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RPG RPG Revolution Forums > Scripting > Event Emporium > Eventing Tutorials
Zinx10
Okay...I am here to talk on how to make an ABS for RPG Maker 2k3. I am first gonna say is that you first plan out all of your weapons. Make your weapon in the weapon making area, then you don't set any damage, but you can if you want. What you want to do is, create an enemy. Make a variable, and name it the enemy's name and put "health" at the end. After that, Go to your enemy, oh yeah, remember that it has to be an event. Anyways, go to it, and make a conditional branch saying that if that variable you made reaches a certain number or higher, he disappears. That number will be his health. Lets make it be 180. After that, go to the else case, and create a conditional branch for all possible weapons that you can use against the enemy. When that happens, you go under each conditional branch, and make it do your preferred animation, with the change variable option, and add a number to the enemy's health. When you do that number which is being added, it will do that much damage on which number you chose. I will make a sword, make it do fire breath, and do 40 damage. Go back to the conditional branch that says enemy's health and its max health. Make it where if it gets under that branch, it will turn on a switch called, enemy destroyed, unless you want the enemy to reappear when you go back. If you want the enemy to reappear when you go back to that map, just turn on that switch, create a new page even if you want the enemy to NOT reappear, and make it turn the switch off and reset its health, but if you want it to never come back, simply make that page only do one command, "erase event". I have made some add-ons. If you would like to see my add-ons, please PM me. Here is the add-on list.

Add-ons Completed
QUOTE
- Counter add-on
- Enemy attacks back on his/her own without countering add-on
- Ranged weapon add-on


Add-ons Being Created
QUOTE
- Ranged Skill add-on
- Stat boost add-on
- Healing add-on
Freedom
Dude I got a suggestion to you...

Can you at least cut this tutorial up because it would be quite hard rather to read it clearly and easily since its coupled out...
And also try to provide a screenshot if you don't know how to press print screen then paste it on paint or other picture editing programs... save it then upload it to any photo hosting site then post the link here or just type

hope you get this... Anyways Nice work though but usually that would consume a lot of variables and switches so it would still limit the person into making too much working variables at once...
Zinx10
QUOTE (Freedom @ Apr 16 2009, 11:55 PM) *
Dude I got a suggestion to you...

Can you at least cut this tutorial up because it would be quite hard rather to read it clearly and easily since its coupled out...
And also try to provide a screenshot if you don't know how to press print screen then paste it on paint or other picture editing programs... save it then upload it to any photo hosting site then post the link here or just type

hope you get this... Anyways Nice work though but usually that would consume a lot of variables and switches so it would still limit the person into making too much working variables at once...

Yeah, I know how to take a picture. I just am to lazy to do that. If you get it, could you give me the images.
Rukiri
When writing, I'd write the tutorials as if you're writing a College English paper. That way the people can easily read it!
It looks like a block!
GL though!
But, I'd add Pixel-Movement to the list as well most to ALL action battles use it, it's just pan screen X+/-Y!
Zinx10
QUOTE (-Mystic- @ Apr 17 2009, 04:59 PM) *
When writing, I'd write the tutorials as if you're writing a College English paper. That way the people can easily read it!
It looks like a block!
GL though!
But, I'd add Pixel-Movement to the list as well most to ALL action battles use it, it's just pan screen X+/-Y!

okay.
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