog feature for rmvx 1.2.3
14) thomas edison vx
15) swap tileset
16) clima by ccoa
17) skip title






okay i think this work beacause the ABS is seperated~
sorry i'm not working with RMVX already~ some thing wrong with my RMVX can open the editor but won't start~
IceBirg
Is there any way to call this script? I want to make a mini-game where you fight with this system and once the mini game is over it returns to regular battle, so I don't want it to be my main battle system.
I'm not sure if someone already asked this, but my internet is slow and I didn't feel like searching through the posts tongue.gif
Pinky
Buny I like this battlesytem and I'm trying to make a game for a friend of mine and I get this error after my openning event for some reason. Could you help me fix it please? By the way I'm using a deferent hud, but even with the default hud I get the error.


Click to view attachment

EDIT: Never mind that error. I fixed it, but when I try to save my game I get this error and I would like to know how to fix it please. By the way I DID COPY EVERYTHING from the demo and added all the graphics.

Click to view attachment
vladislaus
Vampyr v11 leaked!
donwload: www.vampyrcoders.net/data/scripts
buny
Hoah~ really i'm not working with this anymore... i'm on an really many bussines....
1.i sell my product
2.i have my final semesteral test
3.i'll continue this RMVX when i have my new laptop!!
Shadow_Satey
How do you make a boss?
rgangsta
QUOTE (Shadow_Satey @ Nov 26 2009, 08:48 AM) *
How do you make a boss?



The same way as you would make an enemy, but add a "Boss" comment like so:
Shadow_Satey
This was confusing located in the notes section of Monsters in the Database:

Char Name = Monster
Char Index = 1
Respawn = 300
Die SE = Enemy2_Die
Weapon Icon = 14

What is the char name for? What is their index? Respawn is self-explanatory. So is the SE. But what is the Weapon Icon?

Also: This error keeps popping up whenever I use the attack button:

"Script 'Vampyre SBABS' line 1675: NoMethodError occurred.

undefined method `+' for nil:NilClass"

(I always wondered what the NilClass was.) o.o

EDIT: I just figured it out. Whenever you use a character with "no Weapon" equipped, it will sound the error. So it seems like you cannot attack whilst having a weapon unequiped (ie bare fists). That seems dangerous.

Also: Can you Heal certain party members or is it always yourself? And can you make a "Haste", "Slow", or "Stop" spell on either enemies and/or characters which delay or hasten their attack and casting speeds?

Also, for some reason, whenever you "Move Route" something in an event, the character freezes and cannot move after the event is completed.

Also. When the character jumps, if there are following party members, they will not jump (even over small obstacles!)

Also, is there a way to delay party members attack to like say 30-60 frames? And is there anyway to cast Phoenix downs or Stimulants on KO'd party members by using a hotkey? In short, this script looks like it could use gambits. wink.gif
rgangsta
QUOTE (Shadow_Satey @ Nov 26 2009, 10:50 AM) *
Also: This error keeps popping up whenever I use the attack button:

"Script 'Vampyre SBABS' line 1675: NoMethodError occurred.

undefined method `+' for nil:NilClass"

(I always wondered what the NilClass was.) o.o

That error annoys me too. I took a pic just in case Vlad stops by and he can see this.


Answers to your probs

1) "Char Name" is for the Bestiary. It's the character you want to show in the bestiary. So is "Index". Index is just telling the script that if there is multiple characters on a sprite sheet, which specific character you want from the whole picture (starting from left to right).
2) "Weapons Icon" is just the weapon picture you want an enemy to wield. Let's say he has an attack that look like a slash but when he attacks, there's no weapon to be seen. So you put the Icon number there and when the enemy attacks, you will see his weapon appear.
3) You can heal you party members too by just going into the menu and heal them manually.
4) No, party emebers will not jump with the party leader. I sugggest making obstacles that the party leader can do by himself and then pull a sitch or something and it makes a path for the rest of the party.
5) To delay your party's attacks or any person's attacks, just go into the database and put a "Delay = (x)" in the Note section. "X" can be any number and it should represent frames, 60 frames = 1 second. And that part about stimulants on KO'd party members is easy and will require a bit of eventing. Just make a common event that's a parallel process that only works when pressing a key and you have an item in your arsenal. I'll see If I can post it later.
Shadow_Satey
QUOTE (rgangsta @ Nov 27 2009, 09:19 AM) *
5) To delay your party's attacks or any person's attacks, just go into the database and put a "Delay = (x)" in the Note section. "X" can be any number and it should represent frames, 60 frames = 1 second. And that part about stimulants on KO'd party members is easy and will require a bit of eventing. Just make a common event that's a parallel process that only works when pressing a key and you have an item in your arsenal. I'll see If I can post it later.


There is no "Notes" section in the database for main characters. At least, none that I'm aware of. : )

Also, the parallel process is self-explanatory. I just forgot out about it. I will use it later. Thanks for all your help.
vladislaus
Attack Speed = X (for weapons and enemies on vampyr 11)
Shadow_Satey
QUOTE (vladislaus @ Nov 27 2009, 11:29 AM) *
Attack Speed = X (for weapons and enemies on vampyr 11)


I don't know if this was for the post above, but attack speed = x for Actors doesn't exist, does it?

Also. When you set an enemy event the character can seamlessly pass through them without being blocked. Is there a way to override this?
vladislaus
QUOTE (Shadow_Satey @ Nov 27 2009, 06:14 PM) *
QUOTE (vladislaus @ Nov 27 2009, 11:29 AM) *
Attack Speed = X (for weapons and enemies on vampyr 11)


I don't know if this was for the post above, but attack speed = x for Actors doesn't exist, does it?

what part of "FOR WEAPONS AND ENEMIES" you don't understood?
rgangsta
lol That's kind of a harsh tone. But Vlad, can you tell me the cause of this?
buny
some script will effect this script!
rgangsta
QUOTE (buny @ Nov 28 2009, 12:11 AM) *
some script will effect this script!


Not true. I tried Vlad's version today and unequipped weapon and it did the same thing. Also I editted Vampyr SBABS 1.0 and I made it able for the actor to make sounds and stuff like version 1.1. I'll finish it up in a bit and see if I can post it up. tongue.gif
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