buny
May 30 2009, 02:33 AM
+[THE VAMPYR ABS]+
Yeah! Action Game
INTROSABS => action battle system!

New One!
Verus Tempus Proelium!2010 ABS version
Feature-New Logo Scene
-New HUD
-Easy Costumize
-Easy Settings
for downloadVerus! 2010 ABS
Vampyr SABSthe ~TUTS~ will be inside the download.....VERSION ONE (VAMPYR)
--> before requiem sabs ver.9
CREDIT VLAD
SCREEN SHOT JUST DOWNLOAD THE DEMO
F.A.Qtiny newbie hint
Question:
Why there is no text being seen?
Answer:
Check the font in the script wether you have it or not!
Question:
How can i create my own HUD setting
Answer
Setting at HUD script
Question
Why this not worked?
Answer
CHECK ALL THE THAT YOU NEED (COPY ALL IN COMPLETE)
Topic Update
3/24/2010
-> New ABS!
Michael
May 30 2009, 02:53 AM
So... is there anything to translate, I'm happy to do it. Also, I cannot believe they are up to 6, tha'ts awesome right! Oh forgot to mention this, you need some screen-shots in this thread. Please fix some things up, probably set it in order for example.
Instructions
Download
Credits
An Optional one is...
FAQ
acrox999
May 30 2009, 02:55 AM
Do you have the permissions to post this sytem here?
Michael
May 30 2009, 02:58 AM
QUOTE (acrox999 @ May 30 2009, 08:55 PM)

Do you have the permissions to post this sytem here?
I am sure that Vlad is fine if you post it in other forums as long as you credit him. So you don't have to worry about anything, unless Vlad doesn't want it posted in any other forums.
AlphaWhelp
May 31 2009, 07:22 PM
How do I set my skills and items?
buny
May 31 2009, 08:25 PM
QUOTE (AlphaWhelp @ Jun 1 2009, 10:22 AM)

How do I set my skills and items?
just press the short cut on the menu...
ITEM (Q.W.E)
SKILL (1,2,3)
or do you mean making skill?
if that just put this to the note at below right
Ranged (for skill like shooting skill if you don't want this range don't put this)
Graphic = name of graphic
Index = the index
Shot SE = the SE name
EXAMPLES
Ranged
Graphic = Energy Ball
Index = 3
Shot SE = Thunder1
buny
Jun 3 2009, 01:51 AM
NEW update ABS 6 configuration
Edboy
Jun 3 2009, 08:06 AM
I want to make some enemy archers, but the only way is to create an archery skill (requires 0 MP) I guess, eh?
Not that it really matters, I just want to be able to see the bow animation.
drebenk
Jun 3 2009, 08:38 AM
What do I need to do so that I can translate the damage pop up texts? These are the texts that say: Miss, Evade, Reflect, Critical etc. I also want to translate the text that show at the right of the screen and say: Hit 1, Hit 2 etc. So where is this text and how can I translate it?
In the ABS5 this was in one of the scripts but I don't find it here.
buny
Jun 3 2009, 08:28 PM
QUOTE (Edboy @ Jun 3 2009, 11:06 PM)

I want to make some enemy archers, but the only way is to create an archery skill (requires 0 MP) I guess, eh?
Not that it really matters, I just want to be able to see the bow animation.
yeah i got the same problem...
if yousing archery skill the enemies can't get the ranged skill
odd...
QUOTE (drebenk @ Jun 3 2009, 11:38 PM)

What do I need to do so that I can translate the damage pop up texts? These are the texts that say: Miss, Evade, Reflect, Critical etc. I also want to translate the text that show at the right of the screen and say: Hit 1, Hit 2 etc. So where is this text and how can I translate it?
In the ABS5 this was in one of the scripts but I don't find it here.
oh you just put the abs6 config there is in this topic...
buny
Jun 3 2009, 08:44 PM
I did the demo right now here the link
LINKthis demo is made by me ^^v
venjulienecorpuz
Jun 3 2009, 08:56 PM
I've already placed the Requiem ABS 6 in my game but there is no ammo bug... everything works perfect... no bugs at all...
(P.S. I am reffering to the bugs that were mentioned in the 1st post).
buny
Jun 3 2009, 09:01 PM
QUOTE (venjulienecorpuz @ Jun 4 2009, 11:56 AM)

I've already placed the Requiem ABS 6 in my game but there is no ammo bug... everything works perfect... no bugs at all...
(P.S. I am reffering to the bugs that were mentioned in the 1st post).
yes no bug i think...
but there is bug that i found...
1.when you put the ammo there is write '???'
2.enemies can use magic with 'ranged'
and i'll need this...
1.enemies using arrow...although the enemy still can use skill in graphic of arrow.. but in ABS 6 it can't cause enemies can't use ranged skill
2.the hot-key is more that 3 or may be item and weapon slot is mixed...
drebenk
Jun 4 2009, 02:55 AM
@buny thanks for the config info. BTW do you know how to make stun skill? I made a skill and put stun state to it but when the enemy cast that skill on my character my character keeps walking. Also I tried to use Dual Attack skill and my character attacks the enemy only once not twice.
buny
Jun 5 2009, 12:50 AM
@Drebenk
yes you can...
just make the state write int he note....
'Don't Walk'
without quotes...
and for animation...
just put on the note
'Animation = ID'
without quotes
drebenk
Jun 5 2009, 01:24 AM
@bunny thanks mate and what about the dual attack? Why the character attacks only once when I cast that skill?
Nitromatic
Jun 5 2009, 01:51 AM
I don't know if there was this !$Arrow with this version,but if anyone wants to make skill that shoots arrow,type this to Note :
Ranged
Graphic = !$Arrow
Index = 0
Shot SE = Bow1
buny
Jun 5 2009, 03:29 PM
QUOTE (drebenk @ Jun 5 2009, 04:24 PM)

@bunny thanks mate and what about the dual attack? Why the character attacks only once when I cast that skill?
for dual attack for sword...
just make your character have 2 style sword..
and the first weapon use 'A'
and the second weapon use 'S'
for the bow there is 2 ammo...
the first ammo 'A' and second ammo 'S'
QUOTE (Nitromatic @ Jun 5 2009, 04:51 PM)

I don't know if there was this !$Arrow with this version,but if anyone wants to make skill that shoots arrow,type this to Note :
Ranged
Graphic = !$Arrow
Index = 0
Shot SE = Bow1
yes... it's true...
but that skill style is for archer i think...
buny
Jun 5 2009, 05:28 PM
Hey Great News For all...
Vlad just in progress to make a new online RMVX it's cool...
check here
thisand i need help for scripter..
there is a script without demo...
there is write 'Requiem Widget'
some one can help me??
the requiem widgetthis by vlad..
some one can help me with this i mean how to make it...
just read the instruction in script and you will know what i want...
to use this script you need the
requiem master piece...and
requiem mouse module...this all by vlad..
Kuma-san
Jun 5 2009, 05:45 PM
Can we please stop the double posting?
Just use the edit button.
Also just intrested, you are under the credits.
Did you do anything at all to the script? (Translate it, fix bugs, etc.)
If you didn't then you shouldn't give yourself credit (Note- Posting the script here doesn't count).
reijubv
Jun 5 2009, 11:24 PM
@ buny
Requiem Widget is a script to create the windows, buttons, etc that you've seen in vlad's online system screenshot
As for damage text that doesn't shown up when player or monster's attacked, it's just because vlad using MS Gothic font for the text, so if you can't see the text (I forgot on wich line in the script, but think it is on a line with @damage_properties["damage"] = ["MS Gothic", bla bla bla...., or something like that, change ms gothic with a font name that exist in your pc)
buny
Jun 6 2009, 02:47 AM
@Junkexx
Oh.. Sorry...
i'll use EDIT to not double post...
I have credits already i just renew the demo and i already credit the demo too...
@reijubv
can you give me some screenshot
or examples of script??
drebenk
Jun 7 2009, 04:00 AM
@buny thanks for the explanation mate.
buny
Jun 7 2009, 05:41 AM
@drebenk
Owh welcome back...
I'll wanna fix some bugs...
i just studying visual basic...
and studying 3D max studio...
haha...
rgangsta
Jun 7 2009, 06:27 PM
I keep getting this.

It's starting to piss me off.
buny
Jun 7 2009, 10:09 PM
@rqanqsta
well...
you use which demo?
mine or vlad?
umm check wether you have this...
-input.dl
-Requiem Folder/absconfig.ini
-complete script (check again) :: master piece script, abs 6 script, Requiem HUD, Requiem Enemies HUD
-RTP vx..
reijubv
Jun 8 2009, 03:42 AM
@ buny
To repair damage text bug, see this :
Click to view attachmentI can create a demo to show you how requiem widget works..if you want...
Edit ::
Requiem version 7 is out, buny...
Get it from vlad's web..
buny
Jun 8 2009, 05:55 PM
EDITED
@reijubv
thanks for the super info
can you give me the examples script of widget examples the widget for treasure password?
PM me...
By The way I need The Widget Screen Shot in Script
not the Hit Text <<<~~ edited
@ALL READER IN THIS TOPIC
ABS 7ABS 7 tutorial by buny..
Click to view attachmentMAIN TOPIC UPDATE!!
mr.babaji
Jun 9 2009, 02:14 AM
The news SBABS is good and all, but is there anyway to add in diagonal movement from the old
Requium SBABS 4?
Also, any way to add sprites of the player attacking, like "$PlayerName_Attack" or something?
venjulienecorpuz
Jun 9 2009, 02:30 AM
vlad wants everything related to the battlefield scripted as possible... well except for the hud... the weapon animations and shield animations will remain scripted...
buny
Jun 9 2009, 03:52 AM
QUOTE (mr.babaji @ Jun 9 2009, 05:14 PM)

The news SBABS is good and all, but is there anyway to add in diagonal movement from the old
Requium SBABS 4?
Also, any way to add sprites of the player attacking, like "$PlayerName_Attack" or something?
there is 8-dir movement by vlad...
8-dir move ment (need master piece)for the attacking sprite... ther is not yet i think...
but for me if there is a sripte for that.. I wont use too...
QUOTE (venjulienecorpuz @ Jun 9 2009, 05:30 PM)

vlad wants everything related to the battlefield scripted as possible... well except for the hud... the weapon animations and shield animations will remain scripted...
yes i think so...
but for HUD i think it will~
drebenk
Jun 12 2009, 02:56 PM
I have the following questions.
1. I want to put a die animation on an enemy so when that enemy dies that animation to be played. Where do I need to put the Die Animation = Ani ID text? Do I put it as a comment in the monster's event or do I put it in the Note of the monster in the Database?
2. When I make a ranged weapon. I put the text "Ranged" in the weapon's Note field but the weapon doesn't shoot. I put the text Ammo1 = ID of ammo item and I get some of that items in my inventory. Then when I'm on the map I press the A button but still I don't see anything flying. Do I need a separate graphic for the ammo?
3. When I change my character I get an error from the script. By "change" my character I mean if I started the game as character ID 1 and then I change it to character ID 2 by removing character 1 from the party and adding character 2 in the party, so that character 2 is now my main character. When I was using ABS 6 there wasn't such problem with changing characters.
reijubv
Jun 12 2009, 08:38 PM
@drebenk
1.Put it in note field of the enemy, just write Die Animation = #, change # with animation Id
2.Yes, you need separated graphic of the ammo, using a charset.
3.What kind of error is that? On wich line of the script?
@buny
try this demo ^^
Its a sample of requiem widget script....
http://www.mediafire.com/?an1qdfcyjyd
buny
Jun 12 2009, 08:58 PM
QUOTE (drebenk @ Jun 13 2009, 05:56 AM)

I have the following questions.
1. I want to put a die animation on an enemy so when that enemy dies that animation to be played. Where do I need to put the Die Animation = Ani ID text? Do I put it as a comment in the monster's event or do I put it in the Note of the monster in the Database?
2. When I make a ranged weapon. I put the text "Ranged" in the weapon's Note field but the weapon doesn't shoot. I put the text Ammo1 = ID of ammo item and I get some of that items in my inventory. Then when I'm on the map I press the A button but still I don't see anything flying. Do I need a separate graphic for the ammo?
3. When I change my character I get an error from the script. By "change" my character I mean if I started the game as character ID 1 and then I change it to character ID 2 by removing character 1 from the party and adding character 2 in the party, so that character 2 is now my main character. When I was using ABS 6 there wasn't such problem with changing characters.
okay..
1. you need to write in the note...
Die Animation = Xexamples...
Die Animation = 342.Do you put any graphic?
examples...
Graphic = !$ArrowThe complete...
examples
Ranged
Ammo1 = 22
Graphic = !$Arrow
Speed = 63. Do you use single player to change party member?
i mean you only use one character in the game...
By the way do you know chat is
'ctrl' do?
in ABS 7..
i don't......
drebenk
Jun 13 2009, 03:25 PM
I fixed the die animations thing thanks to you two. As for the ammo when I type "Graphic = Ammo graphic from characters folder" in the weapon's notes this is the graphic for both ammo types of that weapon or only for the first ammo type?
@bunny yes, I have only one character in the party and I want to replace it with another one. Since in my game the player will play only with one character but he'll be able to select it at the begining of the game. And when I select a character I remove the curently used one and put the selected one in his place. The error is on these lines:
def refresh
self.actor = $game_party.members[0]
self.actor.piece = self
requiem_abs_gplayer_refresh
end
It says NoMethodError occurred. Undefined method "piece= " for nil:NilClass
Any idea how to fix it or how to make the character selection thing so that I can use only one player in my game?
vladislaus
Jun 13 2009, 05:39 PM
To fix problem of "piece = "
def refresh
self.actor = $game_party.members[0]
self.actor.piece = self unless self.actor.nil?
requiem_abs_gplayer_refresh
end
Hi everyone, i'm new on this forum ^^
I hope you are liking of my scripts xD
drebenk
Jun 14 2009, 01:55 AM
@vladislaus Hi mate, I'm so glad to see you here. I like your scripts very, very much.
I replaced this text in the script but now when I select my character it changes the blank character with the one I've selected and puts another like the one I've selected on the map. So I select a warrior character and I get two warrior characters. When I go to my menu I have only one warrior character but on the map another one is following me. I thnik it has something to do with the caterpillar part of the script.
BTW after the selection of a character I remove the blank one with "Change Party Member: Remove [Blank Character] and then I add the selected character with "Change Part Member: Add [Warrior Character], Initialize".
By blank character I mean one with no graphics since my character selection is made with an event which starts at the beginning of the game.
buny
Jun 14 2009, 04:36 PM
QUOTE (vladislaus @ Jun 14 2009, 08:39 AM)

To fix problem of "piece = "
def refresh
self.actor = $game_party.members[0]
self.actor.piece = self unless self.actor.nil?
requiem_abs_gplayer_refresh
end
Hi everyone, i'm new on this forum ^^
I hope you are liking of my scripts xD
Wow Vlad...
you're the one that i'm waiting for....
you are
GREATwhere is that line??
def refresh
self.actor = $game_party.members[0]
self.actor.piece = self unless self.actor.nil?
requiem_abs_gplayer_refresh
end
QUOTE (drebenk @ Jun 14 2009, 04:55 PM)

@vladislaus Hi mate, I'm so glad to see you here. I like your scripts very, very much.
I replaced this text in the script but now when I select my character it changes the blank character with the one I've selected and puts another like the one I've selected on the map. So I select a warrior character and I get two warrior characters. When I go to my menu I have only one warrior character but on the map another one is following me. I thnik it has something to do with the caterpillar part of the script.
BTW after the selection of a character I remove the blank one with "Change Party Member: Remove [Blank Character] and then I add the selected character with "Change Part Member: Add [Warrior Character], Initialize".
By blank character I mean one with no graphics since my character selection is made with an event which starts at the beginning of the game.
LOL i got same error too
and for the ammo graphic it's for 2 ammo
viraco
Jun 14 2009, 06:31 PM
can someone explain to me what that % for gold properties is based on?, what defines the amount of gold dropped?
buny
Jun 15 2009, 02:42 AM
QUOTE (viraco @ Jun 15 2009, 09:31 AM)

can someone explain to me what that % for gold properties is based on?, what defines the amount of gold dropped?
The rate of gold....that will got
if you set 75%
it means = 75~100%
if you set 0%
it mean = 0~100%
viraco
Jun 15 2009, 06:47 AM
QUOTE (buny @ Jun 15 2009, 06:42 AM)

QUOTE (viraco @ Jun 15 2009, 09:31 AM)

can someone explain to me what that % for gold properties is based on?, what defines the amount of gold dropped?
The rate of gold....that will got
if you set 75%
it means = 75~100%
if you set 0%
it mean = 0~100%
Thanks Buny
i found in the script the section where it calculates the amount of gold dropped
think i might change the math on the amount auto dropped, that its a variance on the gold dropped when enemy is designed
vladislaus
Jun 15 2009, 08:03 AM
QUOTE (drebenk @ Jun 14 2009, 06:55 AM)

@vladislaus Hi mate, I'm so glad to see you here. I like your scripts very, very much.
I replaced this text in the script but now when I select my character it changes the blank character with the one I've selected and puts another like the one I've selected on the map. So I select a warrior character and I get two warrior characters. When I go to my menu I have only one warrior character but on the map another one is following me. I thnik it has something to do with the caterpillar part of the script.
BTW after the selection of a character I remove the blank one with "Change Party Member: Remove [Blank Character] and then I add the selected character with "Change Part Member: Add [Warrior Character], Initialize".
By blank character I mean one with no graphics since my character selection is made with an event which starts at the beginning of the game.
This bug was fixed, download script again on my blog:
http://lust-requiem.spaces.live.com/
vladislaus
Jun 15 2009, 12:45 PM
Requiem ABS Config. Tool updated!* Now supports ABS 7 and various languages.
drebenk
Jun 15 2009, 04:50 PM
@vladislaus thanks for the fix mate. I've just tried it and it worked. No errors and no double characters on the map.
BTW why events are not active when I'm far from them? I'm talking about enemies. When I kill an enemy and if its spawn point is far from me - outside of the visible map the enemy don't spawn until I get close. Same goes for enemies that are far from the character they don't move unles I go near them. By near I mean they are still outside of the screen but are around 25 tiles away from my char. So is there a way to make all enemies and events to run regardless of the distance to the character? This way enemies that are far away and outside of the visible screen will be active and I need this for spawn purpose. Since in my game after you kill an enemy it transfers the enemy's event at a specific point on the map and then the enemy spawns there. Right now after I kill an enemy it transfers it but the enemy don't spawn unsles I go near it.
buny
Jun 15 2009, 07:03 PM
@Vlad
How is the installition??
um..the character still double when the main character remove?
how can i change player when the game?
ByThe Way...
THANKS! vlad for the super ultimate information
Silverelick
Jun 15 2009, 11:45 PM
Ummmmm I got this as a problem on this line
CODE
InputInitialize = Win32API.new("Input", 'InputInitialize', 'LLLLLL', '')
Edit: it's line 134 How do I fix?
erthia
Jun 16 2009, 12:44 AM
Excellent script! However , I am wondering if anyone else is having a problem with lag in SBABS7. I just upgraded from Requiem 5 and suddenly my game is running 1/4 the speed, even if I am not using the allies. Any way to fix this?
drebenk
Jun 16 2009, 01:15 AM
@buny there is no double character mate. Just download the SABS 7 demo from Vlad's blog again and replace the Requiem ABS 7 script from that demo with the one in your project.
To change the character create an event and make choice in it. Every and put in it these two commands:
Change Party Member: Remove [Your new character]
Change Part Member: Add [Your new character], Initialize
buny
Jun 16 2009, 04:47 AM
QUOTE (drebenk @ Jun 16 2009, 04:15 PM)

@buny there is no double character mate. Just download the SABS 7 demo from Vlad's blog again and replace the Requiem ABS 7 script from that demo with the one in your project.
To change the character create an event and make choice in it. Every and put in it these two commands:
Change Party Member: Remove [Your new character]
Change Part Member: Add [Your new character], Initialize
OK i get it
Silverelick
Jun 16 2009, 07:25 AM
Never mind I just was missing a folder and stuff it's working now,
Nice Script
Edit: I'm getting the same Error now!
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