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buny
+[THE VAMPYR ABS]+

Yeah! Action Game



INTRO

SABS => action battle system!

New One!
Verus Tempus Proelium!
2010 ABS version
Feature
-New Logo Scene
-New HUD
-Easy Costumize
-Easy Settings

for download
Verus! 2010 ABS




[Show/Hide] vampyr SABS 12!


Vampyr SABS


the ~TUTS~ will be inside the download.....



VERSION
ONE (VAMPYR)
--> before requiem sabs ver.9

CREDIT
VLAD


SCREEN SHOT
JUST DOWNLOAD THE DEMO








F.A.Q


tiny newbie hint

Question:
Why there is no text being seen?
Answer:
Check the font in the script wether you have it or not!


Question:
How can i create my own HUD setting
Answer
Setting at HUD script


Question
Why this not worked?
Answer
CHECK ALL THE THAT YOU NEED (COPY ALL IN COMPLETE)







Topic Update

3/24/2010
-> New ABS!

Michael
So... is there anything to translate, I'm happy to do it. Also, I cannot believe they are up to 6, tha'ts awesome right! Oh forgot to mention this, you need some screen-shots in this thread. Please fix some things up, probably set it in order for example.

Instructions


Download

Credits

An Optional one is...

FAQ
acrox999
Do you have the permissions to post this sytem here?
Michael
QUOTE (acrox999 @ May 30 2009, 08:55 PM) *
Do you have the permissions to post this sytem here?


I am sure that Vlad is fine if you post it in other forums as long as you credit him. So you don't have to worry about anything, unless Vlad doesn't want it posted in any other forums.
AlphaWhelp
How do I set my skills and items?
buny
QUOTE (AlphaWhelp @ Jun 1 2009, 10:22 AM) *
How do I set my skills and items?


just press the short cut on the menu...
ITEM (Q.W.E)
SKILL (1,2,3)

or do you mean making skill?
if that just put this to the note at below right
Ranged (for skill like shooting skill if you don't want this range don't put this)
Graphic = name of graphic
Index = the index
Shot SE = the SE name

EXAMPLES

Ranged
Graphic = Energy Ball
Index = 3
Shot SE = Thunder1
buny
NEW update ABS 6 configuration
Edboy
I want to make some enemy archers, but the only way is to create an archery skill (requires 0 MP) I guess, eh?
Not that it really matters, I just want to be able to see the bow animation.
drebenk
What do I need to do so that I can translate the damage pop up texts? These are the texts that say: Miss, Evade, Reflect, Critical etc. I also want to translate the text that show at the right of the screen and say: Hit 1, Hit 2 etc. So where is this text and how can I translate it?

In the ABS5 this was in one of the scripts but I don't find it here.
buny
QUOTE (Edboy @ Jun 3 2009, 11:06 PM) *
I want to make some enemy archers, but the only way is to create an archery skill (requires 0 MP) I guess, eh?
Not that it really matters, I just want to be able to see the bow animation.


yeah i got the same problem...
if yousing archery skill the enemies can't get the ranged skill
odd...

QUOTE (drebenk @ Jun 3 2009, 11:38 PM) *
What do I need to do so that I can translate the damage pop up texts? These are the texts that say: Miss, Evade, Reflect, Critical etc. I also want to translate the text that show at the right of the screen and say: Hit 1, Hit 2 etc. So where is this text and how can I translate it?

In the ABS5 this was in one of the scripts but I don't find it here.


oh you just put the abs6 config there is in this topic...
buny
I did the demo right now here the link
LINK
this demo is made by me ^^v
venjulienecorpuz
I've already placed the Requiem ABS 6 in my game but there is no ammo bug... everything works perfect... no bugs at all...
(P.S. I am reffering to the bugs that were mentioned in the 1st post).
buny
QUOTE (venjulienecorpuz @ Jun 4 2009, 11:56 AM) *
I've already placed the Requiem ABS 6 in my game but there is no ammo bug... everything works perfect... no bugs at all...
(P.S. I am reffering to the bugs that were mentioned in the 1st post).


yes no bug i think...
but there is bug that i found...
1.when you put the ammo there is write '???'
2.enemies can use magic with 'ranged'

and i'll need this...
1.enemies using arrow...although the enemy still can use skill in graphic of arrow.. but in ABS 6 it can't cause enemies can't use ranged skill
2.the hot-key is more that 3 or may be item and weapon slot is mixed...
drebenk
@buny thanks for the config info. BTW do you know how to make stun skill? I made a skill and put stun state to it but when the enemy cast that skill on my character my character keeps walking. Also I tried to use Dual Attack skill and my character attacks the enemy only once not twice.
buny
@Drebenk

yes you can...

just make the state write int he note....
'Don't Walk'
without quotes...

and for animation...
just put on the note
'Animation = ID'
without quotes
drebenk
@bunny thanks mate and what about the dual attack? Why the character attacks only once when I cast that skill?
Nitromatic
I don't know if there was this !$Arrow with this version,but if anyone wants to make skill that shoots arrow,type this to Note :

Ranged
Graphic = !$Arrow
Index = 0
Shot SE = Bow1
buny
QUOTE (drebenk @ Jun 5 2009, 04:24 PM) *
@bunny thanks mate and what about the dual attack? Why the character attacks only once when I cast that skill?


for dual attack for sword...
just make your character have 2 style sword..
and the first weapon use 'A'
and the second weapon use 'S'

for the bow there is 2 ammo...
the first ammo 'A' and second ammo 'S'

QUOTE (Nitromatic @ Jun 5 2009, 04:51 PM) *
I don't know if there was this !$Arrow with this version,but if anyone wants to make skill that shoots arrow,type this to Note :

Ranged
Graphic = !$Arrow
Index = 0
Shot SE = Bow1


yes... it's true...
but that skill style is for archer i think...
buny
Hey Great News For all...
Vlad just in progress to make a new online RMVX it's cool...
check here
this

and i need help for scripter..
there is a script without demo...
there is write 'Requiem Widget'
some one can help me??

the requiem widget

this by vlad..

some one can help me with this i mean how to make it...
just read the instruction in script and you will know what i want...

to use this script you need the requiem master piece...
and requiem mouse module...

this all by vlad..
Kuma-san
Can we please stop the double posting?
Just use the edit button.

Also just intrested, you are under the credits.
Did you do anything at all to the script? (Translate it, fix bugs, etc.)
If you didn't then you shouldn't give yourself credit (Note- Posting the script here doesn't count).
reijubv
@ buny

Requiem Widget is a script to create the windows, buttons, etc that you've seen in vlad's online system screenshot

As for damage text that doesn't shown up when player or monster's attacked, it's just because vlad using MS Gothic font for the text, so if you can't see the text (I forgot on wich line in the script, but think it is on a line with @damage_properties["damage"] = ["MS Gothic", bla bla bla...., or something like that, change ms gothic with a font name that exist in your pc)
buny
@Junkexx

Oh.. Sorry...
i'll use EDIT to not double post...

I have credits already i just renew the demo and i already credit the demo too...

@reijubv

can you give me some screenshot
or examples of script??
drebenk
@buny thanks for the explanation mate.
buny
@drebenk

Owh welcome back...
I'll wanna fix some bugs...
i just studying visual basic...
and studying 3D max studio...
haha...
rgangsta
I keep getting this.

It's starting to piss me off. dry.gif
buny
@rqanqsta

well...
you use which demo?
mine or vlad?

umm check wether you have this...
-input.dl
-Requiem Folder/absconfig.ini
-complete script (check again) :: master piece script, abs 6 script, Requiem HUD, Requiem Enemies HUD
-RTP vx..
reijubv
@ buny
To repair damage text bug, see this :

Click to view attachment

I can create a demo to show you how requiem widget works..if you want...

Edit ::

Requiem version 7 is out, buny...
Get it from vlad's web..
buny
EDITED




@reijubv

thanks for the super info
can you give me the examples script of widget examples the widget for treasure password?
PM me...

By The way I need The Widget Screen Shot in Script
not the Hit Text
<<<~~ edited

@ALL READER IN THIS TOPIC

ABS 7

ABS 7 tutorial by buny..
Click to view attachment

MAIN TOPIC UPDATE!!
mr.babaji
The news SBABS is good and all, but is there anyway to add in diagonal movement from the old
Requium SBABS 4?

Also, any way to add sprites of the player attacking, like "$PlayerName_Attack" or something?
venjulienecorpuz
vlad wants everything related to the battlefield scripted as possible... well except for the hud... the weapon animations and shield animations will remain scripted...
buny
QUOTE (mr.babaji @ Jun 9 2009, 05:14 PM) *
The news SBABS is good and all, but is there anyway to add in diagonal movement from the old
Requium SBABS 4?

Also, any way to add sprites of the player attacking, like "$PlayerName_Attack" or something?


there is 8-dir movement by vlad...
8-dir move ment (need master piece)

for the attacking sprite... ther is not yet i think...
but for me if there is a sripte for that.. I wont use too...

QUOTE (venjulienecorpuz @ Jun 9 2009, 05:30 PM) *
vlad wants everything related to the battlefield scripted as possible... well except for the hud... the weapon animations and shield animations will remain scripted...


yes i think so...
but for HUD i think it will~
drebenk
I have the following questions.

1. I want to put a die animation on an enemy so when that enemy dies that animation to be played. Where do I need to put the Die Animation = Ani ID text? Do I put it as a comment in the monster's event or do I put it in the Note of the monster in the Database?

2. When I make a ranged weapon. I put the text "Ranged" in the weapon's Note field but the weapon doesn't shoot. I put the text Ammo1 = ID of ammo item and I get some of that items in my inventory. Then when I'm on the map I press the A button but still I don't see anything flying. Do I need a separate graphic for the ammo?

3. When I change my character I get an error from the script. By "change" my character I mean if I started the game as character ID 1 and then I change it to character ID 2 by removing character 1 from the party and adding character 2 in the party, so that character 2 is now my main character. When I was using ABS 6 there wasn't such problem with changing characters.
reijubv
@drebenk
1.Put it in note field of the enemy, just write Die Animation = #, change # with animation Id
2.Yes, you need separated graphic of the ammo, using a charset.
3.What kind of error is that? On wich line of the script?

@buny
try this demo ^^
Its a sample of requiem widget script....
http://www.mediafire.com/?an1qdfcyjyd
buny
QUOTE (drebenk @ Jun 13 2009, 05:56 AM) *
I have the following questions.

1. I want to put a die animation on an enemy so when that enemy dies that animation to be played. Where do I need to put the Die Animation = Ani ID text? Do I put it as a comment in the monster's event or do I put it in the Note of the monster in the Database?

2. When I make a ranged weapon. I put the text "Ranged" in the weapon's Note field but the weapon doesn't shoot. I put the text Ammo1 = ID of ammo item and I get some of that items in my inventory. Then when I'm on the map I press the A button but still I don't see anything flying. Do I need a separate graphic for the ammo?

3. When I change my character I get an error from the script. By "change" my character I mean if I started the game as character ID 1 and then I change it to character ID 2 by removing character 1 from the party and adding character 2 in the party, so that character 2 is now my main character. When I was using ABS 6 there wasn't such problem with changing characters.


okay..

1. you need to write in the note...
Die Animation = X
examples...
Die Animation = 34

2.Do you put any graphic?
examples...
Graphic = !$Arrow

The complete...
examples
Ranged
Ammo1 = 22
Graphic = !$Arrow
Speed = 6


3. Do you use single player to change party member?
i mean you only use one character in the game...


By the way do you know chat is
'ctrl' do?
in ABS 7..
i don't......



drebenk
I fixed the die animations thing thanks to you two. As for the ammo when I type "Graphic = Ammo graphic from characters folder" in the weapon's notes this is the graphic for both ammo types of that weapon or only for the first ammo type?

@bunny yes, I have only one character in the party and I want to replace it with another one. Since in my game the player will play only with one character but he'll be able to select it at the begining of the game. And when I select a character I remove the curently used one and put the selected one in his place. The error is on these lines:

def refresh
self.actor = $game_party.members[0]
self.actor.piece = self
requiem_abs_gplayer_refresh
end

It says NoMethodError occurred. Undefined method "piece= " for nil:NilClass

Any idea how to fix it or how to make the character selection thing so that I can use only one player in my game?
vladislaus
To fix problem of "piece = "

def refresh
self.actor = $game_party.members[0]
self.actor.piece = self unless self.actor.nil?
requiem_abs_gplayer_refresh
end


Hi everyone, i'm new on this forum ^^
I hope you are liking of my scripts xD
drebenk
@vladislaus Hi mate, I'm so glad to see you here. I like your scripts very, very much.

I replaced this text in the script but now when I select my character it changes the blank character with the one I've selected and puts another like the one I've selected on the map. So I select a warrior character and I get two warrior characters. When I go to my menu I have only one warrior character but on the map another one is following me. I thnik it has something to do with the caterpillar part of the script.

BTW after the selection of a character I remove the blank one with "Change Party Member: Remove [Blank Character] and then I add the selected character with "Change Part Member: Add [Warrior Character], Initialize".

By blank character I mean one with no graphics since my character selection is made with an event which starts at the beginning of the game.
buny
QUOTE (vladislaus @ Jun 14 2009, 08:39 AM) *
To fix problem of "piece = "

def refresh
self.actor = $game_party.members[0]
self.actor.piece = self unless self.actor.nil?
requiem_abs_gplayer_refresh
end


Hi everyone, i'm new on this forum ^^
I hope you are liking of my scripts xD




Wow Vlad...
you're the one that i'm waiting for....
you are GREAT
where is that line??
def refresh
self.actor = $game_party.members[0]
self.actor.piece = self unless self.actor.nil?
requiem_abs_gplayer_refresh
end



QUOTE (drebenk @ Jun 14 2009, 04:55 PM) *
@vladislaus Hi mate, I'm so glad to see you here. I like your scripts very, very much.

I replaced this text in the script but now when I select my character it changes the blank character with the one I've selected and puts another like the one I've selected on the map. So I select a warrior character and I get two warrior characters. When I go to my menu I have only one warrior character but on the map another one is following me. I thnik it has something to do with the caterpillar part of the script.

BTW after the selection of a character I remove the blank one with "Change Party Member: Remove [Blank Character] and then I add the selected character with "Change Part Member: Add [Warrior Character], Initialize".

By blank character I mean one with no graphics since my character selection is made with an event which starts at the beginning of the game.


LOL i got same error too

and for the ammo graphic it's for 2 ammo
viraco
can someone explain to me what that % for gold properties is based on?, what defines the amount of gold dropped?
buny
QUOTE (viraco @ Jun 15 2009, 09:31 AM) *
can someone explain to me what that % for gold properties is based on?, what defines the amount of gold dropped?


The rate of gold....that will got
if you set 75%
it means = 75~100%
if you set 0%
it mean = 0~100%

viraco
QUOTE (buny @ Jun 15 2009, 06:42 AM) *
QUOTE (viraco @ Jun 15 2009, 09:31 AM) *
can someone explain to me what that % for gold properties is based on?, what defines the amount of gold dropped?


The rate of gold....that will got
if you set 75%
it means = 75~100%
if you set 0%
it mean = 0~100%


Thanks Buny
i found in the script the section where it calculates the amount of gold dropped

think i might change the math on the amount auto dropped, that its a variance on the gold dropped when enemy is designed
vladislaus
QUOTE (drebenk @ Jun 14 2009, 06:55 AM) *
@vladislaus Hi mate, I'm so glad to see you here. I like your scripts very, very much.

I replaced this text in the script but now when I select my character it changes the blank character with the one I've selected and puts another like the one I've selected on the map. So I select a warrior character and I get two warrior characters. When I go to my menu I have only one warrior character but on the map another one is following me. I thnik it has something to do with the caterpillar part of the script.

BTW after the selection of a character I remove the blank one with "Change Party Member: Remove [Blank Character] and then I add the selected character with "Change Part Member: Add [Warrior Character], Initialize".

By blank character I mean one with no graphics since my character selection is made with an event which starts at the beginning of the game.


This bug was fixed, download script again on my blog:
http://lust-requiem.spaces.live.com/
vladislaus

Requiem ABS Config. Tool updated!

* Now supports ABS 7 and various languages.

[Show/Hide] Screenshts









drebenk
@vladislaus thanks for the fix mate. I've just tried it and it worked. No errors and no double characters on the map.

BTW why events are not active when I'm far from them? I'm talking about enemies. When I kill an enemy and if its spawn point is far from me - outside of the visible map the enemy don't spawn until I get close. Same goes for enemies that are far from the character they don't move unles I go near them. By near I mean they are still outside of the screen but are around 25 tiles away from my char. So is there a way to make all enemies and events to run regardless of the distance to the character? This way enemies that are far away and outside of the visible screen will be active and I need this for spawn purpose. Since in my game after you kill an enemy it transfers the enemy's event at a specific point on the map and then the enemy spawns there. Right now after I kill an enemy it transfers it but the enemy don't spawn unsles I go near it.
buny
@Vlad

How is the installition??
um..the character still double when the main character remove?
how can i change player when the game?

ByThe Way...

THANKS! vlad for the super ultimate information
Silverelick
Ummmmm I got this as a problem on this line
CODE
InputInitialize = Win32API.new("Input", 'InputInitialize', 'LLLLLL', '')


Edit: it's line 134 How do I fix?
erthia
Excellent script! However , I am wondering if anyone else is having a problem with lag in SBABS7. I just upgraded from Requiem 5 and suddenly my game is running 1/4 the speed, even if I am not using the allies. Any way to fix this?
drebenk
@buny there is no double character mate. Just download the SABS 7 demo from Vlad's blog again and replace the Requiem ABS 7 script from that demo with the one in your project.

To change the character create an event and make choice in it. Every and put in it these two commands:

Change Party Member: Remove [Your new character]

Change Part Member: Add [Your new character], Initialize

buny
QUOTE (drebenk @ Jun 16 2009, 04:15 PM) *
@buny there is no double character mate. Just download the SABS 7 demo from Vlad's blog again and replace the Requiem ABS 7 script from that demo with the one in your project.

To change the character create an event and make choice in it. Every and put in it these two commands:

Change Party Member: Remove [Your new character]

Change Part Member: Add [Your new character], Initialize


OK i get it
Silverelick
Never mind I just was missing a folder and stuff it's working now,
Nice Script

Edit: I'm getting the same Error now!
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