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King Kadelfek
GUI for RMXP - Version: 0.1
By: King Kadelfek

Introduction

Hello I'm King Kadelfek, the leader of the DreaMaker's project.

Today, I would show you my new application.


I created a GUI (a set of windows and buttons), working with RMXP.
By use of a Graphical User Interface you can provide a slightly more windows feel to dialogs for accept/cancel etc windows.

Features
  • Buttons (6 kinds)
  • Radio Button
  • Check Box
  • Group
  • Text Box
  • Tool Tip
  • Window
  • Menu, MenuBar
  • Scroller
  • List
  • "Bandeau"
  • Label
  • Message Box
  • Yes / No Box
  • Choose File Box
  • Image
  • Miniature
  • Progression Bar
  • A lot of subcomponents



Screenshots





Sample

If you want to have this window :



You only need five lines !



And all the features are easy to use, as the creation. wink.gif



Demo

Download the Baldur's Game demo (3 Mb)
http://www.mediafire.com/?2rgzikwz2vy



Script

The ~50 scripts are in the demo.


Instructions

We are still working on the GUI, and we have to translate some french terms into english, so wait for the 1.0 release (fenetre => window, etc).


FAQ

Questions ?


Compatibility

No compatibility at all. It's a 0.1 release, just a demo.


The Team

Lead Programmer
- King Kadelfek

Programmers
- RPG-Man
- Krän
- Zeus81


Credits and Thanks

Cybersam, Astro_mech, Mr.Mo for Mouse and Input scripts
Andreas21 and Cybersam for Screenshot V2 script.



Author's Notes

Baldur's Game is a demo made in order to show the GUI's abilities.
We will make these baldur's gate components easier to create, and make another screens.

Do not hesitate to propose new components or modifications, we are listening to RMXP developers. wink.gif



Terms and Conditions

This GUI was at first developed for one of my commercial project, but now it's free and you can use it for both free games and commercial use.
If I choose a licence, it will be surely the MIT or the WTFPL.
I just need to be sure people can make open or closed source projects, commercial or free, as they want.
Naridar
Wow, this looks really promising. I'll check it out!
Everlive
This would be nice in my game "Death Portal"! When this is released would you PM me?
King Kadelfek
There are so few feedbacks... sad.gif
I know it's not that easy to understand the purpose of my project, but I can swear it will be more important for the RM community than any custom battle system...


Some news !


We now have Windows-like progression bars :





RPG-Man (the programmer I'm working with) is making a 2D game creation software with the GUI we are working on :

(click to enlarge the pictures)









Yeah, you are not dreaming, it's a complete software running on RPG Maker. biggrin.gif



I will soon be working again on the project. I will make some very important modifications in the core of the GUI, thanks to RPG-Man work.
He found what you really need when programming new components for the GUI.

With my next improvements, we will have something even more powerful. smile.gif


_________________________________


QUOTE (Everlive @ Jun 17 2009, 07:09 PM) *
This would be nice in my game "Death Portal"! When this is released would you PM me?

Yeah, why not. smile.gif
But I'm waiting for a presentation of your game. wink.gif
Zeldaknight
This looks incredible - I'll be watching this topic. I'm not sure what I'd use it on however ...
BTW nice themes!

Edit: Could you do some sort of hack to change the screen size? That would be useful for something like this.
King Kadelfek
QUOTE (Zeldaknight @ Aug 6 2009, 08:00 PM) *
This looks incredible - I'll be watching this topic. I'm not sure what I'd use it on however ...
BTW nice themes!

Thank you. smile.gif

QUOTE (Zeldaknight @ Aug 6 2009, 08:00 PM) *
Edit: Could you do some sort of hack to change the screen size? That would be useful for something like this.

Yes, we know this feature, and it will be usable with the GUI (compatible). wink.gif


I was working for a long time on DreaMaker, so the GUI is still in progress.
Also, I have problems everywhere with people who doesn't understand what is the purpose of a GUI in a game... Well, GUI = windows, buttons, menus. No GUI = No windows, No buttons, No menus.

And I have so few feedbacks !
I don't understand why a screen like this doesn't have any commentary :



Did you ever seen something like this on RM ? Could you do something like this on RM ?
With the GUI you can.

It's one of the reason I work less on the GUI that I should do. A GUI could change the way we are playing to games in RMXP, but a lot of developpers doesn't seem to understand it. Maybe I'm wrong ?
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